Claude Code plugins
5 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
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MapLibre GL JS and Native guidance: tile sources and source wiring, PMTiles, terrain, fonts and glyphs, sprites and icons, cartography, and migrations from Mapbox and from GL JS v5
Create and debug procedural GLSL shaders with a tested library, SDF raymarching, terrain, water, clouds and ready-to-run Shadertoy examples.
developmentMapbox GL JS interactive vector maps. Use when building a map with sources and layers, expressions, clustering, 3D terrain, geocoding or directions.
Real mountains, glass and paintings made with code and real elevation data, no image model. Six print styles for any peak on Earth, photographic terrain with lakes and city lights, a path tracer for still lifes, and a painterly finisher.
creativeBuild portable, first-person colored ASCII city engines and small GIS-derived city packs. Use when designing terrain-following walking, raycast character rendering, city-provider schemas, or reproducible public-GIS ingestion. Do not use for conventional 3D/WebGL games, multi-level interiors, general GIS analysis, or committing full-resolution GIS archives.