Claude Code plugins
47 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 47 plugins that match these filters.
47 plugins from public Claude Code marketplaces. Each one bundles skills, slash commands, agents, hooks or MCP servers that install together.
Showing 47 plugins that match these filters.
Submit the repo with .claude-plugin/marketplace.json and we list every plugin.
Submit marketplaceSix Xcode build optimization skills in one plugin: benchmark, compilation analysis, project analysis, SPM build analysis, a recommend-first orchestrator, and a fixer for applying approved changes.
developmentTen battle-tested SDLC skills: sdlc-intent (PRD digest + seven-layer audit + A/B/C risk tiering), sdlc-design (technical design: alternatives, tiered interface contracts, shared assets, C/H decisions, slicing constraints), sdlc-test (cases/dev/static/exec/spec/report with human checkpoints), sdlc-gate (risk-tiered adversarial review gate: 4/2 fresh-context subagents or self-check, plus guard_dev), sdlc-doubt (adversarial re-check of non-trivial decisions), sdlc-ui-visual (design-to-code visual restoration via screenshots: DOM geometry + pixel heatmap + tiered fix rounds), sdlc-release-check (pre-release audit: config keys, job/MQ registrations, DDL/DML grading, runbook), sdlc-guardrails (write-time red-line engine: PostToolUse hook + pre-commit + baseline scan), sdlc-sync (artifact sync bridge between local markdown and the team-facing platform), sdlc-handoff (cross-agent session handoff: self-contained card, drift check, direct takeover).
developmentBuild, debug, profile, test, refactor, and release Swift apps across iOS, macOS, Xcode, SwiftUI, SwiftPM, Tuist, and App Store Connect.
developmentRuns a substantial task through a mandatory built-in intake grill, then 10 gated stages (docs, brainstorm+decompose, spec, plan, subagent build, tests, lint/deploy, post-deploy, docs/wiki, acceptance). Every stage's doctrine is built into the skill — no companion plugin required — with typed auto/judgment/manual gates, a frozen requirement spine that closes with evidence, a work board and a verification ledger that outlive a run, an exposure line naming what shipped unconfirmed, a progress rail computed from the project's own config, a proportional short path for small changes, a loop guard whose ceilings stop and record a blocker, and stage-3 tracks for what a product does, how it sounds and how it looks. Two modes need no task: `checkup` (what is unverified) and `setup` (audit existing docs); a third, `waves`, takes the whole board and closes it in waves that each finish in one pass. Retro insights can publish upstream as issues, opt-in and redacted.
developmentScenario-driven UI development: a versioned design chain in docs/ux/ that runs product vision -> personas, JTBD, journeys and stories -> user flows -> a screens+states UI map with Figma frames -> traced use-case scenarios -> evidence-backed audits -> concrete fix plans. Skills: vision, ux-foundation, ux-flows, ux-scenarios, ux-audit, brand-voice, copywriting. /ux is the single plain-language entry point and reaches every skill; a stdlib linter fails on doc drift; a tag-indexed best-practices catalog, PRN heuristics and component guidelines guide design; one style pack (via the sheleg-design companion) locks the visual identity.
developmentPlan the work. Control the context. Ship with proof. Buddy is a coding companion for developers that carries engineering work from research and planning through implementation and verification.
developmentMaestro Skills Hub & Cordis Plugin for Govard & supported web frameworks (Magento 2, Laravel, etc.) plus the superpowers process-skills library (forked from obra/superpowers)
development10 Fable 5-native Agent Skills, updated for Fable 5.1 — over-planning, gold-plating and test bloat, fabricated progress, unrequested actions, stalled autonomous runs, and a skill-refactorer for migrating pre-Fable-5 skills.
developmentProduction-grade engineering skills for AI coding agents, built on Amazon's Working Backwards methodology and operational excellence culture.
developmentAgent skills for Claude Code and Codex that record business assumptions with evidence and confidence, and preserve requirements as the source of truth.
developmentProduction-grade Agent Skills: from requirement to a verified, mergeable pull request. core-grill, core-spec and deliver, plus the Skills they use.
developmentFive-stage, repo-agnostic feature pipeline: grill the decisions, author RFC/PRD, discover per repo, build against named proofs, then one adversarial audit gate. Plus /ef:ready: a deterministic gate that keeps the agent rulebook small and true.
developmentFramework-specific skills covering the full change lifecycle: React, Vue, NestJS, FastAPI, Flutter, React Native, Terraform, Playwright E2E, and real-device mobile QA with Appium. Every skill bakes in verification loops so changes are proven, not just written.
developmentFuses OpenSpec (SDD) and Superpowers (TDD) into a complete Phase 0→4 workflow with multi-model progressive review, UltraReview gates, and convergence tracking. Use when starting any non-trivial development task.
developmentGame development frameworks: GameKit, SpriteKit, SceneKit, TabletopKit
developmentGround truth for FiveM/GTA V development. 24 offline data layers built from your own GTA V install and FiveM server: natives with apiset resolution and a Lua linter, archetypes, world placements, vanilla animation names, skeleton bone tags, vehicles, weapon components, peds, MLO interiors, embedded lights, weather timecycles, and your server's framework API. It checks your own files before the game sees them, decodes and edits prop lights against a measured vanilla reference, and covers parallax shaders and vanilla interior measurements. Nothing is guessed; a file that could not be inspected is never reported as clean.
developmentPreset API skills for explicit direct API workflows. Do not use for MCP-only work.
developmentPreset MCP skills for the Preset MCP gateway and Superset MCP tool workflows. Do not use for direct API work.
developmentCoordination layer for multi-agent repositories. Gives task-pipeline runs leases with a TTL, race-free ID reservation, a cross-repo signal feed, an append-only run journal and a machine-generated read-only board. A lease is decided by a primitive that genuinely has compare-and-swap — an atomic file create on one machine, a pushed git ref across machines — never by the knowledge base, which loses concurrent writes; the store carries the record and the ID allocation, which is positional over the merged log. The knowledge backend is a pluggable adapter (Outline, filesystem) declaring its own capabilities and degrading out loud. Ships Claude Code hooks that deny edits to guarded registry files without a live lease.
developmentGame development frameworks: GameKit, SpriteKit, SceneKit, TabletopKit
development