render skill
scriptsConverts plans, reviews, and reports into interactive HTML pages that allow users to provide anchored feedback and markups in place.
- GitHub stars
- 8
- Files
- 27
- Last commit
- Oct 28, 2026
- License
- MIT
- Allowed tools
- —
What does the render skill do?
render converts plans, reviews, and reports into interactive HTML pages that allow users to provide anchored feedback and markups in place.
Summary generated from the skill's SKILL.md.
About the render skill
Converting complex plans, reviews, and reports into interactive HTML pages is what this skill enables. It is designed for developers and project leads who need to move beyond linear markdown to provide structured, visual feedback. Instead of scrolling through long documents, users interact with specialized layouts like requirement matrices, dependency plans, or code review boards where every item is anchored to a specific piece of content.
An agent should load this skill when a user asks to make a document visual, review a plan properly, or wrap the output of another tool. It can wrap existing skills using a slash command, such as `render /review-code`, or convert existing files by providing a path. The skill produces a single, self-contained HTML file that includes embedded state, allowing users to provide markups and comments that the agent can later read back to take action. It relies on specific design templates and assembly scripts to ensure every page remains functional and theme-correct.
Written from the skill's SKILL.md. Every use case is checked against a quote from it.
How to install the render skill
Each command copies the skill folder into the client's skills directory. Restart the client or start a new session to load it.Install the render skill in Plugin
/plugin marketplace add mgiovani/cc-arsenal /plugin install cc-arsenal@cc-arsenal-marketplace
Install the render skill in Claude Code
~/.claude/skills/render/SKILL.md
$ npx degit mgiovani/cc-arsenal/skills/render ~/.claude/skills/renderInstall the render skill in Claude Code (project)
.claude/skills/render/SKILL.md
$ npx degit mgiovani/cc-arsenal/skills/render .claude/skills/renderInstall the render skill in Codex
~/.agents/skills/render/SKILL.md
$ npx degit mgiovani/cc-arsenal/skills/render ~/.agents/skills/renderInstall the render skill in Gemini CLI
~/.gemini/skills/render/SKILL.md
$ npx degit mgiovani/cc-arsenal/skills/render ~/.gemini/skills/renderInstall the render skill in Claude.ai
npx degit mgiovani/cc-arsenal/skills/render render && zip -r render.zip render # claude.ai → Customize → Skills → + → Create skill → Upload a skill → render.zip
SKILL.md
View on GitHubRender
Build a page the user can work, not a document they have to scroll. Long findings lists, requirement inventories, option matrices and step plans all lose their shape as linear markdown. This skill gives them one, and gives the user a way to answer back that survives the round trip.
Invocation forms
| Form | Behavior |
|---|---|
render <mode> [subject] |
Build that mode's page for the subject |
render /<skill> [args] |
Run the wrapped skill, then render its output in the matching mode |
render <path> |
Read an existing file and convert it to its matching mode |
render |
Show the mode table and ask which one; never pick one silently |
Modes
| Mode | The page is | Per-item verdicts |
|---|---|---|
prd |
Requirements grouped by family, the evidence behind each | keep / change / drop |
plan |
Ordered steps, their dependencies, the files each touches | approve / rework / cut |
review |
Findings by severity and file, with the code excerpt | fix / won't fix / discuss |
audit |
Whole-repo findings, filterable by area and severity | same triage as review |
compare |
Options against weighted criteria, evidence per cell | pick a winner |
brainstorm |
Idea cards, the tension each one resolves, by theme | shortlist / park / drop |
explain |
The one-line answer, the mechanism, then detail on demand | none, comments only |
map |
Module graph, data flow, entry points | none, comments only |
tour |
A guided walkthrough of the code, one stop per file or function | none, comments only |
timeline |
Dated events for an incident or a piece of history | none, comments only |
diff |
Before/after hunks the reader decides on | accept / revise / reject |
report |
A status and metrics summary | none, comments only |
Each mode's contents are specified in references/<mode>.md. Load only the one
you need, and load it after the mode is settled.
Workflow
1. Resolve the mode
From the first argument:
- A mode name: use it.
- A skill name with a leading slash: run that skill first, then map its output
to a mode using the table in
references/wrapping.md. - A file path: read the file, then pick the mode its content matches. State which mode you picked and why, in one line, before building.
- Nothing: print the mode table above and ask. Do not guess.
2. Gather the real content
The page renders what the run actually produced. Never invent an item to fill a grid, never write placeholder copy, never carry an example from a reference file into a real page. If a section would be empty, the page says it is empty and why.
A wrapped skill supplies its own output, and a file supplies its contents. With
a bare mode, do the work the mode implies before rendering: render review on a
diff runs the review first.
3. Load the design guidance
Announce Using artifact-design to calibrate this page's treatment and load the
artifact-design skill before writing any HTML, via the Skill tool where one
exists. If the page will declare a runtime capability, load
artifact-capabilities the same way.
Both are host skills rather than siblings in this repository, so they are absent on some agents. Where neither can be loaded, say so in one line and apply references/page-kit.md directly: it carries the theming rules, the type and layout floor, and the state contract this skill depends on. The page is still built; it just loses the calibration pass.
4. Build the page
No page is hand-authored from a blank file. assets/page.css and
assets/page.js ship the whole design system and runtime; assets/gallery.html
renders every block once and is the visual catalog to check a block's markup
against; assets/templates/<mode>.html is the composition to start from.
