code-writing-guide skill
Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.
- GitHub stars
- 20
- Files
- 6
- Last commit
- Nov 12, 2026
- License
- Unlicense
- Allowed tools
- —
What does the code-writing-guide skill do?
code-writing-guide provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.
How to install the code-writing-guide skill
Each command copies the skill folder into the client's skills directory. Restart the client or start a new session to load it.Install the code-writing-guide skill in Plugin
/plugin marketplace add nowsprinting/unity-coding-skills /plugin install unity-coding-skills@nowsprinting-unity-coding-skills
Install the code-writing-guide skill in Claude Code
~/.claude/skills/code-writing-guide/SKILL.md
$ npx degit nowsprinting/unity-coding-skills/skills/code-writing-guide ~/.claude/skills/code-writing-guideInstall the code-writing-guide skill in Claude Code (project)
.claude/skills/code-writing-guide/SKILL.md
$ npx degit nowsprinting/unity-coding-skills/skills/code-writing-guide .claude/skills/code-writing-guideInstall the code-writing-guide skill in Codex
~/.agents/skills/code-writing-guide/SKILL.md
$ npx degit nowsprinting/unity-coding-skills/skills/code-writing-guide ~/.agents/skills/code-writing-guideInstall the code-writing-guide skill in Gemini CLI
~/.gemini/skills/code-writing-guide/SKILL.md
$ npx degit nowsprinting/unity-coding-skills/skills/code-writing-guide ~/.gemini/skills/code-writing-guideInstall the code-writing-guide skill in Claude.ai
npx degit nowsprinting/unity-coding-skills/skills/code-writing-guide code-writing-guide && zip -r code-writing-guide.zip code-writing-guide # claude.ai → Customize → Skills → + → Create skill → Upload a skill → code-writing-guide.zip
SKILL.md
View on GitHubGuide for writing code in Unity projects.
Rules
- Before modifying any code file, check if the editor is in Play Mode. If it is, stop it using the
unity_play_controltool first — Play Mode may skip recompilation, leaving stale code active. - When a change is a structural refactoring — renaming a symbol, extracting a method/interface/base class, changing a method signature, moving a type to another namespace, or deleting a symbol — use the Rider MCP refactoring tools (
rename_refactoring,extract_method,extract_interface,extract_base_class,change_api_signature,move_type_to_namespace,reorganize_namespaces,safe_delete) instead of text edits. They update all references and call sites across the solution. - Never create
.metafiles. Unity editor creates them automatically. - When editing (creating or modifying) scene (
.unity) or prefab (.prefab) files, use theedit-sceneskill. - When instantiating a prefab multiple times, give each instance a unique
GameObject.name; otherwise, automated tests cannot identify a specific instance. Use a concrete name (e.g.,"<PrefabName>(Hero)") or append an index (e.g.,"<PrefabName>(0)").
Resources
Read the appropriate resource file based on the situation:
- Before writing or modifying any code file: Read
${CLAUDE_SKILL_DIR}/resources/coding-guideline.md - Before writing or modifying any code file: Read
${CLAUDE_SKILL_DIR}/resources/unity-modern-guidelines.md - Before writing or modifying MonoBehaviour lifecycle or event-handling methods (Awake, Start, OnEnable, OnDisable, OnDestroy, Update, FixedUpdate, LateUpdate, OnCollision*, OnTrigger*, OnGUI, OnMouse*, OnBecame*, OnPreCull, OnPreRender, OnPostRender, OnRenderImage, OnRenderObject, OnWillRenderObject, OnAnimatorMove, OnAnimatorIK, OnDrawGizmos): Read
${CLAUDE_SKILL_DIR}/resources/unity-event-functions.md - Before referencing an API, verifying a package behavior, or looking up documentation: Read
${CLAUDE_SKILL_DIR}/resources/unity-references.md - When resolving diagnostics or handling code review feedback: Read
${CLAUDE_SKILL_DIR}/resources/diagnostics-review-feedback.md
Files in this skill
6code-writing-guide skill questions
How do I install the code-writing-guide skill in Claude Code?
Run npx degit nowsprinting/unity-coding-skills/skills/code-writing-guide ~/.claude/skills/code-writing-guide. Claude Code loads skills from ~/.claude/skills (all projects) or .claude/skills (one project) and uses a skill when its description matches the task.
Which clients can use the code-writing-guide skill?
Any client that reads the Agent Skills format: Claude Code, Codex, Gemini CLI and claude.ai (upload as a ZIP). Scripts in the skill run only where the client allows code execution.