Schreibe, debugge und optimiere Adobe Illustrator Automatisierungs-Skripte mit ExtendScript (JavaScript/JSX), um Dokumente, Layer und Pfade zu manipulieren.
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- Letzter Commit
- 11. Nov. 2026
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Was macht der adobe-illustrator-scripting Skill?
adobe-illustrator-scripting ist ein Agent Skill. Schreibe, debugge und optimiere Adobe Illustrator Automatisierungs-Skripte mit ExtendScript (JavaScript/JSX), um Dokumente, Layer und Pfade zu manipulieren.
Zusammenfassung erzeugt aus der SKILL.md des Skills.
Über den adobe-illustrator-scripting skill
Dieser Skill ermöglicht es Entwicklern und Designern, Adobe Illustrator Aufgaben mittels ExtendScript zu automatisieren. Er bietet das nötige Fachwissen, um JavaScript-basierte Automatisierungsskripte zu schreiben, zu debuggen und zu optimieren, die direkt mit dem Illustrator DOM interagieren. Durch das Laden dieses Skills kann ein Agent bei der Erstellung komplexer Workflows unterstützen, die Dokumentmanipulation, Layer-Management und Pfaderstellung beinhalten.
User können .jsx-Dateien in Produktionsqualität generieren, um repetitive Aufgaben wie Batch-Processing von Dateien oder das Exportieren von Grafiken in Formate wie PDF, SVG und PNG zu erledigen. Der Skill deckt das gesamte Objektmodell ab, einschließlich spezifischer Objekte wie PathItem, TextFrame und Artboard. Er bietet zudem Unterstützung beim Management von Koordinatensystemen unter Verwendung von Points, beim Umgang mit verschiedenen Farbmodellen wie CMYK und RGB sowie bei der Formatierung von Textattributen. Egal, ob du datengesteuerte Grafiken erstellst oder Print-Workflows automatisierst – dieser Skill dient als technischer Guide für die programmatische Steuerung der Anwendung.
Was ein agent damit machen kann
- 1Dokument-Exporte automatisierenGeneriere mehrere Dateiformate aus einem einzigen Illustrator-Dokument mithilfe von skriptbasierten Export-Optionen.
- 2Artwork im Batch verarbeitenWende konsistente Änderungen oder Transformationen auf eine große Anzahl von Illustrator-Dateien an.
Geschrieben basierend auf dem SKILL.md des skills. Jeder use case wurde gegen ein zitat daraus geprüft.
So installierst du den adobe-illustrator-scripting Skill
Jeder Befehl kopiert den Skill-Ordner in das Skills-Verzeichnis des Clients. Starte den Client neu oder beginne eine neue Session, um ihn zu laden.Den adobe-illustrator-scripting Skill in Claude Code installieren
~/.claude/skills/adobe-illustrator-scripting/SKILL.md
$ npx degit github/awesome-copilot/skills/adobe-illustrator-scripting ~/.claude/skills/adobe-illustrator-scriptingDen adobe-illustrator-scripting Skill in Claude Code (project) installieren
.claude/skills/adobe-illustrator-scripting/SKILL.md
$ npx degit github/awesome-copilot/skills/adobe-illustrator-scripting .claude/skills/adobe-illustrator-scriptingDen adobe-illustrator-scripting Skill in Codex installieren
~/.agents/skills/adobe-illustrator-scripting/SKILL.md
$ npx degit github/awesome-copilot/skills/adobe-illustrator-scripting ~/.agents/skills/adobe-illustrator-scriptingDen adobe-illustrator-scripting Skill in Gemini CLI installieren
~/.gemini/skills/adobe-illustrator-scripting/SKILL.md
$ npx degit github/awesome-copilot/skills/adobe-illustrator-scripting ~/.gemini/skills/adobe-illustrator-scriptingDen adobe-illustrator-scripting Skill in Claude.ai installieren
npx degit github/awesome-copilot/skills/adobe-illustrator-scripting adobe-illustrator-scripting && zip -r adobe-illustrator-scripting.zip adobe-illustrator-scripting # claude.ai → Customize → Skills → + → Create skill → Upload a skill → adobe-illustrator-scripting.zip
Automatisierte Checks
Geluften am 15. Nov. 2026Vollständiger Bericht →Hat unsere automatischen Prüfungen bestanden. Das ist kein Sicherheitsaudit: Lesen Sie die Skripte, bevor ein Agent sie ausführt. Wie die Checks funktionieren · Was du für mehr Punkte verbessern kannst
