blender-agent-studio plugin
Free, open-source Blender AI plugin for modeling, animation, rendering, validation, and repair with local Blender. Codex and Claude Code installers.
How to install the blender-agent-studio plugin
Run both commands inside Claude Code. The first adds the marketplace once; the second installs the plugin.
/plugin marketplace add ifBars/blender-agent-studio
/plugin install blender-agent-studio@blender-agent-studioWhat's inside blender-agent-studio
13 parts read from the plugin's own files.
Skills 12
Claude loads it when the task matches- blender-agent-benchmark
Benchmark Blender modeling agents, skills, prompts, scripts, or MCP tools with paired isolated runs. Use for baseline-versus-plugin comparisons, regression suites, skill forward-testing, MCP usefulness evaluation, score calibration, or claims that a Blender workflow improves mesh, visual, structural, animation, cost, or completion quality.
- blender-animation-workflow
Author, diagnose, and refine Blender animation for humanoid locomotion, grounded turns, interaction IK, first-person hands, articulated props, mechanical assemblies, and game-ready actions. Use when motion timing, contacts, pivots, critical poses, trajectories, visibility states, or exported actions must be created or reviewed.
- blender-art-direction-intake
Clarify a Blender creation request and optionally generate a concept/mockup image before modeling. Use before modeling, procedural scene creation, rendering, simulation, or character work when art style, subject, scale, platform, shot, materials, constraints, or reference direction are unclear.
- blender-asset-validation
Inspect and validate Blender assets technically and visually. Use for `.blend`, `.glb`, `.gltf`, `.fbx`, or `.obj` quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.
- blender-character-workflow
Create, repair, rig, skin, animate, and export Blender characters, creatures, avatars, and facial rigs with deformation and runtime validation. Use when a request involves a character mesh, armature, weights, IK/FK, blend shapes, facial animation, humanoid/VRM/game export, or deformation quality.
- blender-iterative-refinement
Run an opt-in evidence-backed second pass on a complete Blender deliverable. Use when the user explicitly asks to critique, improve, repair, iterate, or apply a practice-makes-perfect loop; when a benchmark fixture explicitly requires retained before-and-after evidence; or when a completed candidate must be improved without regressing its existing technical or visible qualities.
- blender-mcp-integration
Choose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex or Claude Code to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a Blender modeling workflow.
- blender-modeling-workflow
Build or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.
- blender-procedural-workflow
Create reproducible Blender Geometry Nodes, modifiers, instancing systems, and procedural environments. Use when a request involves Geometry Nodes, scattering, terrain, architecture, repeated assets, parametric generators, non-destructive variation, or scalable scene assembly.
- blender-rendering-workflow
Build, diagnose, and deliver Blender still, turntable, sequence, and animation renders with reproducible lighting, camera, color-management, compositor, and output settings. Use when a request concerns product visualization, cinematic shots, architectural renders, look development, render passes, denoising, compositing, or final image/video delivery.
- blender-signage-workflow
Create readable signs, labels, placards, graphic panels, and static display faces for Blender props and environments. Use when surface typography or pictograms need deliberate 2D design, physical integration, and distance-readability review.
- blender-simulation-workflow
Create, diagnose, bake, and validate deterministic Blender physics simulations including fluid, smoke, fire, rigid bodies, cloth, soft bodies, particles, and hair. Use when a request involves physical dynamics, collision, cache baking, fluid or volume output, simulation handoff, or rendering a simulation.
MCP servers 1
Starts with the plugin- blender-agent-studiostdio
bun ./mcp/server.ts
Using blender-agent-studio in Claude Code
Skills need no command. Claude reads them when your request matches what they describe.
Update, turn off or remove
- Update the plugin (shell)
- claude plugin update blender-agent-studio@blender-agent-studio
- Refresh the marketplace
- /plugin marketplace update blender-agent-studio
- Turn it off for now
- /plugin disable blender-agent-studio@blender-agent-studio
- Remove it
- /plugin uninstall blender-agent-studio@blender-agent-studio
Skills in blender-agent-studio
- blender-agent-benchmarkifBars/blender-agent-studio
Benchmark Blender modeling agents, skills, prompts, scripts, or MCP tools with paired isolated runs. Use for baseline-versus-plugin comparisons, regression suites, skill forward-testing, MCP usefulness evaluation, score calibration, or claims that a Blender workflow improves mesh, visual, structural, animation, cost, or completion quality.
