Claude Code plugins
43 Plugins aus öffentlichen Claude Code marketplaces. Jedes bündelt Skills, Slash-Commands, Agents, Hooks oder MCP servers, die zusammen installiert werden.
Zeige 43 Plugins, die diesen Filtern entsprechen. Filter löschen
Install the "Indie Game Dev" editorial skill bundle for Claude Code.
Multi-agent orchestration system with 51 specialized agents for development workflows, code quality, deployment, research, games, and more. Includes orchestrators for checkpoint, deploy, quality, fullstack, research, games, corpus, web, and python workflows.
Everything: the master router plus all 79 game-dev skills across every engine, discipline, genre, and workflow.
Godot 4.7 engine skills (GDScript, C#, scenes, signals, 2D and 3D, physics, UI, shaders, multiplayer, export, headless tests).
Bevy 0.20, pygame-ce 2.5.8, LÖVE 11.5, Defold 1.14.1, and Roblox skills (Luau, DataStores, UI, networking, characters, physics, Studio, simulator economy).
Cross-engine concepts: game art, AI and behavior trees, procedural generation, dialogue, saves, audio, shaders, physics tuning, level design, input, game feel, cameras, HUD and menus, performance.
Skills for hobbies & leisure: wine pairing, cocktails from what you have, houseplant care, sourdough troubleshooting, board-game nights, tabletop campaigns, stargazing, birdwatching, chess openings, karaoke picks, fantasy-league drafting, and starting any new hobby.
Unity 6.3 LTS engine skills (C#, Input System, 3D and 2D physics, animation, ScriptableObjects, tilemaps, NavMesh, builds).
Compositional genre templates: platformer, roguelike, RPG, FPS, tower defense, card, visual novel, survival, puzzle.
Unity game development with C# scripting, Minecraft server plugin development with Bukkit/Spigot APIs
Sprites, icons, tilesets, textures, skyboxes, 3D models, and walkable spaces for games, the web, and interactive scenes.
DCC software. A lead and fourteen specialists that drive Blender 5.2 through Python, headless or in a live session: sculpting, retopology, UVs and baking, shading, hair, rigging, animation, previs, blockouts for render-to-real video, Geometry Nodes, lighting, Grease Pencil, hard surface, export to game engines. Twelve test suites pass headless on Blender 5.2.1.
Game engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.
Game engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure was run live in Unity 6.3.
Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.
Game engine. A lead and thirteen specialists that drive Roblox Studio on macOS through its built-in MCP server, playtests driven by code, offline Luau checks, and Rojo builds: architecture, Luau, networking and security, data, tooling, environment, VFX and audio, UI, animation, gameplay, assets and avatar items, performance, monetization. Procedures were run live in Roblox Studio 0.743.
Twelve-skill bundle covering the Games and Economic Behavior (GEB) manuscript lifecycle, from game-theoretic topic selection through the Editor-in-Charge review process and R&R rebuttal.
academicUnreal Engine 5.8 skills (Blueprints, C++ gameplay, Enhanced Input, Behavior Trees with EQS and StateTree, Niagara, packaging).
Web game frameworks: Phaser 4.2, PixiJS 8.22, three.js r187.
Process and shipping skills: game jam, fast prototyping, Steam, itch.io, game design docs.