Навык test-driven-development
Применяйте принципы разработки через тестирование (TDD) для проектирования программного обеспечения с помощью контрактного тестирования и управления архитектурными границами.
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Что делает навык test-driven-development?
test-driven-development — это Agent Skill. Применяйте принципы разработки через тестирование (TDD) для проектирования программного обеспечения с помощью контрактного тестирования и управления архитектурными границами.
Сводка сгенерирована из SKILL.md навыка.
О skill test-driven-development
Эта SKILL позволяет разработчикам и ИИ-агентам применять принципы разработки через тестирование (TDD) к проектированию ПО. Тесты здесь рассматриваются как формальные контракты, определяющие бизнес-требования и ожидаемое поведение, а не просто как дополнение к коду. Когда агент загружает эту SKILL, он получает рекомендации по написанию сначала падающих тестов, управлению архитектурными границами и использованию правильных тестовых двойников, таких как stubs, mocks, fakes или spies.
Пользователи могут полагаться на эту SKILL для поддержания высокого качества кода, фокусируясь на исправлении реализации, а не на подгонке тестов под сломанный код. Она помогает выявлять архитектурные недостатки, например, желание мокать внутренние приватные методы, и предлагает вместо этого рефакторинг. SKILL охватывает широкий спектр архитектурных границ, включая границы слоев, модулей, процессов и внешних систем. Она особенно полезна при работе с конкретными фреймворками, такими как JUnit, pytest или clojure.test, чтобы гарантировать, что юнит-тесты проверяют логику компонентов, а интеграционные тесты — реальное поведение системы на стыках границ.
Что агент может делать с ним
- 1Отладка падающих тестовИспользуйте ошибки в тестах как сигнал к отладке реализации, а не как повод для изменения утверждений (assertions) в самом тесте.
Написано на основе skill SKILL.md. Каждый сценарий использования проверен по цитате из него.
Как установить навык test-driven-development
Каждая команда копирует папку навыка в каталог навыков клиента. Перезапустите клиент или начните новую сессию, чтобы загрузить его.Установка навыка test-driven-development в Плагин
/plugin marketplace add Pyroxin/opinionated-claude-skills /plugin install opinionated-software-engineering@opinionated-claude-skills
Установка навыка test-driven-development в Claude Code
~/.claude/skills/test-driven-development/SKILL.md
$ npx degit Pyroxin/opinionated-claude-skills/opinionated-software-engineering/skills/test-driven-development ~/.claude/skills/test-driven-developmentУстановка навыка test-driven-development в Claude Code (project)
.claude/skills/test-driven-development/SKILL.md
$ npx degit Pyroxin/opinionated-claude-skills/opinionated-software-engineering/skills/test-driven-development .claude/skills/test-driven-developmentУстановка навыка test-driven-development в Codex
~/.agents/skills/test-driven-development/SKILL.md
$ npx degit Pyroxin/opinionated-claude-skills/opinionated-software-engineering/skills/test-driven-development ~/.agents/skills/test-driven-developmentУстановка навыка test-driven-development в Gemini CLI
~/.gemini/skills/test-driven-development/SKILL.md
$ npx degit Pyroxin/opinionated-claude-skills/opinionated-software-engineering/skills/test-driven-development ~/.gemini/skills/test-driven-developmentУстановка навыка test-driven-development в Claude.ai
npx degit Pyroxin/opinionated-claude-skills/opinionated-software-engineering/skills/test-driven-development test-driven-development && zip -r test-driven-development.zip test-driven-development # claude.ai → Customize → Skills → + → Create skill → Upload a skill → test-driven-development.zip
SKILL.md
Открыть на GitHubTest-Driven Development
For system-level design principles and architectural boundaries, see the software-engineer skill.
Core Philosophy
<core_philosophy>
Foundation: TDD is an application of contract-based design. Tests define the contract an implementation must fulfill—they are specifications, not afterthoughts. This connects directly to the abstraction principles in the software-engineer skill.
Tests = Contracts: Tests represent business requirements and expected behavior. They are contracts the implementation must fulfill. Never compromise test integrity to achieve green tests.