- Source Repository verknüpft und erreichbargithub/awesome-copilot/skills/adobe-illustrator-scripting is public and reachablegithub.com/github/awesome-copilot/tree/HEAD/skills/adobe-ill ↗Bestanden
- Open Source Lizenz (OSI)MITspdx.org/licenses/MIT.html ↗Bestanden
- Commit oder Release im letzten JahrLast commit 2026-11-11github.com/github/awesome-copilot/commits ↗Bestanden
- Keine Download-und-Ausführen-Muster oder Zugangsdatendiebstahl in SkriptenNo scripts in the skill folderBestanden
- Keine versteckten Anweisungen in SKILL.mdNo override phrases, safeguard switches, credential requests or hidden charactersgithub.com/github/awesome-copilot/blob/HEAD/skills/adobe-ill ↗Bestanden
- Vorab erlaubte Tools sind eingeschränktNo pre-approved tools; the agent asks before using onegithub.com/github/awesome-copilot/blob/HEAD/skills/adobe-ill ↗Bestanden
- SKILL.md folgt dem Agent-Skills-FormatSKILL.md is 1024 lines; the spec suggests under 500github.com/github/awesome-copilot/blob/HEAD/skills/adobe-ill ↗Befund
SKILL.md
Auf GitHub ansehenAdobe Illustrator Scripting
Expert guidance for automating Adobe Illustrator through ExtendScript (JavaScript/JSX). This skill covers the Illustrator scripting object model, all major API objects, code patterns, and best practices for writing production-quality .jsx scripts.
Bundled Assets
references/object-model-quick-reference.md: Use this as a quick lookup for the Illustrator scripting object model, common document and page item types, and related DOM concepts while writing or debugging scripts.scripts/: Contains example Illustrator automation scripts you can use as starting points or implementation patterns for common tasks such as document manipulation, exports, batch processing, and DOM usage. Review and adapt these examples when you need working JSX patterns or want to compare behavior while debugging.
When to Use This Skill
- Writing new Illustrator automation scripts (
.jsxor.jsfiles) - Debugging or fixing existing Illustrator ExtendScript code
- Manipulating documents, layers, page items, paths, text, or colors programmatically
- Batch-processing Illustrator files or generating artwork from data
- Exporting documents to various formats (PDF, SVG, PNG, EPS, etc.)
- Working with the Illustrator DOM (Application, Document, Layer, PathItem, TextFrame, etc.)
- Creating data-driven graphics using variables and datasets
- Automating print workflows with scripted print options
Prerequisites
- Adobe Illustrator CC or later installed
- Basic JavaScript knowledge (ExtendScript is ES3-based with Adobe extensions)
- Scripts are executed via File > Scripts > Other Scripts, the Scripts menu, or placed in the Startup Scripts folder
- The ExtendScript Toolkit (ESTK) or any text editor can be used to write
.jsxfiles
Scripting Environment
Language and File Extensions
| Language | Extension | Platform |
|---|---|---|
| ExtendScript/JavaScript | .jsx, .js |
Windows, macOS |
| AppleScript | .scpt |
macOS only |
| VBScript | .vbs |
Windows only |
This skill focuses on ExtendScript/JavaScript as the cross-platform, most widely used option.
Executing Scripts
- Scripts menu: File > Scripts lists scripts from the application scripts folder
- Other Scripts: File > Scripts > Other Scripts to browse and run any
.jsxfile - Startup Scripts: Place scripts in the Startup Scripts folder to run automatically on launch
- Target directive: Begin scripts with
#target illustratorwhen running from ESTK or external tools #targetenginedirective: Use#targetengine "session"to persist variables across script executions- External invocation: Scripts are frequently launched from outside Illustrator — by shell scripts, task runners, CI jobs, ExtendScript Toolkit (
ExtendScript Toolkit.exe -run script.jsx), orBridgeTalkmessages from other Adobe apps. See External Invocation & Argument Passing.
