Claude Code plugins
4 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
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Godot 4.7 engine skills (GDScript, C#, scenes, signals, 2D and 3D, physics, UI, shaders, multiplayer, export, headless tests).
Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.
Game testing for Unity, Unreal and Godot: engine test frameworks, frame-time and memory profiling, gameplay record and replay, and multiplayer coverage. Includes the six-category game-test taxonomy and a platform certification overview (Sony TRC, Nintendo Lotcheck, Xbox Requirements, Steam Direct). An authoring agent (game-test-scenario-author) detects the engine, scaffolds the test tree, and writes one scenario per spec.
functional-testing6 framework skills: Symfony upgrade, PHP upgrade, Composer dependencies, Godot and Godot upgrade, and Vercel AI SDK