Tests are source of truth: When tests fail, fix the implementation. Only change tests when requirements change or test has a verified bug. </core_philosophy>
Testing Approach
Architectural Boundaries and Mocking Strategy
<architectural_boundaries> Identify architectural boundaries in your system:
- Layer boundaries (e.g., data layer, service layer, presentation layer)
- Module boundaries (e.g., namespaces, packages, crates)
- Process boundaries (e.g., Erlang processes, Elixir GenServers)
- External system boundaries (e.g., APIs, databases, third-party services) </architectural_boundaries>
<unit_definition> What constitutes a "unit":
A "unit" is a cohesive component at an architectural boundary:
- Classes (e.g., Java, Python, Swift)
- Namespaces with related functions (e.g., Clojure, Haskell)
- Modules with related predicates (e.g., Prolog)
- Processes/GenServers (e.g., Erlang, Elixir)
- Modules with traits/protocols (e.g., Rust, Swift) </unit_definition>
<mocking_rules> When to mock:
- Mock dependencies across architectural boundaries
- External dependencies injected/passed into system under test get mocked
When NOT to mock:
- Don't mock the system under test itself
- Don't mock within a cohesive unit (e.g., private methods, internal helpers)
- If tempted to mock internals, that's a design smell — refactor instead </mocking_rules>
<test_balance> Balance unit and integration tests:
- Unit tests: Test each component in isolation with mocked dependencies across boundaries
- Integration tests: Test behavior across boundaries with real implementations
- Both are necessary — unit tests verify component logic, integration tests verify system behavior
- Over-mocked tests validate mocks, not real behavior </test_balance>
┌───────────────────────────────────────────────────────┐
│ Application Core │
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
│ │ Domain │ │ Service │ │ Use Case │ │
│ │ Models │ │ Layer │ │ Layer │ │
│ └─────────────┘ └─────────────┘ └─────────────┘ │
│ │
├───────────────────────BOUNDARY────────────────────────┤
│ │
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
│ │ Database │ │ External │ │ HTTP │ │
│ │ Adapter │ │ API │ │ Client │ │
│ └─────────────┘ └─────────────┘ └─────────────┘ │
└───────────────────────────────────────────────────────┘
- Unit tests: Test domain models and service layer with mocked adapters
- Integration tests: Test adapters with real external systems (DB, APIs)
- Contract tests: Verify adapters fulfill the port interface
- External database gets mocked at adapter boundary, not inside services
Test Doubles Taxonomy
<test_doubles> Understanding test double types aids in communicating test intent. This taxonomy was formalized by Gerard Meszaros in xUnit Test Patterns (2007):1
| Type | Purpose | When to Use |
|---|---|---|
| Stub | Returns predetermined values | When behavior doesn't affect test outcome |
| Mock | Verifies interactions occurred | When the interaction IS the behavior being tested |
| Fake | Working implementation (simplified) | When real implementation too slow/complex |
| Spy | Records calls for later verification | When need to verify after execution |
Key insight: Overuse of mocks often indicates testing implementation rather than behavior. Prefer stubs when possible; use mocks when interactions are the contract.
Test Design Process
<design_steps> When designing tests:
- Identify architectural boundaries in the system
- Determine what constitutes a "unit" (component, layer, module)
- Plan unit tests for each unit with dependencies mocked at boundaries
- Plan integration tests crossing boundaries with real implementations
- Ensure tests verify usage/requirements, not implementation details </design_steps>
<failure_response> When test fails:
- Read test to understand expected behavior
- Debug implementation to find why it doesn't meet expectations
- Fix implementation, never "fix" test to pass </failure_response>
<quality_criteria> Test quality requirements:
- Descriptive names explaining the requirement being checked
- Readable as documentation of system behavior
- Plan test cases based on usage, not implementation details
- Include comprehensive documentation (e.g., Javadoc for JUnit, Sphinx for Python) explaining what test ensures and special considerations
- Tests can have bugs or enforce wrong behaviors—always assess correctness </quality_criteria>
Test-Driven Development Workflow
<tdd_cycle>
- Write failing tests FIRST based on requirements (including desired usage patterns)
- Thoroughly document planned tests to guide implementation
- Stub planned tests with exceptions:
throw new IllegalStateException("Not implemented yet!")
