lattice 플러그인
Build an isometric game from one sentence. Run /lattice followed by your idea — the plugin picks the shape, installs the kit, wires it, and opens the game in a browser so someone actually looks at it.
lattice 플러그인 설치 방법
두 명령을 모두 Claude Code 안에서 실행하십시오. 첫 번째는 마켓플레이스를 한 번 추가하고, 두 번째는 플러그인을 설치합니다.
/plugin marketplace add plausibleventures/lattice
/plugin install lattice@latticelattice 구성 요소
플러그인 파일에서 읽어온 12개의 항목입니다.
Skills 12
작업이 일치하면 Claude가 로드합니다- art
Make procedural isometric art that reads as designed rather than as programmer output — buildings, trees, towers, terrain shading, palettes, day and night. Use when drawing a building, sprite, tree, tower or any object in an isometric game, when the art looks flat, gray, muddy, toy-like or like placeholder blocks, when choosing colors or a palette, when adding a day/night cycle, or when the frame time climbs at dusk.
- determinism
Making a game produce the same result twice — same seed, same world, same pixel. Use when a replay diverges, when two runs of the same code disagree, when a world regenerates differently after panning away and back, when a saved game loads wrong on another machine or browser, or when choosing what may be written into a save file or hashed.
- economy
Numbers that grow — production, resources, prices, upgrades, capacity, and progress that keeps accruing while the tab is closed. Use for an idle or incremental game, a tycoon, resources or currency, a shop with rising prices, a buy-max button, offline earnings, "it should keep earning while I'm away", or when income is wrong after coming back to the tab.
- hud
Putting numbers, buttons, messages and panels on top of a game — a resource counter, a price, a build button, a toast, a dialog, floating +5s. Use when adding a HUD, an overlay, a score or resource display, a shop button, a notification, a modal; when a tap on the game is being swallowed by the interface; or when the HUD freezes or shows stale numbers after switching tabs.
- input
Taps, drags, pinch-zoom, keyboard and camera control in an isometric game. Use for tap to place or select, drag to pan, pinch or wheel to zoom, a placement ghost that follows the pointer, key bindings, "nothing happens when I tap", a tap that hits the wrong thing or the building behind, taps that land uphill or downhill of the finger, or a tile coordinate that comes back NaN.
- lattice
Build a playable isometric game from one sentence, end to end — scaffold, code, run it in a browser, look at it, fix it. Use when someone says they want to make a game, build a game, make an isometric/tile/city-builder/idle/incremental game, or describes a game idea and wants it to exist ("a game where you rebuild a lighthouse", "a little town builder", "an idle game about bees"). Also use for "set up a Lattice project" or "start a new game with @latticekit". Owns the /lattice command.
- performance
Diagnosing and fixing a game that stutters, drops frames, gets slower over time, or hitches when something changes. Use for frame drops, jank, lag, "it's slow", "it stutters", a bad frame-time number, garbage-collection pauses, or deciding how many things a scene can afford.
- saving
Keeping a player's progress across a reload, a crash and a version bump. Use for saving a game, autosave, load, "my save is gone", "it forgot my progress", changing the shape of saved data, migrations, a reset or start-over button, or when a player on an old build might open a newer save.
- sound
Sound and music with no audio files — synthesized clicks, chimes, thumps, ambience and a soundtrack. Use when adding sound effects, audio feedback, music, ambience or a soundscape to a game, when sound should react to what is happening, when audio is silent or only plays once, or when a burst of sounds clips into a click.
- starting
The wiring order for a Lattice game — canvas, surface, camera, palette, light, depth sorter, loop and input — and the shape a first build should take so it does not come out a diorama. Use when starting an isometric game, setting up a Lattice project, writing the boot or main.ts, adding a game loop to a canvas, choosing a map size or an opening camera, when the world looks small or sits in the middle of an empty background, or when the first screen is blank, black, empty, or the game keeps drawing but stops responding to taps.
- traps
The failures in a Lattice game that produce no error and a plausible-looking wrong result — a black screen, a tap that opens the wrong thing, art that floats above its own hill, a frame counter that lies, a game that gets slower at dusk, a save that silently stops being written. Use when something builds and runs but looks or behaves wrong, when a symptom points nowhere near its cause, or before believing that a passing check means anything.
- world
Terrain, elevation, roads, paths and walkers in an isometric world. Use when adding hills, a heightfield, a river, a coastline, a road or a route, when moving characters or crowds along a path, when things walk in the wrong place or hitch on diagonals, when the map should be endless, or when a tap picks the wrong tile on sloped ground.
Claude Code에서 lattice 사용하기
Skills는 명령어가 필요하지 않습니다. 요청이 설명과 일치하면 Claude가 이를 읽습니다.
