matlab-optimize-gpu-codegen skill
プロファイリング、コードの再構成、ベンチマークを通じて、MATLABデザインファイルをGPU Coder向けに最適化し、高性能なCUDAコードを生成します。
- GitHubスター
- 1,293
- ファイル
- 5
- 最終コミット
- 2026年11月9日
- ライセンス
- See LICENSE
- 許可されたツール
- —
matlab-optimize-gpu-codegen skillは何をしますか
matlab-optimize-gpu-codegenはAgent Skillsです。 プロファイリング、コードの再構成、ベンチマークを通じて、MATLABデザインファイルをGPU Coder向けに最適化し、高性能なCUDAコードを生成します。.
skillのSKILL.mdから生成された要約。
matlab-optimize-gpu-codegen skill について
このSKILLは、GPU Coderを使用する開発者が、MATLABデザインファイルを高性能なCUDAコードへと最適化することを可能にします。コンパイル、ベンチマーク、コードの再構成を含む反復的なワークフローを自動化し、特定のパフォーマンス目標を達成します。このプロセスでは、gpuPerformanceAnalyzerなどのツールを使用して、過剰なメモリ転送やカーネルの並列性の不足といったボトルネックを特定します。
ユーザーが .m デザインファイルを提供し、GPU MEXまたはCUDAのパフォーマンス向上を必要とする場合に、エージェントはこのSKILLをロードする必要があります。このSKILLは、デザインファイルの最適化されたバージョンを作成し、すべてのアーティファクトに対してセッションディレクトリを維持し、各ステップで数値的な等価性を保証します。収束ベースのタイミング測定を行うbenchmarkMexや、エラー分析を行うextractDiagnosticsなどの特定のヘルパー関数を活用します。なお、スタンドアロンの実行ファイルは、この自動化プロセスを通じてベンチマークや検証を行うことができないため、ワークフローはmex、lib、またはdllターゲットに限定されます。
エージェントができること
- 1GPU MEXパフォーマンスの向上エージェントは既存のMATLAB関数を受け取り、MEXターゲットでの実行速度を向上させるために、反復的にコードを書き換えることができます。
- 2GPU Coderの診断解決Performance Analyzerによって特定された特定のエラーやパフォーマンスに関する警告を修正するために使用できます。
- 3GPUメモリオーバーヘッドの削減CPUとGPU間のデータ転送量を最小限に抑えるよう、コードを再構成するタスクをこのSKILLに割り当てることができます。
- 4カーネル並列性の最適化エージェントは、GPU上でのスレッド実行を改善するために、ブランチレスマスキング(branchless masking)などの構造的な最適化を適用できます。
skill の SKILL.md から作成されています。すべてのユースケースは、その引用と照合されています。
matlab-optimize-gpu-codegen skillのインストール方法
各コマンドはskillフォルダをクライアントのskillsディレクトリにコピーします。読み込むには、クライアントを再起動するか新しいセッションを開始してください。Claude Codeにmatlab-optimize-gpu-codegen skillをインストールする
~/.claude/skills/matlab-optimize-gpu-codegen/SKILL.md
$ npx degit matlab/matlab-agentic-toolkit/skills-catalog/code-generation/matlab-optimize-gpu-codegen ~/.claude/skills/matlab-optimize-gpu-codegenClaude Code (project)にmatlab-optimize-gpu-codegen skillをインストールする
.claude/skills/matlab-optimize-gpu-codegen/SKILL.md
$ npx degit matlab/matlab-agentic-toolkit/skills-catalog/code-generation/matlab-optimize-gpu-codegen .claude/skills/matlab-optimize-gpu-codegenCodexにmatlab-optimize-gpu-codegen skillをインストールする
~/.agents/skills/matlab-optimize-gpu-codegen/SKILL.md
$ npx degit matlab/matlab-agentic-toolkit/skills-catalog/code-generation/matlab-optimize-gpu-codegen ~/.agents/skills/matlab-optimize-gpu-codegenGemini CLIにmatlab-optimize-gpu-codegen skillをインストールする
~/.gemini/skills/matlab-optimize-gpu-codegen/SKILL.md
$ npx degit matlab/matlab-agentic-toolkit/skills-catalog/code-generation/matlab-optimize-gpu-codegen ~/.gemini/skills/matlab-optimize-gpu-codegenClaude.aiにmatlab-optimize-gpu-codegen skillをインストールする
npx degit matlab/matlab-agentic-toolkit/skills-catalog/code-generation/matlab-optimize-gpu-codegen matlab-optimize-gpu-codegen && zip -r matlab-optimize-gpu-codegen.zip matlab-optimize-gpu-codegen # claude.ai → Customize → Skills → + → Create skill → Upload a skill → matlab-optimize-gpu-codegen.zip
