meta-vr plugin
Agent skills for Meta VR and Horizon OS development. Helps your coding agent with Meta VR app debugging, performance analysis, project setup, Unity and WebXR workflows, Spatial SDK and Platform SDK integration, store submission checks, and metavr device workflows.
How to install the meta-vr plugin
Run both commands inside Claude Code. The first adds the marketplace once; the second installs the plugin.
/plugin marketplace add meta-quest/agentic-tools
/plugin install meta-vr@meta-vrWhat's inside meta-vr
37 parts read from the plugin's own files.
Skills 36
Claude loads it when the task matches- hz-android-2d-porting
Guides the porting of existing Android 2D applications to Meta VR and Horizon OS by adapting input, layout, and design requirements.
- hz-api-upgrade
Upgrades Meta VR applications to newer Horizon OS SDK versions by providing migration guides, deprecated API replacements, and changelogs.
- hz-immersive-designer
Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility. Build paths: Meta Spatial SDK, Unity, Unreal, native OpenXR, and WebXR; for 2D panel apps use hz-panel-designer if available. Use hz-quest-verify-first if the build path is unclear.
- hz-iwsdk-webxr
Build immersive WebXR experiences for Meta VR and Horizon OS using an ECS architecture and Three.js integration.
- hz-metavrx-layout-sdk
Build multi-window Meta Horizon OS experiences using Jetpack Compose or React Native for apps requiring multiple app-owned panels.
- hz-metavrx-ui-set
Builds app user interfaces for Meta VR and Horizon OS using a Jetpack Compose component library and design system.
- hz-new-project-creation
Scaffolds new Meta VR and Horizon OS projects for Android, Spatial SDK, Unity, Unreal, or WebXR with optimized settings.
- hz-perfetto-debug
Analyzes Meta VR and Horizon OS performance using Perfetto traces to identify CPU/GPU bottlenecks, frame drops, and thermal issues.
- hz-platform-sdk
Integrate Horizon Platform features like achievements, in-app purchases, and leaderboards into Meta VR and Horizon OS Android/Kotlin applications.
- hz-psdk-integration
Guides the integration of Horizon Platform SDK features into Meta VR and Horizon OS Android/Kotlin applications through an interactive wizard.
- hz-quest-verify-first
Forces verification of Meta Quest VR development details against authoritative Meta sources to prevent using deprecated APIs or incorrect manifests.
- hz-react-native-expo
Build and iterate on React Native applications for Meta VR and Horizon OS using Expo Go or custom development builds.
- hz-simpleperf-debug
Profiles Meta VR and Horizon OS application CPU performance to classify workloads, record hotspots, and measure kernel overhead.
- hz-spatial-sdk
Build native Android spatial applications for Meta VR and Horizon OS using Kotlin and an Entity-Component-System architecture.
- hz-store-pwa
Guides the end-to-end process of wrapping a web app as a Meta VR app and shipping it to the Meta Horizon Store as a 2D panel or immersive WebXR experience.
- hz-store-submit
Guides the end-to-end submission process for Meta VR and Horizon OS applications, including build validation, asset preparation, and upload.
- hz-unity-code-review
Reviews Unity C# code and project settings for Meta VR and Horizon OS to optimize performance, rendering, and memory usage.
- hz-unity-device-readiness
Audits Unity projects for Meta VR compatibility by identifying controller-dependent inputs and detecting head-locked UI that clips in narrower fields of view.
- hz-unity-face-tracking
Animate ARKit-rigged head models in Unity using Meta Movement SDK face tracking on Quest Pro, Quest 3, and Quest 3S.
- hz-unity-fbx-import
Ensures FBX models are imported into Unity projects using complete URLs or absolute filesystem paths for Meta VR and Horizon OS.
- hz-unity-meta-core-sdk
Enables Unity agents to configure Meta VR/MR projects, manage OVRManager settings, and automate project setup via unity-cli.
- hz-unity-meta-interaction-sdk
Adds VR interactions like grabbing, poking, and teleportation to Meta VR or Horizon OS scenes in Unity using Quick Actions APIs.
- hz-unity-meta-mixed-reality-utility-kit
Provides high-level Unity tools for building scene-aware Mixed Reality experiences using Meta Scene API data.
- hz-unity-meta-movement-sdk-retargeting
Set up and manually refine retargeting configurations for humanoid character models to enable Meta VR body tracking in Unity.