- Implementation makes existing tests pass without test modification
- Tests are source of truth — never change tests to match broken code
- When debugging:
- Understand why test is failing
- Fix implementation to match test expectations
- Only modify tests if requirements changed or test has VERIFIED bug
- Treat test failures as implementation bugs, not test bugs
- Test bugs exist, but assume only after verifying implementation is correct </tdd_cycle>
<debugging_tip> Debug and trace logging: Effective way to probe program function during test execution. </debugging_tip>
Critical Anti-Patterns
<anti_patterns> Never:
- Mock the system under test itself (the component being tested)
- Mock within a cohesive unit (e.g., private methods, internal helpers of the unit under test)
- Change test assertions to match current behavior
- Write tests that mirror implementation rather than requirements
- Over-mock to the point tests don't validate real behavior
- Write tests that don't exercise code in module being tested (e.g., calculating result in test instead of using module-under-test)
- Mock to make tests pass — fix implementation instead </anti_patterns>
<design_smell> If tempted to mock internals of the unit under test: That's a design smell — refactor the code instead. </design_smell>
Framework-Specific Guidance
See language-specific skills for testing framework details:
- java-programmer: JUnit, Mockito, assertion patterns
- python-programmer: pytest, unittest, mocking strategies
- clojure-programmer: clojure.test, test.check
- racket-programmer: RackUnit, testing patterns
General principles across frameworks:
- Use framework's assertion methods instead of custom comparison logic
- Include descriptive assertion messages explaining business/technical reasons
- Organize tests into logical categories/suites
- Maintain consistent assertion styles within codebase
Planning and Scaffolding
<scaffolding_steps> Before implementing:
- Create interfaces, type signatures, abstract classes, and other definitional structures
- Create empty functions with step-by-step comments: "1. Setup data.", "2. Process data.", etc.
- Write tests after defining but NOT implementing code structures to create example API uses
- Examine example code for potential usage problems requiring scaffold refactoring </scaffolding_steps>
<maintainability_principles> Maintainability:
- Assume code maintained by junior engineers and other LLMs
- Prefer strongly defined structures based on idiomatic patterns for the language
- If uncertain, ask — user is senior engineer with answers or resources </maintainability_principles>
Common Mistakes
<common_mistakes>
Mechanical Mistakes
- Planning tests based on implementation instead of usage/requirements
- Creating tests that over-fit to specific implementation
- Removing existing documentation or comments (rephrase for consistency instead)
- Not documenting tests (every test needs comprehensive documentation)
- Using inconsistent assertion/verification styles across tests
- Not explaining business/technical reasons in assertion messages
Judgment Mistakes (Staff-Level Insights)
- Confusing "tests first" with "tests drive design": TDD is about using tests to discover design, not just writing tests before code
- Treating coverage metrics as quality proxies: 100% coverage with bad tests is worse than 70% coverage with good tests
- Not recognizing test difficulty as design feedback: If a unit is hard to test, the design is likely wrong—don't fight to mock, refactor instead
- Writing tests that specify implementation sequence: Tests should specify WHAT behavior occurs, not HOW or in what order
- Testing internal state rather than observable behavior: Tests should verify outputs and side effects, not implementation details
- Over-mocking to achieve isolation: If everything is mocked, the test validates mocks, not system behavior </common_mistakes>
Resources
Key Principles:
- Test Pyramid concept (Mike Cohn, 2009): more unit tests, fewer integration tests, even fewer E2E
- Arrange-Act-Assert pattern (Bill Wake, 2001) for test structure
- Given-When-Then (Dan North and Chris Matts, ~2006) for behavior specification
See also: Language-specific skills for framework-specific testing patterns (JUnit, pytest, clojure.test, RackUnit, PlUnit).
Footnotes
-
Gerard Meszaros. 2007. xUnit Test Patterns: Refactoring Test Code. Addison-Wesley. </test_doubles> ↩
Файлы в этом навыке
1Вопросы о навыке test-driven-development
Как установить навык test-driven-development в Claude Code?
Выполните npx degit Pyroxin/opinionated-claude-skills/opinionated-software-engineering/skills/test-driven-development ~/.claude/skills/test-driven-development. Claude Code загружает навыки из ~/.claude/skills (все проекты) или .claude/skills (один проект) и использует навык, когда его описание соответствует задаче.
Какие клиенты могут использовать навык test-driven-development?
Любой клиент, который читает формат Agent Skills: Claude Code, Codex, Gemini CLI и claude.ai (загрузить как ZIP). Скрипты в навыке выполняются только там, где клиент разрешает выполнение кода.
Что делать, если тест не проходит?
Вам следует изучить тест, чтобы понять ожидаемое поведение, отладить реализацию, чтобы найти причину ошибки, и исправить саму реализацию. Не меняйте тест только для того, чтобы он прошел.
Как поступить, если юнит-тест сложно написать?
Сложность тестирования — это признак плохого дизайна; вместо того чтобы пытаться навязывать моки, вам следует провести рефакторинг кода.