Claude Code 플러그인
공개 Claude Code 마켓플레이스의 플러그인 41개입니다. 각 플러그인은 함께 설치되는 스킬, 슬래시 명령, 에이전트, 훅 또는 MCP 서버를 묶습니다.
필터와 일치하는 41개의 플러그인을 표시합니다.
공개 Claude Code 마켓플레이스의 플러그인 41개입니다. 각 플러그인은 함께 설치되는 스킬, 슬래시 명령, 에이전트, 훅 또는 MCP 서버를 묶습니다.
필터와 일치하는 41개의 플러그인을 표시합니다.
.claude-plugin/marketplace.json이 포함된 repo를 제출하면 모든 plugin을 목록에 추가합니다.
marketplace 제출Unity 6.3 LTS engine skills (C#, Input System, 3D and 2D physics, animation, ScriptableObjects, tilemaps, NavMesh, builds).
DCC software. A lead and fourteen specialists that drive Blender 5.2 through Python, headless or in a live session: sculpting, retopology, UVs and baking, shading, hair, rigging, animation, previs, blockouts for render-to-real video, Geometry Nodes, lighting, Grease Pencil, hard surface, export to game engines. Twelve test suites pass headless on Blender 5.2.1.
DCC software. A lead and ten specialists that drive Autodesk Maya 2027 through Python, batch or live: modeling, retopology and UVs, rigging, skinning, animation, groom, FX, look dev, Arnold lighting and rendering, pipeline scripting.
Game engine. A lead and nine specialists that drive Unreal Engine 5.8 on macOS through Editor Python, headless jobs, and Epic's Unreal MCP server: world building, materials, lighting and rendering, gameplay, animation, cinematics, VFX, pipeline automation, performance.
Game engine. A lead and thirteen specialists that drive Unity 6.3 LTS on macOS through batch mode, a live editor, and command-line builds: architecture, gameplay, 2D, animation, UI, VFX, shaders, rendering and lighting, world building, performance, mobile, Web, pipeline automation. Every procedure was run live in Unity 6.3.
Game engine. A lead and thirteen specialists that drive Godot 4.7 on macOS through headless jobs, windowed captures, GUT and gdUnit4 tests, and command-line exports: architecture, gameplay, 2D, 3D worlds, animation, UI, VFX, shaders, rendering and lighting, audio, multiplayer, performance and export, pipeline automation. Every procedure was run live in Godot 4.7.2.
Game engine. A lead and thirteen specialists that drive Roblox Studio on macOS through its built-in MCP server, playtests driven by code, offline Luau checks, and Rojo builds: architecture, Luau, networking and security, data, tooling, environment, VFX and audio, UI, animation, gameplay, assets and avatar items, performance, monetization. Procedures were run live in Roblox Studio 0.743.
Single-file HTML landing-page generator with 4 design styles, brand palette validation, GSAP animation patterns, kebab-slug URL hygiene. Path-B from megaprompt 04.
SwiftUI patterns, focus, navigation, gestures, layout, animation, Liquid Glass, WebKit, performance, and UIKit interop
developmentFree, open-source Blender AI plugin for modeling, animation, rendering, validation, and repair with local Blender. Codex and Claude Code installers.
developmentWeb frontend: React, Vue, Svelte, design systems, UX, animation, accessibility. 24 skills.
SwiftUI patterns, focus, navigation, gestures, layout, responsive adaptation, animation, Liquid Glass, WebKit, performance, and UIKit interop
developmentBuild and debug modern web applications across frameworks: Next.js, Nuxt, Vue, AEM front end, React component structure, internationalization, scroll animation, streaming Markdown rendering, Chrome DevTools inspection, and frontend performance investigation.
Code-drawn stills, drawing timelapses, films, explainers and interactive web animations in 32 styles, with scores composed in code.
designMarketing, ads & creative skills: generate ad creatives, segment target audiences, simulate reactions with synthetic personas, build landing pages that convert, reverse-engineer brand guidelines and voice, validate ad-platform safe zones, create art-directed Remotion animations, and avoid Remotion render pitfalls.
marketingGround truth for FiveM/GTA V development. 24 offline data layers built from your own GTA V install and FiveM server: natives with apiset resolution and a Lua linter, archetypes, world placements, vanilla animation names, skeleton bone tags, vehicles, weapon components, peds, MLO interiors, embedded lights, weather timecycles, and your server's framework API. It checks your own files before the game sees them, decodes and edits prop lights against a measured vanilla reference, and covers parallax shaders and vanilla interior measurements. Nothing is guessed; a file that could not be inspected is never reported as clean.
development10 working methods for css styling: css-animations, css-architecture, css-cascade, css-debugging, and more
3D asset production pipeline for Claude Code — from a text brief or a photo to an optimized, validated GLB, rigged and animated when asked. Scripted modeling measured against the photo, textures from CC0 scans (Poly Haven), optional AI generation (free TRELLIS.2 Spaces first, Hunyuan3D on request, local TRELLIS.2 templates), animation routed by subject (scripted quadruped cycles, UniMate text-to-motion, keyed props), marketplace search (PolyHaven, Sketchfab), optimization and multi-format export, on both Blender MCP servers.
React Native Gesture Handler - gesture types, GestureDetector, gesture composition, state machine, platform-specific gestures, swipeable rows, hover gestures
React Native Reanimated 4 - shared values, animated styles, spring/timing/decay, layout animations, gesture integration, scroll-driven animations, interpolation, worklets, CSS animations