自動チェック
実行日 2026年11月15日完全なレポート →まだ検証されていません。スキルにはスコア 80、重大な指摘なし、チェックに十分なデータが必要です。 チェックの仕組み
- ソースリポジトリがリンクされており、アクセス可能matlab/matlab-agentic-toolkit/skills-catalog/code-generation/matlab-optimize-gpu-codegen is public and reachablegithub.com/matlab/matlab-agentic-toolkit/tree/HEAD/skills-ca ↗合格
- オープンソースライセンス (OSI)License named in a file, not as an SPDX id未チェック
- 過去1年以内にコミットまたはリリースありLast commit 2026-11-09github.com/matlab/matlab-agentic-toolkit/commits ↗合格
- スクリプトにダウンロード実行や認証情報の窃取がないNo scripts in the skill folder合格
- SKILL.md に隠れた指示がないNo override phrases, safeguard switches, credential requests or hidden charactersgithub.com/matlab/matlab-agentic-toolkit/blob/HEAD/skills-ca ↗合格
- 事前許可ツールが限定されているNo pre-approved tools; the agent asks before using onegithub.com/matlab/matlab-agentic-toolkit/blob/HEAD/skills-ca ↗合格
- SKILL.md が Agent Skills の形式に従っているValid name and description; says when to use it; 380 linesgithub.com/matlab/matlab-agentic-toolkit/blob/HEAD/skills-ca ↗合格
SKILL.md
GitHubで表示Optimize MATLAB for GPU Code Generation
Iteratively optimize a MATLAB design file for GPU Coder: compile, benchmark, apply structural optimizations, profile with gpuPerformanceAnalyzer, fix diagnostics, and verify numerical equivalence at every step.
When to Use
- User has a MATLAB function and wants faster GPU MEX or CUDA code
- User mentions GPU Coder, codegen, CUDA, gpuPerformanceAnalyzer
- User asks to profile generated GPU/CUDA code or GPU MEX (profiling generated GPU code is the entry point to this skill's diagnostic-fix workflow)
- User wants to reduce GPU memory, improve kernel parallelism, or fix Performance Analyzer diagnostics
- User has a
.mdesign file and representative inputs
When NOT to Use
- Workflows with no codegen
coder.gpuConfig("exe")— standalone executables cannot be benchmarked or equivalence-checked from MATLAB. Suggest the user switch tomexorlib/dlland regenerateexefrom the final optimized source.- Simulink GPU code generation
- Writing new MATLAB functions from scratch (this skill optimizes existing code)
- Optimizing helper functions called by the design file — this skill optimizes the main design file only
- Hardware setup or CUDA toolkit installation
- General MATLAB performance tuning without GPU involvement
- The user's prompt does not mention GPU, codegen, CUDA, MEX, or profiling. Activation must be driven by the user's prompt alone — do not infer GPU intent from filenames or function contents. If unsure, ask before activating.
Workflow
Setup — Create Session Directory
All codegen artifacts, profiling outputs, and optimized versions go in a
single temp directory for the entire session. pwd must be sessionDir for
every codegen/benchmark/PA call — otherwise compiled MEX and SIL binaries
land in the user's working directory.
