# Tripo Studio for Codex MCP server

> Enables AI clients to generate, texture, rig, and animate 3D assets using a Tripo Studio account and local Blender integration.

- Repository: https://github.com/GrinZero/tripo-studio-plugin
- Page: https://hostedmcp.org/servers/grinzero/tripo-studio-plugin
- Transport: stdio
- Stars: 21
- License: MIT

## Install

### Claude Code

```sh
claude mcp add tripo-studio-plugin -- npx -y tripo-studio-plugin
```

### Cursor (`~/.cursor/mcp.json`)

```json
{
  "mcpServers": {
    "tripo-studio-plugin": {
      "command": "npx",
      "args": [
        "-y",
        "tripo-studio-plugin"
      ]
    }
  }
}
```

### VS Code (`.vscode/mcp.json`)

```json
{
  "servers": {
    "tripo-studio-plugin": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "tripo-studio-plugin"
      ]
    }
  }
}
```

### VS Code CLI

```sh
code --add-mcp '{"name":"tripo-studio-plugin","type":"stdio","command":"npx","args":["-y","tripo-studio-plugin"]}'
```

### Claude Desktop (`claude_desktop_config.json`)

```json
{
  "mcpServers": {
    "tripo-studio-plugin": {
      "command": "npx",
      "args": [
        "-y",
        "tripo-studio-plugin"
      ]
    }
  }
}
```

### Codex

```sh
codex mcp add tripo-studio-plugin -- npx -y tripo-studio-plugin
```

### Codex config.toml (`~/.codex/config.toml`)

```toml
[mcp_servers.tripo-studio-plugin]
command = "npx"
args = ["-y", "tripo-studio-plugin"]
```

### Gemini CLI

```sh
gemini mcp add -s user tripo-studio-plugin npx -- -y tripo-studio-plugin
```

### Gemini settings.json (`~/.gemini/settings.json`)

```json
{
  "mcpServers": {
    "tripo-studio-plugin": {
      "command": "npx",
      "args": [
        "-y",
        "tripo-studio-plugin"
      ]
    }
  }
}
```

## FAQ

### Do I need to buy a separate Tripo API key?

No, you can directly connect your existing Tripo Studio web account to reuse your membership benefits without additional API costs.

### Does using Blender tools consume cloud credits?

No, local Blender operations like geometry checks, wireframe rendering, and texture projection baking consume zero cloud credits.