업데이트, 비활성화 또는 삭제
- 플러그인 업데이트 (shell)
- claude plugin update lattice@lattice
- marketplace 새로고침
- /plugin marketplace update lattice
- 일시적으로 비활성화
- /plugin disable lattice@lattice
- 삭제
- /plugin uninstall lattice@lattice
lattice의 스킬
- latticeplausibleventures/lattice
Build a playable isometric game from one sentence, end to end — scaffold, code, run it in a browser, look at it, fix it. Use when someone says they want to make a game, build a game, make an isometric/tile/city-builder/idle/incremental game, or describes a game idea and wants it to exist ("a game where you rebuild a lighthouse", "a little town builder", "an idle game about bees"). Also use for "set up a Lattice project" or "start a new game with @latticekit". Owns the /lattice command.
6개 파일41스타 - artplausibleventures/lattice
Make procedural isometric art that reads as designed rather than as programmer output — buildings, trees, towers, terrain shading, palettes, day and night. Use when drawing a building, sprite, tree, tower or any object in an isometric game, when the art looks flat, gray, muddy, toy-like or like placeholder blocks, when choosing colors or a palette, when adding a day/night cycle, or when the frame time climbs at dusk.
41스타 - determinismplausibleventures/lattice
Making a game produce the same result twice — same seed, same world, same pixel. Use when a replay diverges, when two runs of the same code disagree, when a world regenerates differently after panning away and back, when a saved game loads wrong on another machine or browser, or when choosing what may be written into a save file or hashed.
41스타 - economyplausibleventures/lattice
Numbers that grow — production, resources, prices, upgrades, capacity, and progress that keeps accruing while the tab is closed. Use for an idle or incremental game, a tycoon, resources or currency, a shop with rising prices, a buy-max button, offline earnings, "it should keep earning while I'm away", or when income is wrong after coming back to the tab.
41스타 - hudplausibleventures/lattice
Putting numbers, buttons, messages and panels on top of a game — a resource counter, a price, a build button, a toast, a dialog, floating +5s. Use when adding a HUD, an overlay, a score or resource display, a shop button, a notification, a modal; when a tap on the game is being swallowed by the interface; or when the HUD freezes or shows stale numbers after switching tabs.
41스타 - inputplausibleventures/lattice
Taps, drags, pinch-zoom, keyboard and camera control in an isometric game. Use for tap to place or select, drag to pan, pinch or wheel to zoom, a placement ghost that follows the pointer, key bindings, "nothing happens when I tap", a tap that hits the wrong thing or the building behind, taps that land uphill or downhill of the finger, or a tile coordinate that comes back NaN.
41스타 - performanceplausibleventures/lattice
Diagnosing and fixing a game that stutters, drops frames, gets slower over time, or hitches when something changes. Use for frame drops, jank, lag, "it's slow", "it stutters", a bad frame-time number, garbage-collection pauses, or deciding how many things a scene can afford.
41스타 - savingplausibleventures/lattice
Keeping a player's progress across a reload, a crash and a version bump. Use for saving a game, autosave, load, "my save is gone", "it forgot my progress", changing the shape of saved data, migrations, a reset or start-over button, or when a player on an old build might open a newer save.
41스타 - soundplausibleventures/lattice
Sound and music with no audio files — synthesized clicks, chimes, thumps, ambience and a soundtrack. Use when adding sound effects, audio feedback, music, ambience or a soundscape to a game, when sound should react to what is happening, when audio is silent or only plays once, or when a burst of sounds clips into a click.
41스타 - startingplausibleventures/lattice
The wiring order for a Lattice game — canvas, surface, camera, palette, light, depth sorter, loop and input — and the shape a first build should take so it does not come out a diorama. Use when starting an isometric game, setting up a Lattice project, writing the boot or main.ts, adding a game loop to a canvas, choosing a map size or an opening camera, when the world looks small or sits in the middle of an empty background, or when the first screen is blank, black, empty, or the game keeps drawing but stops responding to taps.
41스타 - trapsplausibleventures/lattice
The failures in a Lattice game that produce no error and a plausible-looking wrong result — a black screen, a tap that opens the wrong thing, art that floats above its own hill, a frame counter that lies, a game that gets slower at dusk, a save that silently stops being written. Use when something builds and runs but looks or behaves wrong, when a symptom points nowhere near its cause, or before believing that a passing check means anything.
41스타 - worldplausibleventures/lattice
Terrain, elevation, roads, paths and walkers in an isometric world. Use when adding hills, a heightfield, a river, a coastline, a road or a route, when moving characters or crowds along a path, when things walk in the wrong place or hitch on diagonals, when the map should be endless, or when a tap picks the wrong tile on sloped ground.
41스타
lattice 플러그인 질문
lattice 플러그인은 어떻게 설치하나요?
Claude Code에서 /plugin marketplace add plausibleventures/lattice를 실행한 다음 /plugin install lattice@lattice을 실행하십시오.
lattice 플러그인에는 무엇이 포함되나요?
lattice은(는) 12개 스킬을(를) 묶습니다.
lattice 플러그인을 어떻게 업데이트하거나 삭제하나요?
shell에서 claude plugin update lattice@lattice를 사용하여 업데이트하거나 /plugin의 Installed 탭에서 수행하세요. 삭제하려면 /plugin uninstall lattice@lattice을 사용하세요.
lattice 플러그인의 라이선스는 무엇인가요?
플러그인 manifest에 명시된 대로 MIT입니다.