Claude Code plugins
146 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 146 plugins that match these filters.
146 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 146 plugins that match these filters.
Submit the repo with .claude-plugin/marketplace.json and we list every plugin.
Submit marketplaceBuild, train, and deploy AI models with deep AWS AI/ML expertise brought directly into your coding assistants, covering the surface area of Amazon SageMaker AI.
Sprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.
Video generation, editing, and color grading, kinetic-type launch films, seamless motion loops, music, sound effects, voice, and speech.
The top video families in depth: conditioning modes, native audio, editing and extension, and per-member caps and costs.
DCC software. A lead and fourteen specialists that drive Blender 5.2 through Python, headless or in a live session: sculpting, retopology, UVs and baking, shading, hair, rigging, animation, previs, blockouts for render-to-real video, Geometry Nodes, lighting, Grease Pencil, hard surface, export to game engines. Twelve test suites pass headless on Blender 5.2.1.
DCC software. A lead and ten specialists that drive Autodesk Maya 2027 through Python, batch or live: modeling, retopology and UVs, rigging, skinning, animation, groom, FX, look dev, Arnold lighting and rendering, pipeline scripting.
Game engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.
Game engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure was run live in Unity 6.3.
Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.
Game engine. A lead and thirteen specialists that drive Roblox Studio on macOS through its built-in MCP server, playtests driven by code, offline Luau checks, and Rojo builds: architecture, Luau, networking and security, data, tooling, environment, VFX and audio, UI, animation, gameplay, assets and avatar items, performance, monetization. Procedures were run live in Roblox Studio 0.743.
Design, build, deploy, test, and debug serverless applications with AWS Serverless services.
Turn your agent into a 7-role Hyperliquid trading desk: research, risk, execution and review.
Generate and edit images: model choice, sizing, references, masked edits, post-processing tools, and letter-perfect text overlay cards.
DCC software. A lead and eight specialists that drive Maxon ZBrush 2026 through its agent bridge: sculpting, characters and creatures, stylized work, hard surface, polypaint and renders, posing and 3D print, retopology and export, automation. The bridge was proven live; full live tests of every skill are still pending.
Per-symbol maintenance optimizer for an agent's skill layer — learns skills from real runs, keeps them by adherence in use.
Full video production studio for Remotion. AI voiceovers (ElevenLabs), music (Eleven Music), sound effects, stock footage (Pexels), AI image/video generation (KIE, Replicate), TikTok-style captions, 3D content, transitions, video analysis & review (TwelveLabs) — all wired into Remotion compositions. 13 slash commands, 3 agents, 5 MCP servers.
Everything for writing and publishing research: paper writing, journal formats, literature review, citations, ideation and figures.
researchMachine learning experiments, training, evaluation and reproducible papers.
researchAI agents, language models, retrieval, evaluation and research papers.
researchGenomics and bioinformatics, from data analysis to publication.
research