unity Plugin
Unity 6.3 LTS engine skills (C#, Input System, 3D and 2D physics, animation, ScriptableObjects, tilemaps, NavMesh, builds).
So installierst du das unity Plugin
Führe beide Befehle in Claude Code aus. Der erste fügt den Marketplace einmalig hinzu; der zweite installiert das Plugin.
/plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills
/plugin install unity@awesome-gamedev-agent-skillsWas ist in unity enthalten
9 Teile wurden aus den eigenen Dateien des Plugins gelesen.
Skills 9
Claude lädt es, wenn die Aufgabe passt- unity-animation
Unity 6.3 LTS character animation with the Animator (Mecanim): states and transitions, blend trees, Avatar Mask layers, root motion and humanoid IK. Use for SetTrigger wiring, a transition that lags or never fires, sliding root motion, or an upper-body layer overriding the legs. Not for AI state machines (`game-ai`), juice (`game-feel`) or Godot (`godot-animation`).
- unity-build-pipeline
Builds and ships Unity 6.3 LTS players: Build Profiles, IL2CPP vs Mono, managed stripping with link.xml, scripted BuildPlayer, Addressables and CI or headless builds. Use when automating a Unity build or MissingMethodException appears only in the player. Not for a build that is too big (`unity-build-size`) or store uploads (`steam-publish`, `itch-publish`).
- unity-build-size
Finds and shrinks what makes a Unity 6.3 LTS build too big: Build Report reading, uncompressed textures, glTFast models, PCM audio and per-platform levers. Use when an APK, AAB, WebGL build or Steam depot is over a size limit or the download is too big. Not for frame rate (`performance-optimization`), build scripts or stripping (`unity-build-pipeline`) or store uploads (`steam-publish`).
- unity-csharp-scripting
Writes and fixes Unity 6.3 LTS C# gameplay scripts: MonoBehaviour lifecycle, serialization, .meta/GUID discipline and command-line tests. Use for new or renamed .cs files, "Missing script" or a field missing from the Inspector. Not for physics (`unity-physics`), input (`unity-input-system`), data assets (`unity-scriptableobjects`) or builds (`unity-build-pipeline`).
- unity-input-system
Configures Unity 6.3 LTS player input using .inputactions assets, action maps, and the PlayerInput component.
- unity-navmesh
Unity 6.3 LTS pathfinding with the AI Navigation package: NavMeshSurface baking, NavMeshAgent, NavMeshLink jumps and runtime rebakes. Use when a Unity enemy should chase or patrol, an agent will not move or warps, a path is partial, or the Bake tab is missing. Not for deciding when NPCs move (`game-ai`, `ai-behavior-trees-utility-ai`) or force-driven movement (`unity-physics`).
- unity-physics
Unity 6.3 LTS physics in 3D and 2D: Rigidbody and Rigidbody2D, forces and linearVelocity, the layer collision matrix and raycasts. Use when an object falls through the floor, OnTriggerEnter never fires, or a ground ray hits the player. Not for engine-neutral tunnelling tuning (`physics-tuning`), tilemap colliders (`unity-tilemap-2d`) or NavMesh (`unity-navmesh`).
- unity-scriptableobjects
Unity 6.3 LTS data and decoupling with ScriptableObjects: CreateAssetMenu config assets, shared runtime variables, event channels and .asset files made from code. Use for replacing singletons, data-driven items or cards, or values that persist after leaving Play mode. Not for saving progress (`save-systems`) or Godot Resources (`godot-resources`).
- unity-tilemap-2d
Author and script tile-based 2D levels in Unity 6.3 LTS using grids, tilemaps, merged colliders, and runtime tile painting.
Verwendung von unity in Claude Code
Skills benötigen keinen Command. Claude liest sie, wenn deine Anfrage dem entspricht, was sie beschreiben.
Aktualisieren, deaktivieren oder entfernen
- Plugin aktualisieren (shell)
- claude plugin update unity@awesome-gamedev-agent-skills
- marketplace aktualisieren
- /plugin marketplace update awesome-gamedev-agent-skills
- Vorerst deaktivieren
- /plugin disable unity@awesome-gamedev-agent-skills
- Entfernen
- /plugin uninstall unity@awesome-gamedev-agent-skills
Skills in unity
- unity-animationgamedev-skills/awesome-gamedev-agent-skills
Unity 6.3 LTS character animation with the Animator (Mecanim): states and transitions, blend trees, Avatar Mask layers, root motion and humanoid IK. Use for SetTrigger wiring, a transition that lags or never fires, sliding root motion, or an upper-body layer overriding the legs. Not for AI state machines (`game-ai`), juice (`game-feel`) or Godot (`godot-animation`).