- hz-unity-meta-quest-ui
Configures Unity UI for Meta VR and Horizon OS development using world-space canvases, TextMesh Pro, and interaction SDK integration.
- hz-unity-passthrough-camera-access
Provides Unity developers access to Quest 3 and 3S RGB cameras to feed computer vision and machine learning pipelines.
- hz-unity-placement
Calculates accurate object placement in Unity using Renderer and Collider bounds to prevent overlaps and handle spatial relationships.
- hz-unity-platform-sdk
Integrate Meta VR and Horizon OS features into Unity C# applications, including achievements, in-app purchases, leaderboards, and user presence.
- hz-unity-project-analyzer
Analyzes and maintains a markdown-based knowledge base for Unity projects to improve AI agent comprehension of project structure and systems.
- hz-unity-sdk-upgrade
Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS using evidence-driven migration and documentation verification.
- hz-unity-tmp-resources
Imports and configures TextMesh Pro essential resources for Unity projects targeting Meta VR and Horizon OS.
- hz-vr-debug
Debug Meta VR, MR, and Android applications by viewing logs, capturing screenshots, and managing device files via the metavr command-line interface.
- hz-xr-simulator-control
Controls the Meta XR Simulator via the metavr CLI to manage simulated headset runtime, device settings, input, and MP4 recording.
- hz-xr-simulator-install-and-configure
Installs and configures the Meta XR Simulator to test Meta VR and Horizon OS applications without physical hardware.
- metavr-cli
Provides a command-line interface for Meta VR and Horizon OS development, including device management, app deployment, and performance analysis.
- portal
Build and sideload Android apps for Meta Portal devices using the metavr CLI and specific hardware constraints.
MCP servers 1
Starts with the plugin- mcp
No description in the file.
Using meta-vr in Claude Code
Skills need no command. Claude reads them when your request matches what they describe.
Update, turn off or remove
- Update the plugin (shell)
- claude plugin update meta-vr@meta-vr
- Refresh the marketplace
- /plugin marketplace update meta-vr
- Turn it off for now
- /plugin disable meta-vr@meta-vr
- Remove it
- /plugin uninstall meta-vr@meta-vr
Skills in meta-vr
- hz-android-2d-portingmeta-quest/agentic-tools
Guides the porting of existing Android 2D applications to Meta VR and Horizon OS by adapting input, layout, and design requirements.
5 files249stars - hz-api-upgrademeta-quest/agentic-tools
Upgrades Meta VR applications to newer Horizon OS SDK versions by providing migration guides, deprecated API replacements, and changelogs.
4 files249stars - hz-iwsdk-webxrmeta-quest/agentic-tools
Build immersive WebXR experiences for Meta VR and Horizon OS using an ECS architecture and Three.js integration.
7 files249stars - hz-new-project-creationmeta-quest/agentic-tools
Scaffolds new Meta VR and Horizon OS projects for Android, Spatial SDK, Unity, Unreal, or WebXR with optimized settings.
7 files249stars - hz-perfetto-debugmeta-quest/agentic-tools
Analyzes Meta VR and Horizon OS performance using Perfetto traces to identify CPU/GPU bottlenecks, frame drops, and thermal issues.
6 files249stars - hz-psdk-integrationmeta-quest/agentic-tools
Guides the integration of Horizon Platform SDK features into Meta VR and Horizon OS Android/Kotlin applications through an interactive wizard.
24 files249stars - hz-react-native-expometa-quest/agentic-tools
Build and iterate on React Native applications for Meta VR and Horizon OS using Expo Go or custom development builds.
4 files249stars - hz-simpleperf-debugmeta-quest/agentic-tools
Profiles Meta VR and Horizon OS application CPU performance to classify workloads, record hotspots, and measure kernel overhead.
4 files249stars - hz-spatial-sdkmeta-quest/agentic-tools
Build native Android spatial applications for Meta VR and Horizon OS using Kotlin and an Entity-Component-System architecture.
5 files249stars - hz-store-pwameta-quest/agentic-tools
Guides the end-to-end process of wrapping a web app as a Meta VR app and shipping it to the Meta Horizon Store as a 2D panel or immersive WebXR experience.
7 files249stars - hz-store-submitmeta-quest/agentic-tools
Guides the end-to-end submission process for Meta VR and Horizon OS applications, including build validation, asset preparation, and upload.