Naming Conventions (JavaScript)
- Objects and properties use camelCase:
activeDocument,pathItems,textFrames - The
appglobal references theApplicationobject - Collection indices are zero-based:
documents[0]is the frontmost document - Use
typenameproperty to identify object types at runtime
Object Model Overview
The Illustrator DOM follows a strict containment hierarchy:
Application (app)
├── activeDocument / documents[]
│ ├── layers[]
│ │ ├── pageItems[] (all artwork)
│ │ ├── pathItems[]
│ │ ├── compoundPathItems[]
│ │ ├── textFrames[]
│ │ ├── placedItems[]
│ │ ├── rasterItems[]
│ │ ├── meshItems[]
│ │ ├── pluginItems[]
│ │ ├── graphItems[]
│ │ ├── symbolItems[]
│ │ ├── nonNativeItems[]
│ │ ├── legacyTextItems[]
│ │ └── groupItems[]
│ ├── artboards[]
│ ├── views[]
│ ├── selection (array of selected items)
│ ├── swatches[], spots[], gradients[], patterns[]
│ ├── graphicStyles[], brushes[], symbols[]
│ ├── textFonts[] (via app.textFonts)
│ ├── stories[], characterStyles[], paragraphStyles[]
│ ├── variables[], datasets[]
│ └── inkList[], printOptions
├── preferences
├── printerList[]
└── textFonts[]
Top-Level Objects
- Application (
app): The root object. Provides access to documents, preferences, fonts, and printers. Key properties:activeDocument,documents,textFonts,printerList,userInteractionLevel,version. - Document: Represents an open
.aifile. Key properties:layers,pageItems,selection,activeLayer,width,height,rulerOrigin,documentColorSpace. Key methods:saveAs(),exportFile(),close(),print(). - Layer: A drawing layer. Key properties:
pageItems,pathItems,textFrames,visible,locked,opacity,name,zOrderPosition,color.
Measurement Units and Coordinates
Units
All scripting API values use points (72 points = 1 inch). Convert other units:
| Unit | Conversion |
|---|---|
| Inches | multiply by 72 |
| Centimeters | multiply by 28.346 |
| Millimeters | multiply by 2.834645 |
| Picas | multiply by 12 |
Kerning, tracking, and aki properties use em units (thousandths of an em, proportional to font size).
Coordinate System
- For scripted documents, the origin
(0,0)is at the bottom-left of the artboard - X increases left to right; Y increases bottom to top
- The
positionproperty of a page item is the top-left corner of its bounding box as[x, y] - Maximum page item width/height: 16348 points
Art Item Bounds
Every page item has three bounding rectangles:
geometricBounds: Excludes stroke width[left, top, right, bottom]visibleBounds: Includes stroke widthcontrolBounds: Includes control/direction points
Working with Documents
Creating and Opening
// Create a new document
var doc = app.documents.add();
// Create with a preset
var preset = new DocumentPreset();
preset.width = 612; // 8.5 inches
preset.height = 792; // 11 inches
preset.colorMode = DocumentColorSpace.CMYK;
var doc = app.documents.addDocument("Print", preset);
// Open an existing file
var fileRef = new File("/path/to/file.ai");
var doc = app.open(fileRef);
Saving and Exporting
// Save as Illustrator format
var saveOpts = new IllustratorSaveOptions();
saveOpts.compatibility = Compatibility.ILLUSTRATOR17; // CC
doc.saveAs(new File("/path/to/output.ai"), saveOpts);
// Export as PDF
var pdfOpts = new PDFSaveOptions();
pdfOpts.compatibility = PDFCompatibility.ACROBAT7;
pdfOpts.preserveEditability = false;
doc.saveAs(new File("/path/to/output.pdf"), pdfOpts);
// Export as PNG
var pngOpts = new ExportOptionsPNG24();
pngOpts.horizontalScale = 300;
pngOpts.verticalScale = 300;
pngOpts.transparency = true;
doc.exportFile(new File("/path/to/output.png"), ExportType.PNG24, pngOpts);
// Export as SVG
var svgOpts = new ExportOptionsSVG();
svgOpts.fontType = SVGFontType.OUTLINEFONT;
doc.exportFile(new File("/path/to/output.svg"), ExportType.SVG, svgOpts);
Working with Paths and Shapes
Built-in Shape Methods
The pathItems collection provides convenience methods for common shapes:
var doc = app.activeDocument;
var layer = doc.activeLayer;
// Rectangle: rectangle(top, left, width, height)
var rect = layer.pathItems.rectangle(500, 100, 200, 150);
// Rounded rectangle: roundedRectangle(top, left, width, height, hRadius, vRadius)
var rrect = layer.pathItems.roundedRectangle(500, 100, 200, 150, 20, 20);
// Ellipse: ellipse(top, left, width, height)
var oval = layer.pathItems.ellipse(400, 200, 100, 100);
// Polygon: polygon(centerX, centerY, radius, sides)
var hex = layer.pathItems.polygon(300, 300, 50, 6);
// Star: star(centerX, centerY, radius, innerRadius, points)
var star = layer.pathItems.star(300, 300, 50, 25, 5);
Freeform Paths Using Coordinate Arrays
var doc = app.activeDocument;
var path = doc.pathItems.add();
path.setEntirePath([[100, 100], [200, 200], [300, 100]]);
path.closed = false;
path.stroked = true;
path.strokeWidth = 2;
Freeform Paths Using PathPoint Objects
var doc = app.activeDocument;
var path = doc.pathItems.add();
var point1 = path.pathPoints.add();
point1.anchor = [100, 100];
point1.leftDirection = [100, 100];
point1.rightDirection = [150, 150];
point1.pointType = PointType.SMOOTH;
var point2 = path.pathPoints.add();
point2.anchor = [300, 100];
point2.leftDirection = [250, 150];
point2.rightDirection = [300, 100];
point2.pointType = PointType.SMOOTH;
path.closed = false;
Path Properties
var item = doc.pathItems[0];
item.filled = true;
item.stroked = true;
item.strokeWidth = 1.5;
item.strokeCap = StrokeCap.ROUNDENDCAP;
item.strokeJoin = StrokeJoin.ROUNDENDJOIN;
item.opacity = 80;
item.closed = true;
Working with Colors
Color Objects
// RGB Color (values 0-255)
var red = new RGBColor();
red.red = 255;
red.green = 0;
red.blue = 0;
// CMYK Color (values 0-100)
var cyan = new CMYKColor();
cyan.cyan = 100;
cyan.magenta = 0;
cyan.yellow = 0;
cyan.black = 0;
// Grayscale (0-100, 0 = black)
var gray = new GrayColor();
gray.gray = 50;
// Lab Color
var lab = new LabColor();
lab.l = 50;
lab.a = 20;
lab.b = -30;
// No color (transparent)
var none = new NoColor();
Applying Colors
var item = doc.pathItems[0];
item.fillColor = red;
item.strokeColor = cyan;
// Gradient fill
var gradient = doc.gradients.add();
gradient.type = GradientType.LINEAR;
gradient.gradientStops[0].color = red;
gradient.gradientStops[1].color = cyan;
var gradColor = new GradientColor();
gradColor.gradient = gradient;
item.fillColor = gradColor;
Spot Colors and Swatches
// Create a spot color
var spot = doc.spots.add();
spot.name = "My Spot Color";
spot.color = red; // Base color definition
var spotColor = new SpotColor();
spotColor.spot = spot;
spotColor.tint = 100;
item.fillColor = spotColor;
// Access a swatch by name
var swatch = doc.swatches.getByName("PANTONE 185 C");
item.fillColor = swatch.color;
Working with Text
Text Frame Types
var doc = app.activeDocument;
// Point text
var pointText = doc.textFrames.add();
pointText.contents = "Hello World!";
pointText.position = [100, 500];
// Area text (text inside a path)
var rectPath = doc.pathItems.rectangle(500, 100, 200, 100);
var areaText = doc.textFrames.areaText(rectPath);
areaText.contents = "Text inside a rectangle shape.";
// Path text (text along a path)
var curvePath = doc.pathItems.add();
curvePath.setEntirePath([[50, 300], [150, 400], [250, 300]]);
var pathText = doc.textFrames.pathText(curvePath);
pathText.contents = "Text on a path";
Character and Paragraph Formatting
var tf = doc.textFrames[0];
var textRange = tf.textRange;
// Character attributes
var charAttr = textRange.characterAttributes;
charAttr.size = 24; // Font size in points
charAttr.textFont = app.textFonts.getByName("ArialMT");
charAttr.fillColor = red;
charAttr.tracking = 50; // Em units
charAttr.horizontalScale = 100;
charAttr.verticalScale = 100;
charAttr.baselineShift = 0;
// Paragraph attributes
var paraAttr = textRange.paragraphAttributes;
paraAttr.justification = Justification.CENTER;