Two helpers this skill calls — benchmarkMex and extractDiagnostics — live
in the scripts/ subfolder of this skill (the folder containing this
SKILL.md). A MATLAB function is only callable by name when its folder is on the
path, so add scripts/ to the path in Setup and remove it in the cleanup. Then
call the helpers by bare name (benchmarkMex(...), extractDiagnostics(...)).
% TEMPLATE — not executable
sessionDir = fullfile(tempdir, "gpu_opt_" + string(datetime("now", Format="yyyyMMdd_HHmmss")));
mkdir(sessionDir);
scriptsDir = fullfile("<skill_dir>", "scripts"); % this skill's scripts/ folder (absolute)
addedDir = fileparts(which("<designFile>"));
addpath(scriptsDir, addedDir);
oldDir = cd(sessionDir);
cleanupCd = onCleanup(@() (cd(oldDir), rmpath(scriptsDir), rmpath(addedDir))); %#ok<NASGU>
Write all artifacts to sessionDir only — never to the user's working directory.
Step 1 — Codegen on Original
Run codegen on the unmodified design file to discover what actually fails.
Do NOT guess which functions are unsupported — let the compiler tell you.
1a. Pick the codegen config. Use the config the user provides. If none specified, default to MEX:
cfg = coder.gpuConfig("mex"); % default — replace if user specifies a config
Supported targets: mex, lib, dll. The exe target is not
supported by this skill, so Steps 2–5 cannot benchmark or verify equivalence.
If the user provides coder.gpuConfig("exe"), stop and ask them to either:
- switch to
mexfor the optimization workflow (recommended — fastest iteration), or - switch to
lib/dllif they need a deployable artifact (the skill will enable SIL to benchmark via a generated MEX).
Once optimization is complete, the user can regenerate with exe from the
final optimized source.
1b. For lib/dll configs: enable SIL. This is mandatory — without SIL there is no callable MEX, so Steps 2–5 cannot benchmark. Set this before calling codegen:
% TEMPLATE — not executable
if ~isa(cfg, 'coder.MexCodeConfig')
cfg.VerificationMode = 'SIL'; % required for benchmarking lib/dll targets
end
If SIL fails or is unavailable (e.g., Embedded Coder license missing), report this and stop — do not silently skip benchmarking.
1c. Resolve inputs. If the user provided concrete input values, use them
as-is. If the user provided only types/sizes (e.g., "two double vectors of
size 1024x1"), synthesize inputs matching the spec — record exactly what
you generated (type, size, location, generator) so the Final Report can list
it. A reasonable default is randn with a fixed rng seed for floats,
randi for integers, rand > 0.5 for logicals; keep inputs on the CPU
unless the user said otherwise or PA later flags UseGpuInput. If the user
gave neither values nor types/sizes, ask for representative sizes and types —
codegen -args needs a concrete signature and the input shape drives which
optimizations win.
1d. Run codegen:
% TEMPLATE — not executable
codegen -config cfg <designFile> -args {<inputs>}
If codegen fails, read the errors and fix only what is reported as unsupported.
Save the fixed file as <designFile>_v1.m in sessionDir.
v1 must successfully codegen. Re-run codegen until it passes. This
produces the baseline MEX: <designFile>_v1_mex (for lib/dll configs, the
SIL-generated MEX has the same name and is callable identically).