3 files249stars - hz-unity-code-reviewmeta-quest/agentic-tools
Reviews Unity C# code and project settings for Meta VR and Horizon OS to optimize performance, rendering, and memory usage.
5 files249stars - hz-unity-sdk-upgrademeta-quest/agentic-tools
Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS using evidence-driven migration and documentation verification.
3 files249stars - hz-vr-debugmeta-quest/agentic-tools
Debug Meta VR, MR, and Android applications by viewing logs, capturing screenshots, and managing device files via the metavr command-line interface.
4 files249stars - hz-xr-simulator-controlmeta-quest/agentic-tools
Controls the Meta XR Simulator via the metavr CLI to manage simulated headset runtime, device settings, input, and MP4 recording.
2 files249stars - hz-xr-simulator-install-and-configuremeta-quest/agentic-tools
Installs and configures the Meta XR Simulator to test Meta VR and Horizon OS applications without physical hardware.
4 files249stars - metavr-climeta-quest/agentic-tools
Provides a command-line interface for Meta VR and Horizon OS development, including device management, app deployment, and performance analysis.
7 files249stars - portalmeta-quest/agentic-tools
Build and sideload Android apps for Meta Portal devices using the metavr CLI and specific hardware constraints.
12 files249stars - hz-quest-verify-firstmeta-quest/agentic-tools
Forces verification of Meta Quest VR development details against authoritative Meta sources to prevent using deprecated APIs or incorrect manifests.
249stars - hz-immersive-designermeta-quest/agentic-tools
Guides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility. Build paths: Meta Spatial SDK, Unity, Unreal, native OpenXR, and WebXR; for 2D panel apps use hz-panel-designer if available. Use hz-quest-verify-first if the build path is unclear.
5 files249stars - hz-metavrx-layout-sdkmeta-quest/agentic-tools
Build multi-window Meta Horizon OS experiences using Jetpack Compose or React Native for apps requiring multiple app-owned panels.
14 files249stars - hz-metavrx-ui-setmeta-quest/agentic-tools
Builds app user interfaces for Meta VR and Horizon OS using a Jetpack Compose component library and design system.
6 files249stars - hz-platform-sdkmeta-quest/agentic-tools
Integrate Horizon Platform features like achievements, in-app purchases, and leaderboards into Meta VR and Horizon OS Android/Kotlin applications.
19 files249stars - hz-unity-device-readinessmeta-quest/agentic-tools
Audits Unity projects for Meta VR compatibility by identifying controller-dependent inputs and detecting head-locked UI that clips in narrower fields of view.
3 files249stars - hz-unity-face-trackingmeta-quest/agentic-tools
Animate ARKit-rigged head models in Unity using Meta Movement SDK face tracking on Quest Pro, Quest 3, and Quest 3S.
3 files249stars - hz-unity-fbx-importmeta-quest/agentic-tools
Ensures FBX models are imported into Unity projects using complete URLs or absolute filesystem paths for Meta VR and Horizon OS.
4 files249stars - hz-unity-meta-core-sdkmeta-quest/agentic-tools
Enables Unity agents to configure Meta VR/MR projects, manage OVRManager settings, and automate project setup via unity-cli.
14 files249stars - hz-unity-meta-interaction-sdkmeta-quest/agentic-tools
Adds VR interactions like grabbing, poking, and teleportation to Meta VR or Horizon OS scenes in Unity using Quick Actions APIs.
8 files249stars - hz-unity-meta-mixed-reality-utility-kitmeta-quest/agentic-tools
Provides high-level Unity tools for building scene-aware Mixed Reality experiences using Meta Scene API data.
4 files249stars - hz-unity-meta-movement-sdk-retargetingmeta-quest/agentic-tools
Set up and manually refine retargeting configurations for humanoid character models to enable Meta VR body tracking in Unity.
2 files249stars
meta-vr plugin questions
How do I install the meta-vr plugin?
In Claude Code run /plugin marketplace add meta-quest/agentic-tools, then /plugin install meta-vr@meta-vr.
What does the meta-vr plugin include?
meta-vr bundles 36 skills, MCP servers.
How do I update or remove the meta-vr plugin?
Update it with claude plugin update meta-vr@meta-vr in your shell, or from the Installed tab of /plugin. Remove it with /plugin uninstall meta-vr@meta-vr.