paraAttr.firstLineIndent = 0;
paraAttr.leftIndent = 0;
paraAttr.spaceBefore = 0;
paraAttr.spaceAfter = 0;
Accessing Text Content
var tf = doc.textFrames[0];
// Access sub-ranges
var firstChar = tf.characters[0];
var firstWord = tf.words[0];
var firstPara = tf.paragraphs[0];
var firstLine = tf.lines[0];
// Modify specific ranges
tf.words[0].characterAttributes.size = 36;
tf.paragraphs[0].paragraphAttributes.justification = Justification.LEFT;
Threading Text Frames
var frame1 = doc.textFrames.areaText(path1);
var frame2 = doc.textFrames.areaText(path2);
// Link frames so text flows from frame1 to frame2
frame1.nextFrame = frame2;
// Stories represent the full text across threaded frames
var storyCount = doc.stories.length;
var fullText = doc.stories[0].textRange.contents;
Working with Layers
var doc = app.activeDocument;
// Create a layer
var newLayer = doc.layers.add();
newLayer.name = "Background";
newLayer.visible = true;
newLayer.locked = false;
newLayer.opacity = 100;
// Access existing layers
var topLayer = doc.layers[0];
var layerByName = doc.layers.getByName("Background");
// Move items between layers
var item = doc.pathItems[0];
item.move(newLayer, ElementPlacement.PLACEATBEGINNING);
// Reorder layers
newLayer.zOrder(ZOrderMethod.SENDTOBACK);
Working with Selections
// Get current selection
var sel = app.activeDocument.selection;
// Iterate selected items
for (var i = 0; i < sel.length; i++) {
var item = sel[i];
// Check type using typename
if (item.typename === "PathItem") {
item.fillColor = red;
} else if (item.typename === "TextFrame") {
item.contents = "Modified";
}
}
// Select an item programmatically
doc.pathItems[0].selected = true;
// Deselect all
doc.selection = null;
Working with Symbols
// Place a symbol instance
var sym = doc.symbols.getByName("MySymbol");
var instance = doc.symbolItems.add(sym);
instance.position = [200, 400];
// Access symbol definition
var symDef = instance.symbol;
// Break link to symbol (expand to regular art)
instance.breakLink();
Transformations
var item = doc.pathItems[0];
// Rotate 45 degrees around center
item.rotate(45);
// Scale to 50% width, 75% height
item.resize(50, 75);
// Translate (move) by 100 points right and 50 points up
item.translate(100, 50);
// Using a transformation matrix
var matrix = app.getIdentityMatrix();
matrix = app.concatenateRotationMatrix(matrix, 30);
matrix = app.concatenateScaleMatrix(matrix, 150, 150);
item.transform(matrix);
Working with Artboards
var doc = app.activeDocument;
// Access artboards
var ab = doc.artboards[0];
var rect = ab.artboardRect; // [left, top, right, bottom]
// Create a new artboard
var newAB = doc.artboards.add([0, 0, 612, 792]); // Letter size
newAB.name = "Page 2";
// Set active artboard
doc.artboards.setActiveArtboardIndex(1);
Data-Driven Graphics (Variables and Datasets)
// Variables link document items to data fields
var v = doc.variables.add();
v.kind = VariableKind.TEXTUAL;
v.name = "headline";
// Link a text frame to the variable
var tf = doc.textFrames[0];
tf.contentVariable = v;
// Create datasets for batch content
var ds = doc.dataSets.add();
ds.name = "Version 1";
// Dataset captures current variable bindings
// Switch datasets to swap content
doc.dataSets[0].display();
Printing
var doc = app.activeDocument;
var opts = new PrintOptions();
opts.printPreset = "Default";
// Paper options
var paperOpts = new PrintPaperOptions();
paperOpts.name = "Letter";
opts.paperOptions = paperOpts;
// Job options
var jobOpts = new PrintJobOptions();
jobOpts.copies = 1;
jobOpts.designation = PrintArtworkDesignation.VISIBLELAYERS;
opts.jobOptions = jobOpts;
doc.print(opts);
User Interaction Levels
Control whether Illustrator shows dialogs during script execution:
// Suppress all dialogs
app.userInteractionLevel = UserInteractionLevel.DONTDISPLAYALERTS;
// Perform operations that might prompt dialogs...
