unity-coding-skills 플러그인
unity-coding-skills 플러그인 설치 방법
두 명령을 모두 Claude Code 안에서 실행하십시오. 첫 번째는 마켓플레이스를 한 번 추가하고, 두 번째는 플러그인을 설치합니다.
/plugin marketplace add nowsprinting/unity-coding-skills
/plugin install unity-coding-skills@nowsprinting-unity-coding-skillsunity-coding-skills 구성 요소
플러그인 파일에서 읽어온 13개의 항목입니다.
Agents 3
@agent-unity-coding-skills:name 으로 호출- @agent-unity-coding-skills:failing-test-writer
>-
- @agent-unity-coding-skills:test-deduplicator
>-
- @agent-unity-coding-skills:test-designer
>-
Skills 10
작업이 일치하면 Claude가 로드합니다- code-writing-guide
Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.
- edit-scene
Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to .unity or .prefab files.
- fix-bug
Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this bug", or "why does X happen", load this skill to guide the full reproduce → diagnose → fix cycle.
- plan-feature
Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says "plan this" or "how should we implement this", load this skill to ensure the full test-first planning workflow is followed.
- refine-tests
Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then applies the refinements. Use this skill when the user wants to review or refine existing test code so it follows the project's test design and writing conventions. Typically invoked as `/refine-tests <PATH>`.
- resolve-diagnostics
Resolves IDE diagnostics (inspections and analyzer findings) at the `warning` or higher severity level for a given set of files. Use this skill when a workflow's refactoring step calls for resolving diagnostics, or when the user asks to fix warnings, inspections, or static analysis findings in specific files.
- run-tests
Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests in the Unity Editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Also covers running Play Mode tests on the player for verifying player-only behavior (e.g., #if directives and code stripping). Also covers verifying `[Category("VisualVerification")]` tests after a run by analyzing the saved screenshots. Even if the user just says "run the tests" or "check if it passes", use this skill.
- test-designing-guide
Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.
- test-writing-guide
Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small edits or one-line fixes, load this skill to ensure test conventions are followed.
- unity-yaml-editing-guide
Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity Editor. This includes adjusting ScriptableObject field values, modifying material shader properties, or any task that results in direct changes to allowlisted Unity YAML asset files. Even for small edits or one-line value changes, load this skill to ensure Unity asset-YAML conventions are followed.
Claude Code에서 unity-coding-skills 사용하기
이름으로 agent를 요청하세요:
@agent-unity-coding-skills:failing-test-writer
@agent-unity-coding-skills:test-deduplicatorSkills는 명령어가 필요하지 않습니다. 요청이 설명과 일치하면 Claude가 이를 읽습니다.
업데이트, 비활성화 또는 삭제
- 플러그인 업데이트 (shell)
- claude plugin update unity-coding-skills@nowsprinting-unity-coding-skills
- marketplace 새로고침
- /plugin marketplace update nowsprinting-unity-coding-skills
- 일시적으로 비활성화
- /plugin disable unity-coding-skills@nowsprinting-unity-coding-skills
- 삭제
- /plugin uninstall unity-coding-skills@nowsprinting-unity-coding-skills
unity-coding-skills의 스킬
- edit-scenenowsprinting/unity-coding-skills
Creates and modifies Unity scene and prefab files. Use this skill whenever creating, editing, or modifying .unity scene files or .prefab prefab files. This includes adding GameObjects, building uGUI hierarchies, wiring up components, and any task that results in changes to .unity or .prefab files.
4개 파일20스타 - plan-featurenowsprinting/unity-coding-skills
Orchestrates the test-first implementation planning workflow for feature implementation and spec changes. Use this skill whenever plan mode is active and the task involves implementing or adding a new feature, or changing an existing specification. Even if the user only says "plan this" or "how should we implement this", load this skill to ensure the full test-first planning workflow is followed.