Building means:
- Copy
assets/templates/<mode>.htmlfor the resolved mode straight to the real output path,.cc-arsenal/renders/<mode>-<slug>-<YYYY-MM-DD>.html(see the Document skeleton section of references/page-kit.md for why the move is safe even though the template's../page.cssand../page.jslinks are relative). - Replace the whole
/*SAMPLE*/-markedDATAobject with the real content gathered in step 2. Keep the template's structure and itsRender.anchored()calls. - Compose any section the template doesn't already cover only from the block library in references/blocks.md: prefer a block whenever the content has a shape (a sequence, a comparison, a magnitude, a before/after, a hierarchy) over writing another paragraph.
- Visual first, prose last. Every section leads with a block or a diagram.
Prose is at most about three short paragraphs per section, placed in a
.pairbeside its visual. Prefer facts, bars, steps, flow or a diagram over a paragraph. The shell fills the viewport; never add a max-width. - Never hand-write a new CSS color or a raw length. Every value already comes
from a token in
assets/page.css. A diagram comes fromRender.diagram.<type>(spec), never hand-drawn SVG; see references/diagrams.md for the type catalog. - Run
scripts/assemble.pyon that same path, in place (-opointing at the input), to inlinepage.cssandpage.jsinto the single file the gate checks and the reader receives, and let it gate the result against the design contract. A real page never passes--allow-sample: a leftover/*SAMPLE*/marker is a gate failure, not a warning. - Run
npx impeccable detecton the assembled file (needs Node.js:fnm install --ltsorbrew install node) and fix whatever it flags before delivering.
Anchors and the comment affordance are specified in
references/feedback-loop.md, and every mode
carries them through the templates. Reach for
references/diagrams.md only once the content turns
out to have a shape worth drawing as a graph block.
Six rules hold across every mode:
- Every page is annotatable. Anchors and the comment affordance are not a per-mode feature. A page without them cannot return feedback, which is the point of the skill.
- Real content only. See step 2.
- Theme-correct in all three states. Define the light palette as tokens on
bare
:root, redefine those tokens under@media (prefers-color-scheme: dark)guarded by:not([data-theme="light"]), and redefine them again under:root[data-theme="dark"]. Givebodyan explicit token background. A color whose only definition sits inside a media block renders one theme's text on the other theme's background. - The page is greyscale, including verdicts. Every color on the page is
one of the eight neutral tokens in
assets/page.css. There is no hue anywhere, not even for keep/change/drop. A verdict's decision reads from the pressed segment's position in its fixed-order ink-fill control rather than from a color. A dropped or rejected item strikes its title. Corners are square:border-radius: 0everywhere, including form controls and SVGrx/ry. Shadows are limited to a 1px inset outline. No text on the page sets afont-sizebelow 15px, since hierarchy comes from weight and color rather than from shrinking text. See the Color and Shape sections of references/page-kit.md. - Diagrams are data, not drawings. Never hand-write SVG or coordinates;
call
Render.diagram.<type>and let it lay itself out. Over budget means the content gets split into more than one diagram, never squeezed to fit. See references/diagrams.md. - State drives the DOM, never the reverse. The page renders from its embedded state object. Saving serializes that object, never the live DOM.
5. Deliver and report
Report the output path, the published link if there is one, and whatever count matters for this mode. Then say how to answer back: marks and comments are both kept by the page, so the user presses save and tells you. Keep this to two lines.
6. Read the marks back
When the user says they have marked it, read the page back per
references/feedback-loop.md, then act on what it returns. Group your response
by what they decided, not by page order, and name any comment whose anchor no
longer resolves rather than dropping it.
Worked examples
Bare mode (render compare postgres vs sqlite for the vault store): gather
the real criteria from the project's own constraints and build the matrix with
evidence behind every cell. Publish it, report the link, and wait. The user
picks a winner on the page; you read it back and write the decision up.
Wrapping a skill (render /review-security): run review-security to
completion first. Its output is a severity-ranked list with file:line evidence,
which maps to review mode. Build the triage board from the findings it
actually produced, one anchor per finding.
Converting a file (render docs/plans/auth.md): read it first. It turns out
to be an ordered step list with dependencies, so say "rendering as plan mode"
before building. Do not rewrite the plan's content while converting it.
No argument (render): print the mode table and ask which mode. Build
nothing until that is answered.
Notes
- The wrapped skill never needs to know this skill exists.
render /<skill>runs it unchanged and renders what comes out. - Re-running
renderon the same subject updates the same page when the output path matches. This is the intended way to revise, and preserving the reader's marks across it is a required step, not a side effect: read the existing state block and embed it in the new page, per the re-render rules in references/feedback-loop.md. - Five modes carry no verdict controls:
explain,map,tour,timelineandreport. They still carry anchored comments, which is usually the only feedback those pages need.
Files in this skill
27render skill questions
How do I install the render skill in Claude Code?
Run npx degit mgiovani/cc-arsenal/skills/render ~/.claude/skills/render. Claude Code loads skills from ~/.claude/skills (all projects) or .claude/skills (one project) and uses a skill when its description matches the task.
Which clients can use the render skill?
Any client that reads the Agent Skills format: Claude Code, Codex, Gemini CLI and claude.ai (upload as a ZIP). Scripts in the skill run only where the client allows code execution.
What can I render with this skill?
You can turn PRDs, plans, reviews, audits, comparisons, brainstorms, architecture maps, code walkthroughs, incident timelines, diffs, or status reports into interactive pages.
How do I provide feedback on a rendered page?
The pages feature anchored comment affordances and per-item verdicts (like keep/change/drop) that allow you to mark up the page in place and save your changes.
Can I use this to wrap other skills?
Yes, you can run another skill and immediately render its output by using the syntax render /<skill> [args].
Does the skill support dark mode?
Yes, the design system is theme-correct and supports both light and dark color schemes using CSS tokens.