doc.close(SaveOptions.DONOTSAVECHANGES);
// Restore dialog display
app.userInteractionLevel = UserInteractionLevel.DISPLAYALERTS;
Working with Methods (JavaScript-Specific)
When calling methods with multiple optional parameters, use undefined to skip middle parameters:
// rotate(angle, [changePositions], [changeFillPatterns], [changeFillGradients], ...)
item.rotate(30, undefined, undefined, true);
External Invocation & Argument Passing
Illustrator scripts are routinely launched from outside the application —
shell scripts, schedulers, build pipelines, ExtendScript Toolkit, or
BridgeTalk messages from other Creative Cloud apps. The execution
environment under those launchers differs from the in-application File >
Scripts path in several ways that frequently break otherwise-correct code.
arguments[] Is Unreliable Under External Launchers
ExtendScript Toolkit's -run invocation and BridgeTalk.send() do not
forward arbitrary launcher arguments into the script's top-level
arguments[] array. In many configurations the array contains a single
[object BridgeTalk] element instead of the values the caller passed, as
demonstrated below:
// At top of script
var passed = (typeof arguments !== "undefined") ? arguments : [];
for (var i = 0; i < passed.length; i++) {
$.writeln("arg[" + i + "] = " + passed[i]);
// Often prints: arg[0] = [object BridgeTalk]
}
Do not rely on arguments[] for required inputs when the script is
launched externally. Use one of the following more reliable channels.
Sidecar File for Parameters
When a script fails under an external launcher and the source of the error is not obvious, fall back to a sidecar file: have the caller write a small text file at a known absolute path, and read it on startup. This works regardless of launcher quirks and is easy to inspect after a failed run.
var SIDECAR_PATH = "C:/Users/userName/job.args.txt";
function readSidecar(path) {
var f = new File(path);
if (!f.exists || !f.open("r")) return null;
var lines = [];
while (!f.eof) {
var ln = f.readln();
if (ln && !/^\s*$/.test(ln)) lines.push(ln);
}
f.close();
return {
input: lines[0],
output: lines[1],
mode: lines[2]
};
}
A key=value format is equally workable and avoids positional fragility:
input=C:/path/to/input.ai
output=C:/path/to/output.pdf
mode=preview
Environment Variables
$.getenv("NAME") returns environment variables visible to Illustrator's
process, not the launcher's. If the launcher needs Illustrator to see a
value, it must set the variable system-wide or in Illustrator's parent
environment before launching. For per-invocation values, prefer a sidecar
file.
$.fileName and File($.fileName).parent
Under in-application execution, $.fileName is the absolute path of the
running script and File($.fileName).parent yields the script's folder.
Under some external launchers (notably ESTK -run) $.fileName can be
empty, causing relative path resolution to silently fail.
// Fragile: returns null under some launchers
var here = $.fileName ? File($.fileName).parent : null;
var sidecar = here ? new File(here.fsName + "/job.args.txt") : null;
// Robust: hardcode a known absolute path or fall back to a stable location
var sidecar = new File("C:/Users/userName/job.args.txt");
if (!sidecar.exists) sidecar = new File(Folder.temp.fsName + "/job.args.txt");
Diagnostic Logging to an Absolute Path
Silent failures are common because dialogs are suppressed and the launcher
may not surface $.writeln output. Write a plain-text log to a known
absolute path so a run can be inspected after the fact. Create the parent
folder on demand so the first call cannot fail for a missing directory.
var LOG_PATH = "C:/Users/userName/logs/job.log";
function log(msg) {
try {
var f = new File(LOG_PATH);
try { if (!f.parent.exists) f.parent.create(); } catch (eDir) {}
if (f.open("a")) {
f.writeln("[" + new Date() + "] " + msg);
f.close();
}
} catch (e) {}
}
Wrap the Entry Point in try { ... } catch
Externally launched scripts often fail without any visible indication. A
top-level try/catch that writes the error to the log file converts
silent failures into a single inspectable line.
try {
main();
} catch (err) {
log("FATAL: " + err + (err && err.line ? " line=" + err.line : ""));
}
Suppress User Interaction
External callers cannot answer dialogs. Disable them before any DOM work
and avoid alert() / confirm() / prompt() entirely in scripts that may
be launched headlessly.
