procedural-art plugin
Real mountains, glass and paintings made with code and real elevation data, no image model. Six print styles for any peak on Earth, photographic terrain with lakes and city lights, a path tracer for still lifes, and a painterly finisher.
How to install the procedural-art plugin
Run both commands inside Claude Code. The first adds the marketplace once; the second installs the plugin.
/plugin marketplace add dogum/procedural-art
/plugin install procedural-art@procedural-artWhat's inside procedural-art
2 parts read from the plugin's own files.
Skills 2
Claude loads it when the task matches- procedural-realism
Make photographic-style images with pure code and physics, no generative image model. Ray-marched terrain of any real mountain with physical sky, haze, shadows, snow, mist and clouds; mirror lakes; forests and villages; blue hour with a lit city or a moonlit starry night; sunset timelapse videos along the real sun path. A from-scratch path tracer renders JSON still lifes (glass, prisms with rainbow caustics, copper, fruit). A painterly finisher turns any image, including an uploaded photo, into oil, impasto, gouache, watercolour or ink. Use whenever someone wants a realistic or "CGI" render made from code, a photoreal landscape of a real place, a 3D still life without Blender, a painting of a render or photo, or an image path traced or ray traced from scratch with "no AI image". Not for help with other renderers (Blender, Cycles, Unreal), explaining rendering in words, photo filters or real-paint advice. For line-art, contour, riso or woodcut styles, use procedural-terrain-art.
- procedural-terrain-art
Turn any real mountain, volcano, range, canyon or island on Earth into high-resolution procedural art from actual elevation data, in six print styles (engraved ridgelines, topographic contours, moonlit nocturne, stipple, risograph, woodcut), plus looping orbit videos and a self-contained interactive web studio. Framing adapts to the landform, so cones, horns like the Matterhorn, massifs, ranges, canyons and islands all work. Use this whenever someone wants a mountain or landscape drawn with code, a profile header or banner (X/Twitter, LinkedIn, YouTube), poster, wallpaper or print of a real place, Unknown Pleasures-style ridgeline art of a real mountain, topographic or contour-line art, or asks to recreate an AI-generated landscape with code, even if they never say "terrain" or "elevation". Not for copying the album cover itself, GIS work (hillshade, viewshed, QGIS maps), 3D-print models or logos. For photographic renders, lakes, night cities or painted looks, use procedural-realism.
Using procedural-art in Claude Code
Skills need no command. Claude reads them when your request matches what they describe.
Update, turn off or remove
- Update the plugin (shell)
- claude plugin update procedural-art@procedural-art
- Refresh the marketplace
- /plugin marketplace update procedural-art
- Turn it off for now
- /plugin disable procedural-art@procedural-art
- Remove it
- /plugin uninstall procedural-art@procedural-art
Skills in procedural-art
- procedural-realismdogum/procedural-art
Make photographic-style images with pure code and physics, no generative image model. Ray-marched terrain of any real mountain with physical sky, haze, shadows, snow, mist and clouds; mirror lakes; forests and villages; blue hour with a lit city or a moonlit starry night; sunset timelapse videos along the real sun path. A from-scratch path tracer renders JSON still lifes (glass, prisms with rainbow caustics, copper, fruit). A painterly finisher turns any image, including an uploaded photo, into oil, impasto, gouache, watercolour or ink. Use whenever someone wants a realistic or "CGI" render made from code, a photoreal landscape of a real place, a 3D still life without Blender, a painting of a render or photo, or an image path traced or ray traced from scratch with "no AI image". Not for help with other renderers (Blender, Cycles, Unreal), explaining rendering in words, photo filters or real-paint advice. For line-art, contour, riso or woodcut styles, use procedural-terrain-art.
24 files12stars - procedural-terrain-artdogum/procedural-art
Turn any real mountain, volcano, range, canyon or island on Earth into high-resolution procedural art from actual elevation data, in six print styles (engraved ridgelines, topographic contours, moonlit nocturne, stipple, risograph, woodcut), plus looping orbit videos and a self-contained interactive web studio. Framing adapts to the landform, so cones, horns like the Matterhorn, massifs, ranges, canyons and islands all work. Use this whenever someone wants a mountain or landscape drawn with code, a profile header or banner (X/Twitter, LinkedIn, YouTube), poster, wallpaper or print of a real place, Unknown Pleasures-style ridgeline art of a real mountain, topographic or contour-line art, or asks to recreate an AI-generated landscape with code, even if they never say "terrain" or "elevation". Not for copying the album cover itself, GIS work (hillshade, viewshed, QGIS maps), 3D-print models or logos. For photographic renders, lakes, night cities or painted looks, use procedural-realism.
10 files12stars
procedural-art plugin questions
How do I install the procedural-art plugin?
In Claude Code run /plugin marketplace add dogum/procedural-art, then /plugin install procedural-art@procedural-art.
What does the procedural-art plugin include?
procedural-art bundles 2 skills.
How do I update or remove the procedural-art plugin?
Update it with claude plugin update procedural-art@procedural-art in your shell, or from the Installed tab of /plugin. Remove it with /plugin uninstall procedural-art@procedural-art.
What license is the procedural-art plugin under?
Apache-2.0, as stated in the plugin's manifest.