Step 2 — Baseline Benchmark
Use the MEX generated in Step 1 directly — do not re-codegen. Benchmark with the convergence-based helper:
% TEMPLATE — not executable
baseline = benchmarkMex("<designFile>_v1_mex", {<inputs>});
baselineTime = baseline.MedianTime;
fprintf("Baseline: %.4f ms\n", baselineTime*1000);
Rules:
- Always use
benchmarkMex(orgputimeit) — never usetic/tocfor GPU timing (GPU ops are async) benchmarkMexhandles warmup and convergence automatically- Record
baselineTime— all improvements are measured against this
Step 3 — Structural Optimization Loop
Apply optimizations iteratively. Each iteration:
- Create
<designFile>_v<N>.minsessionDirwith the next optimization - Verify numerical equivalence against the original (multi-input — see Step 3b)
- Run codegen to
sessionDir— if it fails, fix or revert - Benchmark the new MEX with
benchmarkMex— compare against best so far - Keep the fastest passing version as the current best
MATLAB-level restructuring patterns (rewrites that improve codegen regardless of which GPU primitive you eventually choose):
| Pattern in Source | Optimization | Effect on Generated CUDA |
|---|---|---|
Array-valued expression inside a loop that does not depend on the loop variable (e.g., w = weights / sum(weights) recomputed every iteration) |
Hoist the expression above the loop | Eliminates redundant per-thread computation. GPU Coder cannot always prove loop-invariance for array expressions — it inlines them into the kernel, so every thread recomputes the same work. |
Implicit expansion could replace an explicit loop (e.g., for i=1:N, out(i,:) = A(i,:) + B; end where B is a row vector) |
Replace the loop with out = A + B using implicit expansion |
GPU Coder generates a single fused kernel for implicit expansion. The explicit loop may also parallelize, but implicit expansion produces cleaner kernels with no loop overhead. |
Divergent branching inside a parallelizable loop (e.g., if x(i) > 0, a = f(x(i)); else, a = g(x(i)); end where the condition varies unpredictably across elements) |
Where both branches are cheap, compute both and select with a mask (e.g., a = mask.*f(x) + (~mask).*g(x)) |
Divergent if/else causes warp divergence — threads in the same warp serialize across branches. A branchless mask keeps every thread on the same instruction path, restoring full warp throughput. |
The table above covers MATLAB-level restructuring only; it does not
enumerate GPU Coder primitives. Before committing to any optimization, read
references/gpu-codegen-functions.md end-to-end — it documents kernel
pragmas, parallel reductions and scans, atomics, stencils, and memory
placement. The right primitive depends on the loop's data-flow shape
(where the result lives, how dependencies chain, whether iterations
collide); the closest-looking table row is often not the right answer.
Match semantics to the loop, not surface appearance.
Exit criteria for this loop:
- Performance target met (if user specified one)
- No more structural optimizations the agent can identify
- Maximum 5 structural iterations (Step 5's diagnostic-fix loop has its own separate cap of 5 — the two are independent)
Step 3b — Verify Numerical Equivalence
Run both original and optimized on up to 5 input sets. Use the user's
original inputs as the baseline, then generate variants matching the same
types and sizes. Match the generator to the input type (randn for float,
randi for integer, rand > 0.5 for logical) and keep values in the type's
valid range.
% TEMPLATE — not executable — float case; adapt generator to the input type
% Input sets — variants are built from in1, the first input resolved in Step 1c
in1 = <user_or_synthesized_input_from_step_1c>; % original example
rng(42); in3 = randn(size(in1), 'like', in1); % random
rng(99); in4 = randn(size(in1), 'like', in1) * 1e6; % large magnitude
Include an edge-case input only where it is valid for this function — an all-zeros set exercises little and is degenerate if the function divides by something derived from the input. Pick a variant that meaningfully stresses the function instead.
Compare each output independently:
% TEMPLATE — not executable
outOrig = <designFile>(testInput);
outOpt = <designFile>_v<N>(testInput);
% Gather gpuArray outputs to CPU for comparison
if isa(outOpt, 'gpuArray'), outOpt = gather(outOpt); end
% If outputs can contain NaN, first check NaN positions match (see NaN rule
% below) — max() ignores NaN, so a corrupted NaN would otherwise pass silently.
denom = max(abs(outOrig(:)));
if denom == 0
relErr = max(abs(outOpt(:))); % absolute error when expected is zero
else
relErr = max(abs(outOrig(:) - outOpt(:))) / denom;
end
fprintf("relErr = %.2e\n", relErr);
Tolerance by output type:
| Output Type | Tolerance |
|---|---|
double |
1e-6 |
single |
1e-3 |
half |
1e-2 |
| Integer / logical | Exact (isequal) |
Rules:
- Always compare against the original unmodified function, not the previous version
- If the function has multiple outputs, check each with its own type-appropriate tolerance
- If output types differ between original and optimized, that's a bug — fix it
- Normalize relative error by
max(abs(expected)), not element-wise - Handle NaN: check NaN positions match (
isequal(isnan(a), isnan(b))), then compare non-NaN elements - gpuArray wrapping of inputs is allowed (e.g., after UseGpuInput fix) — it doesn't change the function contract
Step 4 — Profile with gpuPerformanceAnalyzer
Always run this step unless the user specified a performance target and it was met in Step 3. PA reveals issues (memory copies, low parallelism) that benchmarks alone cannot detect.