app.userInteractionLevel = UserInteractionLevel.DONTDISPLAYALERTS;
Save Explicitly
Closing or letting Illustrator return to its idle state does not save the
working file. After all DOM edits, call doc.saveAs(...) (or doc.save())
explicitly and log whether it succeeded.
var opts = new IllustratorSaveOptions();
opts.compatibility = Compatibility.ILLUSTRATOR17;
doc.saveAs(new File(doc.fullName.fsName), opts);
Common Patterns
Iterate All Page Items in a Document
function processAllItems(doc) {
for (var i = 0; i < doc.pageItems.length; i++) {
var item = doc.pageItems[i];
// Process based on type
switch (item.typename) {
case "PathItem":
// handle path
break;
case "TextFrame":
// handle text
break;
case "GroupItem":
// handle group (may contain nested items)
break;
}
}
}
Recursively Unlock Layers and Groups Before Editing
A locked layer or any locked ancestor (parent group, clip group, sublayer)
will cause edits to throw Error: Target layer cannot be modified. Walk the
full hierarchy and clear locked / hidden flags before performing DOM
modifications.
function unlockAll(doc) {
function visitLayers(layers) {
for (var i = 0; i < layers.length; i++) {
var lyr = layers[i];
try { lyr.locked = false; lyr.visible = true; } catch (e) {}
visitItems(lyr);
if (lyr.layers && lyr.layers.length) visitLayers(lyr.layers);
}
}
function visitItems(container) {
var items = container.pageItems;
for (var j = 0; j < items.length; j++) {
var it = items[j];
try { it.locked = false; it.hidden = false; } catch (e) {}
if (it.typename === "GroupItem") visitItems(it);
}
}
visitLayers(doc.layers);
}
Replacing the File Behind a Linked Image (Relink)
PlacedItem.file = newFile replaces a linked image while preserving the
parent, stacking order, and (after re-applying) the bounds. RasterItem
does not expose a writable file property, so when a placeholder is a
raster you must add a fresh PlacedItem in the same parent, copy the bounds,
then remove the original.
function relinkOrRebuild(item, newFile) {
var bounds = item.geometricBounds.slice();
var parent = item.parent;
var name = item.name;
if (item.typename === "PlacedItem") {
item.file = newFile;
item.geometricBounds = bounds;
return item;
}
// RasterItem path: rebuild as a linked PlacedItem in the same parent.
var fresh = parent.placedItems.add();
fresh.file = newFile;
fresh.geometricBounds = bounds;
if (name) try { fresh.name = name; } catch (e) {}
fresh.move(item, ElementPlacement.PLACEBEFORE);
item.remove();
return fresh;
}
Dateien in diesem Skill
5adobe-illustrator-scripting Skill-Fragen
Wie installiere ich den adobe-illustrator-scripting Skill in Claude Code?
Führe npx degit github/awesome-copilot/skills/adobe-illustrator-scripting ~/.claude/skills/adobe-illustrator-scripting aus. Claude Code lädt Skills aus ~/.claude/skills (alle Projekte) oder .claude/skills (ein Projekt) und nutzt einen Skill, wenn seine Beschreibung zur Aufgabe passt.
Welche Clients können den adobe-illustrator-scripting Skill nutzen?
Jeder Client, der das Agent Skills-Format liest: Claude Code, Codex, Gemini CLI und claude.ai (als ZIP hochladen). Skripte im Skill laufen nur dort, wo der Client Codeausführung erlaubt.
Welche Programmiersprachen können für Illustrator-Skripte verwendet werden?
Der Skill konzentriert sich auf ExtendScript (JavaScript/JSX), aber auf macOS kann AppleScript und auf Windows VBScript verwendet werden.
Wie werden Maßeinheiten in Illustrator-Skripten gehandhabt?
Alle Werte der Scripting API nutzen Points, wobei 72 Points einem Inch entsprechen. Andere Einheiten wie Inches oder Millimeter müssen manuell konvertiert werden.
Wie führe ich ein Skript in Adobe Illustrator aus?
Du kannst Skripte über das Menü Datei > Skripte ausführen, indem du über Datei > Skripte > Weitere Skripte eine Datei auswählst, oder indem du sie in den Startup Scripts Ordner legst.