Claude Code plugins
17 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 17 plugins that match these filters.
17 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 17 plugins that match these filters.
Submit the repo with .claude-plugin/marketplace.json and we list every plugin.
Submit marketplaceOpinionated first-party agent skills, plugins, subagents, slash commands, and MCP servers for the Litestar framework ecosystem
developmentTen battle-tested SDLC skills: sdlc-intent (PRD digest + seven-layer audit + A/B/C risk tiering), sdlc-design (technical design: alternatives, tiered interface contracts, shared assets, C/H decisions, slicing constraints), sdlc-test (cases/dev/static/exec/spec/report with human checkpoints), sdlc-gate (risk-tiered adversarial review gate: 4/2 fresh-context subagents or self-check, plus guard_dev), sdlc-doubt (adversarial re-check of non-trivial decisions), sdlc-ui-visual (design-to-code visual restoration via screenshots: DOM geometry + pixel heatmap + tiered fix rounds), sdlc-release-check (pre-release audit: config keys, job/MQ registrations, DDL/DML grading, runbook), sdlc-guardrails (write-time red-line engine: PostToolUse hook + pre-commit + baseline scan), sdlc-sync (artifact sync bridge between local markdown and the team-facing platform), sdlc-handoff (cross-agent session handoff: self-contained card, drift check, direct takeover).
development10 Fable 5-native Agent Skills, updated for Fable 5.1 — over-planning, gold-plating and test bloat, fabricated progress, unrequested actions, stalled autonomous runs, and a skill-refactorer for migrating pre-Fable-5 skills.
developmentCoordination layer for multi-agent repositories. Gives task-pipeline runs leases with a TTL, race-free ID reservation, a cross-repo signal feed, an append-only run journal and a machine-generated read-only board. A lease is decided by a primitive that genuinely has compare-and-swap — an atomic file create on one machine, a pushed git ref across machines — never by the knowledge base, which loses concurrent writes; the store carries the record and the ID allocation, which is positional over the merged log. The knowledge backend is a pluggable adapter (Outline, filesystem) declaring its own capabilities and degrading out loud. Ships Claude Code hooks that deny edits to guarded registry files without a live lease.
developmentDesign, generate, and run multi-agent AI pipelines — scope-aware, multi-pipeline, spec-driven, write/review-isolated, with step-level create/update/delete and integrated audit
developmentCreate and debug procedural GLSL shaders with a tested library, SDF raymarching, terrain, water, clouds and ready-to-run Shadertoy examples.
developmentReads a repository as its current architecture, runs the capacity math, and compares structurally distinct candidates before recommending one. Outputs an interactive HTML report, a structured design.json, and a durable DESIGN.md.
developmentQuality checks and fixes for a game that already runs, on any engine or platform. It covers the parts of a game that are not features: how the controls feel, whether the numbers are balanced, whether the same input always gives the same result, whether the UI fits every screen and input device, whether the sound plays on every browser and phone, whether a new player understands what to do, and whether the text works in other languages. It also ships an in-game panel for changing values while playing, instead of another edit-and-rebuild round. Published by NEXPACE alongside the MSU builder skills.
developmentQuality-gated skill authoring: create, recap, update, judge, and step-through-apply skills with HITL and an audit/feedback layer.
developmentSteel-mans the proposal, audits its assumptions, runs a pre-mortem and inversion, and returns severity-rated findings with a failure scenario and a recommendation for each, plus a verdict. Ships as a skill, and as a subagent where the harness supports plugin agents.
developmentModel-Based Systems Engineering capabilities for System Composer architecture models
developmentAuthor custom Model Advisor checks, run compliance reviews against industry standards (MISRA, MAB, ISO 26262, DO-178C, AUTOSAR, SLCI), author persistent, requirement-traceable Simulink Test cases, inject faults for robustness testing, perform safety analysis (FMEA, FHA, FTA), detect design errors with root cause analysis using Simulink Design Verifier, fix SLDV incompatibilities, explain missing coverage objectives, and collect quality metrics (maintainability, complexity, testing, coverage) using metric.Engine
developmentFrame-based streaming DSP models in Simulink using DSP System Toolbox — correct block selection, frame configuration, tunable filters, buffering, multirate, variable-rate decimation
developmentModel, simulate, and analyze multidomain physical systems with the Simscape product family
developmentControl system design and analysis for Simulink models
developmentRegistra issues de mejora o fix en GitHub cuando el agente detecta un problema usando un plugin o el ecosistema
developmentBichos digitales del universo Kvothesson. Observan, diagnostican, organizan y prueban el entorno. Cyber-folklore argentino/guaraní como skills de sistema.
development