2 Dateien8686Stars - unity-build-pipelinegamedev-skills/awesome-gamedev-agent-skills
Builds and ships Unity 6.3 LTS players: Build Profiles, IL2CPP vs Mono, managed stripping with link.xml, scripted BuildPlayer, Addressables and CI or headless builds. Use when automating a Unity build or MissingMethodException appears only in the player. Not for a build that is too big (`unity-build-size`) or store uploads (`steam-publish`, `itch-publish`).
2 Dateien8686Stars - unity-build-sizegamedev-skills/awesome-gamedev-agent-skills
Finds and shrinks what makes a Unity 6.3 LTS build too big: Build Report reading, uncompressed textures, glTFast models, PCM audio and per-platform levers. Use when an APK, AAB, WebGL build or Steam depot is over a size limit or the download is too big. Not for frame rate (`performance-optimization`), build scripts or stripping (`unity-build-pipeline`) or store uploads (`steam-publish`).
9 Dateien8686Stars - unity-csharp-scriptinggamedev-skills/awesome-gamedev-agent-skills
Writes and fixes Unity 6.3 LTS C# gameplay scripts: MonoBehaviour lifecycle, serialization, .meta/GUID discipline and command-line tests. Use for new or renamed .cs files, "Missing script" or a field missing from the Inspector. Not for physics (`unity-physics`), input (`unity-input-system`), data assets (`unity-scriptableobjects`) or builds (`unity-build-pipeline`).
4 Dateien8686Stars - unity-input-systemgamedev-skills/awesome-gamedev-agent-skills
Configures Unity 6.3 LTS player input using .inputactions assets, action maps, and the PlayerInput component.
2 Dateien8686Stars - unity-physicsgamedev-skills/awesome-gamedev-agent-skills
Unity 6.3 LTS physics in 3D and 2D: Rigidbody and Rigidbody2D, forces and linearVelocity, the layer collision matrix and raycasts. Use when an object falls through the floor, OnTriggerEnter never fires, or a ground ray hits the player. Not for engine-neutral tunnelling tuning (`physics-tuning`), tilemap colliders (`unity-tilemap-2d`) or NavMesh (`unity-navmesh`).
3 Dateien8686Stars - unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skills
Unity 6.3 LTS data and decoupling with ScriptableObjects: CreateAssetMenu config assets, shared runtime variables, event channels and .asset files made from code. Use for replacing singletons, data-driven items or cards, or values that persist after leaving Play mode. Not for saving progress (`save-systems`) or Godot Resources (`godot-resources`).
2 Dateien8686Stars - unity-navmeshgamedev-skills/awesome-gamedev-agent-skills
Unity 6.3 LTS pathfinding with the AI Navigation package: NavMeshSurface baking, NavMeshAgent, NavMeshLink jumps and runtime rebakes. Use when a Unity enemy should chase or patrol, an agent will not move or warps, a path is partial, or the Bake tab is missing. Not for deciding when NPCs move (`game-ai`, `ai-behavior-trees-utility-ai`) or force-driven movement (`unity-physics`).
8686Stars - unity-tilemap-2dgamedev-skills/awesome-gamedev-agent-skills
Author and script tile-based 2D levels in Unity 6.3 LTS using grids, tilemaps, merged colliders, and runtime tile painting.
8686Stars
Fragen zum unity Plugin
Wie installiere ich das unity Plugin?
Führe in Claude Code /plugin marketplace add gamedev-skills/awesome-gamedev-agent-skills aus, dann /plugin install unity@awesome-gamedev-agent-skills.
Was enthält das unity Plugin?
unity bündelt 9 Skills.
Wie aktualisiere oder entferne ich das unity Plugin?
Aktualisiere es mit claude plugin update unity@awesome-gamedev-agent-skills in deiner shell oder über den Installed-Tab von /plugin. Entferne es mit /plugin uninstall unity@awesome-gamedev-agent-skills.