Claude Code plugins
33 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 33 plugins that match these filters.
33 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 33 plugins that match these filters.
Submit the repo with .claude-plugin/marketplace.json and we list every plugin.
Submit marketplaceInstall the "Indie Game Dev" editorial skill bundle for Claude Code.
Multi-agent orchestration system with 51 specialized agents for development workflows, code quality, deployment, research, games, and more. Includes orchestrators for checkpoint, deploy, quality, fullstack, research, games, corpus, web, and python workflows.
Everything: the master router plus all 79 game-dev skills across every engine, discipline, genre, and workflow.
Godot 4.7 engine skills (GDScript, C#, scenes, signals, 2D and 3D, physics, UI, shaders, multiplayer, export, headless tests).
Bevy 0.20, pygame-ce 2.5.8, LÖVE 11.5, Defold 1.14.1, and Roblox skills (Luau, DataStores, UI, networking, characters, physics, Studio, simulator economy).
Cross-engine concepts: game art, AI and behavior trees, procedural generation, dialogue, saves, audio, shaders, physics tuning, level design, input, game feel, cameras, HUD and menus, performance.
Skills for hobbies & leisure: wine pairing, cocktails from what you have, houseplant care, sourdough troubleshooting, board-game nights, tabletop campaigns, stargazing, birdwatching, chess openings, karaoke picks, fantasy-league drafting, and starting any new hobby.
Unity 6.3 LTS engine skills (C#, Input System, 3D and 2D physics, animation, ScriptableObjects, tilemaps, NavMesh, builds).
Compositional genre templates: platformer, roguelike, RPG, FPS, tower defense, card, visual novel, survival, puzzle.
Unity game development with C# scripting, Minecraft server plugin development with Bukkit/Spigot APIs
Twelve-skill bundle covering the Games and Economic Behavior (GEB) manuscript lifecycle, from game-theoretic topic selection through the Editor-in-Charge review process and R&R rebuttal.
academicUnreal Engine 5.8 skills (Blueprints, C++ gameplay, Enhanced Input, Behavior Trees with EQS and StateTree, Niagara, packaging).
Web game frameworks: Phaser 4.2, PixiJS 8.22, three.js r187.
Process and shipping skills: game jam, fast prototyping, Steam, itch.io, game design docs.
94 specialized Blender skills: director orchestration, modeling/production/pipeline, extended art styles, horror packs, world/mood packs, gameplay genre direction, character archetypes, and visual eras. Subtype details in skill references. Built for Blender MCP.
creativeThe game engine built for AI. Any agent makes a multiplayer game and publishes it. A first-run guide (/summer:start), game-dev skills, and two MCP servers: the bridge to the Summer Engine desktop app, and Summer's hosted cloud server for people without it.
Master router that detects the engine + task and loads the right skill(s).
Ebitengine v2.10.6 skill for 2D games in Go: input, rendering, text, audio, testing and builds.
Game architecture, gameplay systems, game UI/UX, performance, prototypes, engine triage, and browser-game stacks (Phaser, Three.js, PixiJS).
8 playbook skills: spec-driven development, TDD, branch finishing, PR feedback, handoff, hooks and guardrails, game feature loop, and security research