Claude Code plugins
5 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 5 plugins that match these filters. Clear filters
Game testing for Unity, Unreal and Godot: engine test frameworks, frame-time and memory profiling, gameplay record and replay, and multiplayer coverage. Includes the six-category game-test taxonomy and a platform certification overview (Sony TRC, Nintendo Lotcheck, Xbox Requirements, Steam Direct). An authoring agent (game-test-scenario-author) detects the engine, scaffolds the test tree, and writes one scenario per spec.
functional-testingEmbedded C/C++ testing: GoogleTest on ARM, Unity and Ceedling with CMock mocks, QEMU system emulation, gcov coverage, and hardware-in-the-loop. An authoring agent (embedded-test-author) detects the framework and execution path, scaffolds the harness when none exists, and writes one unit test per spec.
functional-testingPython unit testing with pytest: fixtures, parametrize, markers, mocking, coverage and CI, plus async tests with pytest-asyncio. Covers framework choice and test conventions, with unittest and doctest as references.
functional-testingJavaScript and TypeScript unit testing with Jest and Vitest: configuration, mocking, coverage, CI, and choosing between the two. References cover Mocha maintenance, Jasmine-to-Jest migration, and deep coverage analysis. Test-code hygiene lives in qa-test-review.
functional-testingJVM unit testing with JUnit 5: parameterized tests, lifecycle hooks, extensions, coverage and CI, plus framework choice for Java, Kotlin, Groovy and Scala. References cover Kotest, Spock, TestNG, ScalaTest and AssertJ.
functional-testing