playcanvas eklentisi
Skills for building applications with PlayCanvas Engine
playcanvas eklentisi nasıl yüklenir
Her iki komutu da Claude Code içinde çalıştırın. Birincisi pazaryerini bir kez ekler; ikincisi eklentiyi yükler.
/plugin marketplace add playcanvas/skills
/plugin install playcanvas@playcanvasplaycanvas içinde ne var
Eklentinin kendi dosyalarından okunan 16 parça.
SKILL'ler 16
Görev eşleştiğinde Claude bunu yükler- add-effects
Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.
- apply-conventions
Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.
- assemble-scene
Use when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has one semantic root and clear lifecycle.
- bake-lighting
Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.
- build-app
Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.
- calibrate-model
Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot compensation, and yaw once.
- configure-animation
Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen playback, or binding failures.
- find-examples
Use when implementing a PlayCanvas feature the project does not use yet, to find and adapt the official example matching the installed version.
- inspect-glb
Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips, joints, and hierarchy with the bundled offline inspector.
- inspect-runtime
Use when reading state from a running PlayCanvas app, to reach its live Application through the Engine devtools hook without changing app code.
- light-scene
Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.
- load-assets
Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.
- override-shader-chunks
Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express, such as stylized looks or vertex displacement, before writing a ShaderMaterial.
- reduce-draw-calls
Use when a PlayCanvas app has too many draw calls or is CPU-bound, before hand-merging meshes or writing custom renderers.
- reuse-scripts
Use before writing PlayCanvas behaviour from scratch, to reuse the scripts and helpers the installed Engine already ships.
- verify-pixels
Use when a PlayCanvas rendering change is meant to leave the image unchanged, to prove it with deterministic captures and pixel comparison.
Claude Code içinde playcanvas kullanımı
SKILL'ler komut gerektirmez. Claude, isteğiniz tanımladıkları şeyle eşleştiğinde onları okur.
Güncelleyin, kapatın veya kaldırın
- Eklentiyi güncelleyin (shell)
- claude plugin update playcanvas@playcanvas
- marketplace'i yenileyin
- /plugin marketplace update playcanvas
- Şimdilik kapatın
- /plugin disable playcanvas@playcanvas
- Kaldırın
- /plugin uninstall playcanvas@playcanvas
playcanvas içindeki beceriler
- assemble-sceneplaycanvas/skills
Use when composing PlayCanvas entity hierarchies from models, colliders, rigid bodies, and scripts, so each object has one semantic root and clear lifecycle.
4 dosya42yıldız - build-appplaycanvas/skills
Use when creating or restructuring a PlayCanvas app with the Engine API, @playcanvas/react, or @playcanvas/web-components, covering bootstrap, input, resize, physics, update loop, UI, and lifecycle.
4 dosya42yıldız - calibrate-modelplaycanvas/skills
Use before repeatedly placing GLB models in PlayCanvas to record each asset's uniform scale, grounding offset, pivot compensation, and yaw once.
4 dosya42yıldız - configure-animationplaycanvas/skills
Use before playing, blending, or retargeting GLB animation clips in PlayCanvas, or when diagnosing T-pose, frozen playback, or binding failures.
4 dosya42yıldız - find-examplesplaycanvas/skills
Use when implementing a PlayCanvas feature the project does not use yet, to find and adapt the official example matching the installed version.
4 dosya42yıldız - inspect-glbplaycanvas/skills
Use before loading, placing, scaling, or animating GLB models in PlayCanvas to measure bounds, grounding, clips, joints, and hierarchy with the bundled offline inspector.
2 dosya42yıldız - inspect-runtimeplaycanvas/skills
Use when reading state from a running PlayCanvas app, to reach its live Application through the Engine devtools hook without changing app code.
2 dosya42yıldız - reuse-scriptsplaycanvas/skills
Use before writing PlayCanvas behaviour from scratch, to reuse the scripts and helpers the installed Engine already ships.
4 dosya42yıldız - add-effectsplaycanvas/skills
Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.
42yıldız - apply-conventionsplaycanvas/skills
Use when writing PlayCanvas Engine code touching transforms, cameras, lights, materials, meshes, bounds, or imports, to apply Engine conventions and avoid legacy APIs.
42yıldız - bake-lightingplaycanvas/skills
Use when static PlayCanvas lighting, shadows, or ambient occlusion cost too much per frame and should be baked into lightmaps.
42yıldız - light-sceneplaycanvas/skills
Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.
42yıldız - load-assetsplaycanvas/skills
Use when loading glTF/GLB models or textures in PlayCanvas, choosing Draco or Basis/KTX2 compression, or setting up decoders and preloading.
42yıldız - override-shader-chunksplaycanvas/skills
Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express, such as stylized looks or vertex displacement, before writing a ShaderMaterial.
42yıldız - reduce-draw-callsplaycanvas/skills
Use when a PlayCanvas app has too many draw calls or is CPU-bound, before hand-merging meshes or writing custom renderers.
42yıldız - verify-pixelsplaycanvas/skills
Use when a PlayCanvas rendering change is meant to leave the image unchanged, to prove it with deterministic captures and pixel comparison.
42yıldız
playcanvas eklentisi soruları
playcanvas eklentisini nasıl yüklerim?
Claude Code içinde /plugin marketplace add playcanvas/skills, ardından /plugin install playcanvas@playcanvas çalıştırın.
playcanvas eklentisi neleri içerir?
playcanvas şunları içerir: 16 beceri.
playcanvas eklentisini nasıl güncellerim veya kaldırırım?
Shell üzerinde claude plugin update playcanvas@playcanvas ile güncelleyin veya /plugin altındaki Yüklü sekmesinden yapın. /plugin uninstall playcanvas@playcanvas ile kaldırın.
playcanvas eklentisi hangi lisans altındadır?
Eklentinin manifestosunda belirtildiği üzere MIT.