Run PA on the current best version to find remaining bottlenecks. Pass the
same cfg from Step 1 so PA profiles the same target the user is
optimizing for:
% TEMPLATE — not executable
paDir = fullfile(sessionDir, "pa_v<N>");
mkdir(paDir);
gpuPerformanceAnalyzer("<designFile>_v<N>", {<inputs>}, ...
Config=cfg, ...
OutFolder=paDir, ...
LaunchReport=false);
Key NVPs:
Config=cfg— reuse the codegen config from Step 1 (user-provided or the defaultcoder.gpuConfig("mex"))LaunchReport=false— suppresses GUI reportOutFolder— subdirectory within session dir
Extract diagnostics from the mldatx report:
% TEMPLATE — not executable
mldatxFile = fullfile(paDir, "html", "gpuProfiler.mldatx");
results = extractDiagnostics(mldatxFile);
If results.numDiagnostics == 0, the profile is clean — skip to the Final Report.
The results struct contains:
results.numDiagnostics— count of issues foundresults.diagnostics(i).id— namespaced ID (e.g.,"gpucoder:diagnostic:UseGpuInput")results.diagnostics(i).message— human-readable descriptionresults.diagnostics(i).file— path to the generated.cufileresults.diagnostics(i).line— line number in the generated code
Step 5 — Fix Diagnostics
Read results.diagnostics and apply targeted fixes. Each fix iteration:
- Create
<designFile>_v<N+1>.minsessionDir - Run codegen — if it fails, fix or revert
- Verify equivalence against the original (same procedure as Step 3b — same inputs, same tolerances, compare against the unmodified function)
- Benchmark with
benchmarkMex— compare against current best
Diagnostic → Fix Mapping:
| Diagnostic ID | Fix |
|---|---|
gpucoder:diagnostic:NoKernelFunPragma |
The named function has no kernel pragma, so no kernels are generated. Add coder.gpu.kernelfun to the named function. |
gpucoder:diagnostic:LargeLocalMemoryUsagePerThread |
The kernel uses a large amount of per-thread local memory. Simplify expressions inside the loop body: split compound expressions into fewer steps, extract large temporary arrays outside the loop, or reduce the number of intermediate variables to lower per-thread register/local memory pressure. |
gpucoder:diagnostic:UseGpuInput |
The flagged input is first used on the GPU, forcing a CPU→GPU memory copy. Convert only the flagged input to gpuArray before passing to codegen/PA. Do NOT speculatively convert other inputs. |
gpucoder:diagnostic:KernelDiagnosticsNotEnoughParallelism |
The kernel launches too few threads — each thread performs extensive work, so parallelism is low. Increase the number of independent iterations: reshape the computation so the parallelized loop covers more elements, split serial multi-step work into separate vectorized operations, or tile the data into more independent chunks. |
gpucoder:diagnostic:LongCPULoopHasLargeMemcpy |
A CPU-bound loop forces GPU-CPU synchronization on each pass. Restructure so GPU results are not read back to CPU within the loop. Keep intermediates on GPU until the loop completes. If the loop body launches kernels, parallelize the outer loop or merge it with the inner GPU work. |
gpucoder:diagnostic:LongRunningLoopLargeIteration |
A high-iteration loop dominates runtime and is not parallelized. Vectorize the loop body or restructure so iterations are independent (no loop-carried dependencies). If truly independent, coder.gpu.kernelfun or coder.gpu.kernel will map it to a kernel. |
gpucoder:diagnostic:KernelLaunchOverheadLargeInLoop |
Parallelized inner loops launch many trivial kernels with high overhead. Parallelize the outer (parent) loop instead of the inner loops. This fuses many small kernel launches into fewer, larger kernels. Use coder.gpu.kernel on the outer loop if the compiler won't auto-parallelize it. |
