Claude Code plugins
34 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 34 plugins that match these filters.
34 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 34 plugins that match these filters.
Submit the repo with .claude-plugin/marketplace.json and we list every plugin.
Submit marketplaceGodot 4.7 engine skills (GDScript, C#, scenes, signals, 2D and 3D, physics, UI, shaders, multiplayer, export, headless tests).
Unity 6.3 LTS engine skills (C#, Input System, 3D and 2D physics, animation, ScriptableObjects, tilemaps, NavMesh, builds).
Sprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.
Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.
DCC software. A lead and eight specialists that drive Maxon ZBrush 2026 through its agent bridge: sculpting, characters and creatures, stylized work, hard surface, polypaint and renders, posing and 3D print, retopology and export, automation. The bridge was proven live; full live tests of every skill are still pending.
Full video production studio for Remotion. AI voiceovers (ElevenLabs), music (Eleven Music), sound effects, stock footage (Pexels), AI image/video generation (KIE, Replicate), TikTok-style captions, 3D content, transitions, video analysis & review (TwelveLabs) — all wired into Remotion compositions. 13 slash commands, 3 agents, 5 MCP servers.
Topic in, interactive 3D explorer out: the interface brief and mock prompt, image-to-3D prompts with a sourced parts list, a single-file Three.js viewer with clickable labelled parts, exploded view and quiz mode, and a pipeline that runs them in order
The top 3D families in depth: mesh generation, retexture and rigging toolchains, portraits, and explorable worlds and splats.
Thirteen skills for short launch and social videos made in code: kinetic type, flat shapes, cartoons, 3D type and logos, data charts, pixel art, particles, app UI, photo reels, captioned clips, transparent overlays, data globes and story shorts. Each film is one self-contained HTML file driven by a pure seek(t), rendered at 1:1, 9:16 or 16:9 to MP4 with real motion blur, sound when needed and a verified seamless loop.
creative3 skills for reference-first Blender modeling, image-to-textured-3D generation, and safe AI 3D scene assembly.
Payment testing for Stripe, Adyen, PayPal and Braintree sandboxes: test cards, webhooks, subscription billing, refunds, chargebacks and 3DS flows. Includes a payment lifecycle state reference and a review agent (payment-flow-critic) that flags missing idempotency keys and other high-incident payment defects. Distinct from qa-compliance/pci-dss-control-test-author (PCI DSS scope and controls).
integrations-protocols3D asset production pipeline for Claude Code — from a text brief or a photo to an optimized, validated GLB, rigged and animated when asked. Scripted modeling measured against the photo, textures from CC0 scans (Poly Haven), optional AI generation (free TRELLIS.2 Spaces first, Hunyuan3D on request, local TRELLIS.2 templates), animation routed by subject (scripted quadruped cycles, UniMate text-to-motion, keyed props), marketplace search (PolyHaven, Sketchfab), optimization and multi-format export, on both Blender MCP servers.
Web Design Studio: cinematic-scroll builds cinematic, scroll-driven websites (pinned chapters, parallax, real-time 3D, full release pages) in your brand; scroll-audit scores an existing page; launch-page-strategy writes the story brief first. 28 live examples prove the range; the motion is the constant, the look is yours.
React Three Fiber (R3F) 3D rendering — Canvas, meshes, materials, lights, cameras, animations, events, physics, post-processing, performance
Mapbox GL JS interactive vector maps. Use when building a map with sources and layers, expressions, clustering, 3D terrain, geocoding or directions.
Build portable, first-person colored ASCII city engines and small GIS-derived city packs. Use when designing terrain-following walking, raycast character rendering, city-provider schemas, or reproducible public-GIS ingestion. Do not use for conventional 3D/WebGL games, multi-level interiors, general GIS analysis, or committing full-resolution GIS archives.
Build browser-based Three.js and WebGL scenes, animations, and interactive 3D visualizations with a small vanilla JavaScript starting point. Do not use this skill for unrelated requests; route to the nearest named specialist.
Generate 3D models, textures, and images; rig and animate characters via the Meshy AI API.
3D-print Meshy-generated models: slicer detection, white and multicolor printing, Creative Lab products.
Make, edit and embed dotted world maps and 3D globes. Bundles the globestudio skill with the hosted Globestudio MCP server.
design