unity-coding-skills プラグイン
unity-coding-skills プラグインのインストール方法
両方のコマンドを Claude Code 内で実行してください。最初のコマンドで marketplace を一度追加し、2 番目のコマンドでプラグインをインストールします。
/plugin marketplace add nowsprinting/unity-coding-skills
/plugin install unity-coding-skills@nowsprinting-unity-coding-skillsunity-coding-skills の内容
プラグイン自身のファイルから読み込まれた 13 個のパーツ です。
Agent 3
@agent-unity-coding-skills:name として呼び出し- @agent-unity-coding-skills:failing-test-writer
>-
- @agent-unity-coding-skills:test-deduplicator
>-
- @agent-unity-coding-skills:test-designer
>-
SKILL 10
タスクが一致したときに Claude が読み込みます- code-writing-guide
Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.
- edit-scene
Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to .unity or .prefab files.
- fix-bug
Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this bug", or "why does X happen", load this skill to guide the full reproduce → diagnose → fix cycle.
- plan-feature
Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says "plan this" or "how should we implement this", load this skill to ensure the full test-first planning workflow is followed.
- refine-tests
Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then applies the refinements. Use this skill when the user wants to review or refine existing test code so it follows the project's test design and writing conventions. Typically invoked as `/refine-tests <PATH>`.
- resolve-diagnostics
Resolves IDE diagnostics (inspections and analyzer findings) at the `warning` or higher severity level for a given set of files. Use this skill when a workflow's refactoring step calls for resolving diagnostics, or when the user asks to fix warnings, inspections, or static analysis findings in specific files.
- run-tests
Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests in the Unity Editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Also covers running Play Mode tests on the player for verifying player-only behavior (e.g., #if directives and code stripping). Also covers verifying `[Category("VisualVerification")]` tests after a run by analyzing the saved screenshots. Even if the user just says "run the tests" or "check if it passes", use this skill.
- test-designing-guide
Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.
- test-writing-guide
Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small edits or one-line fixes, load this skill to ensure test conventions are followed.
- unity-yaml-editing-guide
Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity Editor. This includes adjusting ScriptableObject field values, modifying material shader properties, or any task that results in direct changes to allowlisted Unity YAML asset files. Even for small edits or one-line value changes, load this skill to ensure Unity asset-YAML conventions are followed.
Claude Code での unity-coding-skills の使用方法
Agent を名前で指定してください:
@agent-unity-coding-skills:failing-test-writer
@agent-unity-coding-skills:test-deduplicatorSKILL にコマンドは不要です。リクエストが説明と一致したときに Claude が読み込みます。
更新、オフ、または削除
- プラグインを更新 (shell)
- claude plugin update unity-coding-skills@nowsprinting-unity-coding-skills
- marketplace を更新
- /plugin marketplace update nowsprinting-unity-coding-skills
- 一時的にオフにする
- /plugin disable unity-coding-skills@nowsprinting-unity-coding-skills
- 削除する
- /plugin uninstall unity-coding-skills@nowsprinting-unity-coding-skills
unity-coding-skills のスキル
- edit-scenenowsprinting/unity-coding-skills
Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to .unity or .prefab files.
4件のファイル20スター - plan-featurenowsprinting/unity-coding-skills
Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says "plan this" or "how should we implement this", load this skill to ensure the full test-first planning workflow is followed.
2件のファイル20スター - resolve-diagnosticsnowsprinting/unity-coding-skills
Resolves IDE diagnostics (inspections and analyzer findings) at the `warning` or higher severity level for a given set of files. Use this skill when a workflow's refactoring step calls for resolving diagnostics, or when the user asks to fix warnings, inspections, or static analysis findings in specific files.
2件のファイル20スター - run-testsnowsprinting/unity-coding-skills
Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests in the Unity Editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Also covers running Play Mode tests on the player for verifying player-only behavior (e.g., #if directives and code stripping). Also covers verifying `[Category("VisualVerification")]` tests after a run by analyzing the saved screenshots. Even if the user just says "run the tests" or "check if it passes", use this skill.
11件のファイル20スター - test-designing-guidenowsprinting/unity-coding-skills
Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.
3件のファイル20スター - test-writing-guidenowsprinting/unity-coding-skills
Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small edits or one-line fixes, load this skill to ensure test conventions are followed.
6件のファイル20スター - unity-yaml-editing-guidenowsprinting/unity-coding-skills
Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity Editor. This includes adjusting ScriptableObject field values, modifying material shader properties, or any task that results in direct changes to allowlisted Unity YAML asset files. Even for small edits or one-line value changes, load this skill to ensure Unity asset-YAML conventions are followed.
2件のファイル20スター - fix-bugnowsprinting/unity-coding-skills
Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this bug", or "why does X happen", load this skill to guide the full reproduce → diagnose → fix cycle.
20スター - refine-testsnowsprinting/unity-coding-skills
Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then applies the refinements. Use this skill when the user wants to review or refine existing test code so it follows the project's test design and writing conventions. Typically invoked as `/refine-tests <PATH>`.
20スター - code-writing-guidenowsprinting/unity-coding-skills
Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.
6件のファイル20スター
unity-coding-skills プラグインに関する質問
unity-coding-skills プラグインをインストールするにはどうすればよいですか。
Claude Code で /plugin marketplace add nowsprinting/unity-coding-skills を実行し、続いて /plugin install unity-coding-skills@nowsprinting-unity-coding-skills を実行します。
unity-coding-skills プラグインには何が含まれていますか。
unity-coding-skills には 3 件のエージェント, 10 件のスキル が含まれています。
unity-coding-skills にはどの Agent が含まれていますか?
failing-test-writer, test-deduplicator, test-designer です。@agent-unity-coding-skills:failing-test-writer で呼び出せます。
unity-coding-skills プラグインを更新または削除するにはどうすればよいですか?
shell で claude plugin update unity-coding-skills@nowsprinting-unity-coding-skills を使用して更新するか、/plugin の Installed タブから行ってください。削除するには /plugin uninstall unity-coding-skills@nowsprinting-unity-coding-skills を使用してください。
unity-coding-skills プラグインのライセンスは何ですか?
プラグインのマニフェストに記載されている Unlicense です。