gpucoder:diagnostic:MemoryDiagnosticsRepeatedMemoryCopyInsideLoop |
A variable is copied between CPU and GPU every iteration, forcing synchronization. Move the variable's allocation and initialization outside the loop. If the variable is written on GPU and read on CPU (or vice versa) each iteration, restructure so it stays on one device for the entire loop duration. |
gpucoder:diagnostic:LongRunningLoopUnknownReason |
A CPU-bound loop contributes significant time for an undetermined reason. Investigate the loop body for serial dependencies. If independent: vectorize or add coder.gpu.kernelfun. If dependencies exist: check whether the dependent part can be separated from an independent part. If the loop calls functions that launch kernels internally, that prevents outer-loop parallelization — inline or restructure those calls. |
Iteration cap: Stop after 5 diagnostic-fix rounds (separate from Step 3's structural-iteration cap). Report remaining issues if any cannot be resolved.
Step 6 — Final Report
Present the best result:
# GPU Codegen Optimization Results
## Files
- Original: <designFile>.m
- Best version: <designFile>_v<N>.m
- Session directory: <sessionDir>
## Inputs Used
| Arg | Type | Size | Location | Source |
|-----|------|------|----------|--------|
| in1 | double | 1024x1 | CPU | user-provided / synthesized via `randn(1024,1)` with `rng(0)` |
| ... | ... | ... | ... | ... |
State "user-provided" when the user gave concrete values, or describe the
generator (function + seed) when inputs were synthesized. Reported timings
below are reproducible only with these inputs.
## Performance
| Version | Time (ms) | vs Baseline |
|---------|-----------|-------------|
| Baseline | X.XX | — |
| v2 | X.XX | Y% faster |
| v<N> | X.XX | Z% faster |
## Diagnostics Resolved
| Diagnostic | Status |
|---|---|
| <issue> | RESOLVED |
| <issue> | OPEN (reason) |
## Changes Applied
1. <change description>
2. <change description>
## Numerical Verification
All versions verified equivalent (max relErr below the type-appropriate
tolerance) across N test inputs.
The final deliverable is <designFile>_v<N>.m — the best-performing version
that passes equivalence checks.
Conventions
- Never overwrite the original design file — always create
_v<N>variants - All artifacts go in a single session
tempdir, never in the user's working directory - Use
benchmarkMex(orgputimeit) for all timing — never usetic/tocfor GPU code - Run codegen first to discover errors — never guess function support
- Verify equivalence with multiple diverse inputs after every change
- Use user-provided codegen config; default to
coder.gpuConfig("mex")if unspecified - Iterate: optimize → benchmark → repeat — stopping after one pass leaves performance on the table
- Only convert inputs to
gpuArraywhere profiling shows a CPU→GPU copy — do not speculatively convert all inputs
Copyright 2026 The MathWorks, Inc.
このスキルのファイル
5matlab-optimize-gpu-codegen skillに関する質問
Claude Codeにmatlab-optimize-gpu-codegen skillをインストールするには
npx degit matlab/matlab-agentic-toolkit/skills-catalog/code-generation/matlab-optimize-gpu-codegen ~/.claude/skills/matlab-optimize-gpu-codegenを実行してください。Claude Codeは~/.claude/skills(すべてのプロジェクト)または.claude/skills(単一プロジェクト)からskillsを読み込み、説明がタスクに一致する場合にskillを使用します。
matlab-optimize-gpu-codegen skillはどのクライアントで使用できますか
Agent Skills形式を読み込むすべてのクライアントで使用できます: Claude Code、Codex、Gemini CLI、claude.ai(ZIPとしてアップロード)。skill内のスクリプトは、クライアントがコード実行を許可した場合にのみ実行されます。