Claude Code プラグイン
公開されている Claude Code marketplace からの 14 件のプラグインです。それぞれにスキル、スラッシュコマンド、エージェント、フック、MCP サーバーがまとめてインストールされます。
これらのフィルターに一致するプラグインを 14 件表示しています。
公開されている Claude Code marketplace からの 14 件のプラグインです。それぞれにスキル、スラッシュコマンド、エージェント、フック、MCP サーバーがまとめてインストールされます。
これらのフィルターに一致するプラグインを 14 件表示しています。
.claude-plugin/marketplace.json を含むリポジトリを提出すると、すべての plugin を掲載します。
marketplace を提出する23 validated, up-to-date skills covering the full Roblox development workflow (Luau, client/server, security, data, UI, physics, tooling, testing, Studio MCP, and more).
developmentScenario-driven UI development: a versioned design chain in docs/ux/ that runs product vision -> personas, JTBD, journeys and stories -> user flows -> a screens+states UI map with Figma frames -> traced use-case scenarios -> evidence-backed audits -> concrete fix plans. Skills: vision, ux-foundation, ux-flows, ux-scenarios, ux-audit, brand-voice, copywriting. /ux is the single plain-language entry point and reaches every skill; a stdlib linter fails on doc drift; a tag-indexed best-practices catalog, PRN heuristics and component guidelines guide design; one style pack (via the sheleg-design companion) locks the visual identity.
developmentAll 86 iOS and Swift development skills in one plugin
developmentAll 90 iOS and Swift development skills in one plugin
developmentStructured web knowledge tools for development and research. Enables querying of Diffbot’s Knowledge Graph (for organizations, people, and news articles) as well as web extraction, crawling, entity resolution, and web search.
developmentFuses OpenSpec (SDD) and Superpowers (TDD) into a complete Phase 0→4 workflow with multi-model progressive review, UltraReview gates, and convergence tracking. Use when starting any non-trivial development task.
developmentGame development frameworks: GameKit, SpriteKit, SceneKit, TabletopKit
developmentGround truth for FiveM/GTA V development. 24 offline data layers built from your own GTA V install and FiveM server: natives with apiset resolution and a Lua linter, archetypes, world placements, vanilla animation names, skeleton bone tags, vehicles, weapon components, peds, MLO interiors, embedded lights, weather timecycles, and your server's framework API. It checks your own files before the game sees them, decodes and edits prop lights against a measured vanilla reference, and covers parallax shaders and vanilla interior measurements. Nothing is guessed; a file that could not be inspected is never reported as clean.
developmentTechneering — open-source unified skills plugin: spec-driven development workflow (draft/forge/audit/vault) + execution discipline (redgreen/assemble/diagnose) + code review + frontend design. 16 skills covering the full development lifecycle.
developmentA team of AI agents that plan, build and review each other's work, with you as the team lead. Spec-driven development and bug hunting for Claude Code. Mix Claude, Codex and other agents in one team.
developmentGame development frameworks: GameKit, SpriteKit, SceneKit, TabletopKit
developmentLinux kernel development the way experienced kernel engineers work: drivers, devicetree, Kconfig, debugging by symptom, testing, patch review and submission, regressions and bot reports, and stable, LTS, and vendor kernel trees.
developmentSpec-driven development orchestrator. Turns vague feature requests into production-grade specs before code is written.
developmentDevelopment workflow skills covering spec, plan, implement, review, and test.
development