Plugins do Claude Code
3 plugins de marketplaces públicos do Claude Code. Cada um agrupa skills, slash commands, agents, hooks ou MCP servers que são instalados juntos.
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Ship a new language without the usual breakage. Three deterministic stdlib scripts: a translation-file checker for JSON/ARB (i18next, ICU), .properties, .strings, Android strings.xml and gettext .po that blocks on missing keys, renamed placeholders, ICU syntax errors, plural/select without other, zero branches that never match and plural categories the target locale needs, from the embedded Unicode CLDR 49 table (ru few/many, ar six forms); a hardcoded-string scanner for React, Vue, Svelte and HTML that flags text and user-facing attributes outside t(), concatenated translations, locale-less toLocaleString and '$' + amount; and a pseudo-locale generator (en-XA accented and expanded, ar-XB right-to-left) that keeps placeholders and ICU syntax intact. Ships cs-i18n-engineer agent, /cs-i18n-check and /cs-pseudo-locale commands and 3 cited references.
Roll Claude Code out to a team with guardrails you can check. Four deterministic stdlib scripts: a settings linter that reads shared, local, user and managed settings together (array merge, deny-ask-allow order) and blocks blanket shell allows, pre-approved destructive commands and committed credentials; an MCP and plugin inventory that blocks anything missing from your approved list or holding a literal secret, and flags unpinned or plain-http servers; a CLAUDE.md layering audit that resolves every layer and @import and flags broken imports, contradictions, secrets and resident size; and a privacy-safe adoption tracker that turns local session files into counts only and classifies the rollout as PILOT, SPREADING, EMBEDDED or STALLED. Ships cs-claude-code-rollout agent, /cs-claude-rollout and /cs-claude-settings-lint commands, 3 references, a baseline managed-settings policy and a four-phase rollout plan.
Ground truth for FiveM/GTA V development. 24 offline data layers built from your own GTA V install and FiveM server: natives with apiset resolution and a Lua linter, archetypes, world placements, vanilla animation names, skeleton bone tags, vehicles, weapon components, peds, MLO interiors, embedded lights, weather timecycles, and your server's framework API. It checks your own files before the game sees them, decodes and edits prop lights against a measured vanilla reference, and covers parallax shaders and vanilla interior measurements. Nothing is guessed; a file that could not be inspected is never reported as clean.
development