49 files113stars - blender-animation-workflowifBars/blender-agent-studio
Author, diagnose, and refine Blender animation for humanoid locomotion, grounded turns, interaction IK, first-person hands, articulated props, mechanical assemblies, and game-ready actions. Use when motion timing, contacts, pivots, critical poses, trajectories, visibility states, or exported actions must be created or reviewed.
8 files113stars - blender-art-direction-intakeifBars/blender-agent-studio
Clarify a Blender creation request and optionally generate a concept/mockup image before modeling. Use before modeling, procedural scene creation, rendering, simulation, or character work when art style, subject, scale, platform, shot, materials, constraints, or reference direction are unclear.
3 files113stars - blender-asset-validationifBars/blender-agent-studio
Inspect and validate Blender assets technically and visually. Use for `.blend`, `.glb`, `.gltf`, `.fbx`, or `.obj` quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.
20 files113stars - blender-character-workflowifBars/blender-agent-studio
Create, repair, rig, skin, animate, and export Blender characters, creatures, avatars, and facial rigs with deformation and runtime validation. Use when a request involves a character mesh, armature, weights, IK/FK, blend shapes, facial animation, humanoid/VRM/game export, or deformation quality.
11 files113stars - blender-iterative-refinementifBars/blender-agent-studio
Run an opt-in evidence-backed second pass on a complete Blender deliverable. Use when the user explicitly asks to critique, improve, repair, iterate, or apply a practice-makes-perfect loop; when a benchmark fixture explicitly requires retained before-and-after evidence; or when a completed candidate must be improved without regressing its existing technical or visible qualities.
3 files113stars - blender-mcp-integrationifBars/blender-agent-studio
Choose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex or Claude Code to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a Blender modeling workflow.
4 files113stars - blender-modeling-workflowifBars/blender-agent-studio
Build or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.
12 files113stars - blender-procedural-workflowifBars/blender-agent-studio
Create reproducible Blender Geometry Nodes, modifiers, instancing systems, and procedural environments. Use when a request involves Geometry Nodes, scattering, terrain, architecture, repeated assets, parametric generators, non-destructive variation, or scalable scene assembly.
3 files113stars - blender-rendering-workflowifBars/blender-agent-studio
Build, diagnose, and deliver Blender still, turntable, sequence, and animation renders with reproducible lighting, camera, color-management, compositor, and output settings. Use when a request concerns product visualization, cinematic shots, architectural renders, look development, render passes, denoising, compositing, or final image/video delivery.
17 files113stars - blender-signage-workflowifBars/blender-agent-studio
Create readable signs, labels, placards, graphic panels, and static display faces for Blender props and environments. Use when surface typography or pictograms need deliberate 2D design, physical integration, and distance-readability review.
4 files113stars - blender-simulation-workflowifBars/blender-agent-studio
Create, diagnose, bake, and validate deterministic Blender physics simulations including fluid, smoke, fire, rigid bodies, cloth, soft bodies, particles, and hair. Use when a request involves physical dynamics, collision, cache baking, fluid or volume output, simulation handoff, or rendering a simulation.
3 files113stars
blender-agent-studio plugin questions
How do I install the blender-agent-studio plugin?
In Claude Code run /plugin marketplace add ifBars/blender-agent-studio, then /plugin install blender-agent-studio@blender-agent-studio.
What does the blender-agent-studio plugin include?
blender-agent-studio bundles 12 skills, MCP servers.
How do I update or remove the blender-agent-studio plugin?
Update it with claude plugin update blender-agent-studio@blender-agent-studio in your shell, or from the Installed tab of /plugin. Remove it with /plugin uninstall blender-agent-studio@blender-agent-studio.
What license is the blender-agent-studio plugin under?
MIT, as stated in the plugin's manifest.