playcanvas Plugin
Skills for building applications with PlayCanvas Engine
So installierst du das playcanvas Plugin
Führe beide Befehle in Claude Code aus. Der erste fügt den Marketplace einmalig hinzu; der zweite installiert das Plugin.
/plugin marketplace add playcanvas/skills
/plugin install playcanvas@playcanvasWas ist in playcanvas enthalten
16 Teile wurden aus den eigenen Dateien des Plugins gelesen.
Skills 16
Claude lädt es, wenn die Aufgabe passt- add-effects
Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.
- apply-conventions
Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.
- assemble-scene
Use when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has one semantic root and clear lifecycle.
- bake-lighting
Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.
- build-app
Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.
- calibrate-model
Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot compensation, and yaw once.
- configure-animation
Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen playback, or binding failures.
- find-examples
Use when implementing a PlayCanvas feature the project does not use yet, to find and adapt the official example matching the installed version.
- inspect-glb
Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips, joints, and hierarchy with the bundled offline inspector.
- inspect-runtime
Use when reading state from a running PlayCanvas app, to reach its live Application through the Engine devtools hook without changing app code.
- light-scene
Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.
- load-assets
Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.
- override-shader-chunks
Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express, such as stylized looks or vertex displacement, before writing a ShaderMaterial.
- reduce-draw-calls
Use when a PlayCanvas app has too many draw calls or is CPU-bound, before hand-merging meshes or writing custom renderers.
- reuse-scripts
Use before writing PlayCanvas behaviour from scratch, to reuse the scripts and helpers the installed Engine already ships.
- verify-pixels
Use when a PlayCanvas rendering change is meant to leave the image unchanged, to prove it with deterministic captures and pixel comparison.
Verwendung von playcanvas in Claude Code
Skills benötigen keinen Command. Claude liest sie, wenn deine Anfrage dem entspricht, was sie beschreiben.
Aktualisieren, deaktivieren oder entfernen
- Plugin aktualisieren (shell)
- claude plugin update playcanvas@playcanvas
- marketplace aktualisieren
- /plugin marketplace update playcanvas
- Vorerst deaktivieren
- /plugin disable playcanvas@playcanvas
- Entfernen
- /plugin uninstall playcanvas@playcanvas
Skills in playcanvas
- assemble-sceneplaycanvas/skills
Use when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has one semantic root and clear lifecycle.
4 Dateien42Stars - build-appplaycanvas/skills
Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.
4 Dateien42Stars - calibrate-modelplaycanvas/skills
Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot compensation, and yaw once.
4 Dateien42Stars - configure-animationplaycanvas/skills
Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen playback, or binding failures.
4 Dateien42Stars - find-examplesplaycanvas/skills
Use when implementing a PlayCanvas feature the project does not use yet, to find and adapt the official example matching the installed version.
4 Dateien42Stars - inspect-glbplaycanvas/skills
Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips, joints, and hierarchy with the bundled offline inspector.
2 Dateien42Stars - inspect-runtimeplaycanvas/skills
Use when reading state from a running PlayCanvas app, to reach its live Application through the Engine devtools hook without changing app code.
2 Dateien42Stars - reuse-scriptsplaycanvas/skills
Use before writing PlayCanvas behaviour from scratch, to reuse the scripts and helpers the installed Engine already ships.
4 Dateien42Stars - add-effectsplaycanvas/skills
Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.
42Stars - apply-conventionsplaycanvas/skills
Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.
42Stars - bake-lightingplaycanvas/skills
Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.
42Stars - light-sceneplaycanvas/skills
Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.
42Stars - load-assetsplaycanvas/skills
Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.
42Stars - override-shader-chunksplaycanvas/skills
Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express, such as stylized looks or vertex displacement, before writing a ShaderMaterial.
42Stars - reduce-draw-callsplaycanvas/skills
Use when a PlayCanvas app has too many draw calls or is CPU-bound, before hand-merging meshes or writing custom renderers.
42Stars - verify-pixelsplaycanvas/skills
Use when a PlayCanvas rendering change is meant to leave the image unchanged, to prove it with deterministic captures and pixel comparison.
42Stars
Fragen zum playcanvas Plugin
Wie installiere ich das playcanvas Plugin?
Führe in Claude Code /plugin marketplace add playcanvas/skills aus, dann /plugin install playcanvas@playcanvas.
Was enthält das playcanvas Plugin?
playcanvas bündelt 16 Skills.
Wie aktualisiere oder entferne ich das playcanvas Plugin?
Aktualisiere es mit claude plugin update playcanvas@playcanvas in deiner shell oder über den Installed-Tab von /plugin. Entferne es mit /plugin uninstall playcanvas@playcanvas.
Unter welcher Lizenz steht das playcanvas Plugin?
MIT, wie im Manifest des Plugins angegeben.