2개 파일20스타 - resolve-diagnosticsnowsprinting/unity-coding-skills
Resolves IDE diagnostics (inspections and analyzer findings) at the `warning` or higher severity level for a given set of files. Use this skill when a workflow's refactoring step calls for resolving diagnostics, or when the user asks to fix warnings, inspections, or static analysis findings in specific files.
2개 파일20스타 - run-testsnowsprinting/unity-coding-skills
Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests in the Unity Editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Also covers running Play Mode tests on the player for verifying player-only behavior (e.g., #if directives and code stripping). Also covers verifying `[Category("VisualVerification")]` tests after a run by analyzing the saved screenshots. Even if the user just says "run the tests" or "check if it passes", use this skill.
11개 파일20스타 - test-designing-guidenowsprinting/unity-coding-skills
Provides test design methodology for Unity projects. Use this skill whenever designing test cases from requirements or specifications, including selecting test techniques, deriving test cases, and formatting them. Even for small features, load this skill to ensure test design rigor.
3개 파일20스타 - test-writing-guidenowsprinting/unity-coding-skills
Provides guidelines for writing test code for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying test code files (files under Tests/). This includes implementing new tests, fixing test failures, adding test cases, or any task that results in test code changes. Even for small edits or one-line fixes, load this skill to ensure test conventions are followed.
6개 파일20스타 - unity-yaml-editing-guidenowsprinting/unity-coding-skills
Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity Editor. This includes adjusting ScriptableObject field values, modifying material shader properties, or any task that results in direct changes to allowlisted Unity YAML asset files. Even for small edits or one-line value changes, load this skill to ensure Unity asset-YAML conventions are followed.
2개 파일20스타 - fix-bugnowsprinting/unity-coding-skills
Diagnoses and fixes bugs using a test-first workflow (reproduce, diagnose, fix). Use this skill whenever the user reports a bug, describes unexpected behavior, or asks to investigate or fix a defect. Even if the user says "something's broken", "this isn't working", "fix this bug", or "why does X happen", load this skill to guide the full reproduce → diagnose → fix cycle.
20스타 - refine-testsnowsprinting/unity-coding-skills
Reviews existing test code for conformance to the test-designing-guide and test-writing-guide, then applies the refinements. Use this skill when the user wants to review or refine existing test code so it follows the project's test design and writing conventions. Typically invoked as `/refine-tests <PATH>`.
20스타 - code-writing-guidenowsprinting/unity-coding-skills
Provides coding guidelines for Unity projects. Make sure to use this skill whenever writing, creating, editing, or modifying code files. This includes implementing new features, fixing bugs, refactoring, adding tests, or any task that results in code changes. Even for small edits or one-line fixes, load this skill to ensure project conventions are followed.
6개 파일20스타
unity-coding-skills 플러그인 질문
unity-coding-skills 플러그인은 어떻게 설치하나요?
Claude Code에서 /plugin marketplace add nowsprinting/unity-coding-skills를 실행한 다음 /plugin install unity-coding-skills@nowsprinting-unity-coding-skills을 실행하십시오.
unity-coding-skills 플러그인에는 무엇이 포함되나요?
unity-coding-skills은(는) 3개 에이전트, 10개 스킬을(를) 묶습니다.
unity-coding-skills에는 어떤 agent가 포함되어 있나요?
failing-test-writer, test-deduplicator, test-designer입니다. @agent-unity-coding-skills:failing-test-writer로 호출하세요.
unity-coding-skills 플러그인을 어떻게 업데이트하거나 삭제하나요?
shell에서 claude plugin update unity-coding-skills@nowsprinting-unity-coding-skills를 사용하여 업데이트하거나 /plugin의 Installed 탭에서 수행하세요. 삭제하려면 /plugin uninstall unity-coding-skills@nowsprinting-unity-coding-skills을 사용하세요.
unity-coding-skills 플러그인의 라이선스는 무엇인가요?
플러그인 manifest에 명시된 대로 Unlicense입니다.