Tulis, debug, dan optimasi script otomasi Adobe Illustrator menggunakan ExtendScript (JavaScript/JSX) untuk memanipulasi dokumen, layer, dan path.
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Apa fungsi skill adobe-illustrator-scripting?
adobe-illustrator-scripting adalah agent skill. Tulis, debug, dan optimasi script otomasi Adobe Illustrator menggunakan ExtendScript (JavaScript/JSX) untuk memanipulasi dokumen, layer, dan path.
Ringkasan dibuat dari SKILL.md skill ini.
Tentang skill adobe-illustrator-scripting
Otomasi tugas Adobe Illustrator melalui ExtendScript adalah apa yang dimungkinkan oleh skill ini bagi para developer dan desainer. Skill ini memberikan keahlian yang diperlukan untuk menulis, debug, dan mengoptimasi script otomasi berbasis JavaScript yang berinteraksi langsung dengan Illustrator DOM. Dengan memuat skill ini, sebuah agent dapat membantu dalam membuat workflow kompleks yang melibatkan manipulasi dokumen, manajemen layer, dan pembuatan path.
User dapat menghasilkan file .jsx berkualitas produksi untuk menangani tugas repetitif seperti batch processing file atau mengekspor artwork ke format seperti PDF, SVG, dan PNG. Skill ini mencakup seluruh object model, termasuk objek spesifik seperti PathItem, TextFrame, dan Artboard. Skill ini juga memberikan panduan dalam mengelola sistem koordinat menggunakan points, menangani berbagai model warna seperti CMYK dan RGB, serta memformat atribut teks. Baik Anda sedang membangun grafis berbasis data atau mengotomasi workflow cetak, skill ini berfungsi sebagai panduan teknis untuk kontrol programatik terhadap aplikasi tersebut.
Apa yang bisa dilakukan agent dengannya
- 1Automate document exportsHasilkan berbagai format file dari satu dokumen Illustrator menggunakan opsi ekspor berbasis script.
- 2Batch process artworkTerapkan perubahan atau transformasi yang konsisten pada sejumlah besar file Illustrator.
Ditulis dari SKILL.md milik skill tersebut. Setiap use case diverifikasi dengan kutipan darinya.
Cara install skill adobe-illustrator-scripting
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$ npx degit github/awesome-copilot/skills/adobe-illustrator-scripting ~/.claude/skills/adobe-illustrator-scriptingInstall skill adobe-illustrator-scripting di Claude Code (project)
.claude/skills/adobe-illustrator-scripting/SKILL.md
$ npx degit github/awesome-copilot/skills/adobe-illustrator-scripting .claude/skills/adobe-illustrator-scriptingInstall skill adobe-illustrator-scripting di Codex
~/.agents/skills/adobe-illustrator-scripting/SKILL.md
$ npx degit github/awesome-copilot/skills/adobe-illustrator-scripting ~/.agents/skills/adobe-illustrator-scriptingInstall skill adobe-illustrator-scripting di Gemini CLI
~/.gemini/skills/adobe-illustrator-scripting/SKILL.md
$ npx degit github/awesome-copilot/skills/adobe-illustrator-scripting ~/.gemini/skills/adobe-illustrator-scriptingInstall skill adobe-illustrator-scripting di Claude.ai
npx degit github/awesome-copilot/skills/adobe-illustrator-scripting adobe-illustrator-scripting && zip -r adobe-illustrator-scripting.zip adobe-illustrator-scripting # claude.ai → Customize → Skills → + → Create skill → Upload a skill → adobe-illustrator-scripting.zip
Pengecekan otomatis
Berjalan 15 Nov 2026Laporan lengkap →Lolos cek otomatis kami. Ini bukan audit keamanan: baca skripnya sebelum membiarkan agent menjalankannya. Cara kerja checks · Yang perlu diperbaiki untuk menambah poin
- Source repository terhubung dan dapat dijangkaugithub/awesome-copilot/skills/adobe-illustrator-scripting is public and reachablegithub.com/github/awesome-copilot/tree/HEAD/skills/adobe-ill ↗Lolos
- Lisensi open source (OSI)MITspdx.org/licenses/MIT.html ↗Lolos
- Ada commit atau release dalam satu tahun terakhirLast commit 2026-11-11github.com/github/awesome-copilot/commits ↗Lolos
- Skrip tanpa unduh-lalu-jalankan atau pencurian kredensialNo scripts in the skill folderLolos
- Tidak ada instruksi tersembunyi di SKILL.mdNo override phrases, safeguard switches, credential requests or hidden charactersgithub.com/github/awesome-copilot/blob/HEAD/skills/adobe-ill ↗Lolos
- Tool yang diizinkan otomatis dibatasiNo pre-approved tools; the agent asks before using onegithub.com/github/awesome-copilot/blob/HEAD/skills/adobe-ill ↗Lolos
- SKILL.md mengikuti format Agent SkillsSKILL.md is 1024 lines; the spec suggests under 500github.com/github/awesome-copilot/blob/HEAD/skills/adobe-ill ↗Temuan
SKILL.md
Lihat di GitHubAdobe Illustrator Scripting
Expert guidance for automating Adobe Illustrator through ExtendScript (JavaScript/JSX). This skill covers the Illustrator scripting object model, all major API objects, code patterns, and best practices for writing production-quality .jsx scripts.
Bundled Assets
references/object-model-quick-reference.md: Use this as a quick lookup for the Illustrator scripting object model, common document and page item types, and related DOM concepts while writing or debugging scripts.scripts/: Contains example Illustrator automation scripts you can use as starting points or implementation patterns for common tasks such as document manipulation, exports, batch processing, and DOM usage. Review and adapt these examples when you need working JSX patterns or want to compare behavior while debugging.
When to Use This Skill
- Writing new Illustrator automation scripts (
.jsxor.jsfiles) - Debugging or fixing existing Illustrator ExtendScript code
- Manipulating documents, layers, page items, paths, text, or colors programmatically
- Batch-processing Illustrator files or generating artwork from data
- Exporting documents to various formats (PDF, SVG, PNG, EPS, etc.)
- Working with the Illustrator DOM (Application, Document, Layer, PathItem, TextFrame, etc.)
- Creating data-driven graphics using variables and datasets
- Automating print workflows with scripted print options
Prerequisites
- Adobe Illustrator CC or later installed
- Basic JavaScript knowledge (ExtendScript is ES3-based with Adobe extensions)
- Scripts are executed via File > Scripts > Other Scripts, the Scripts menu, or placed in the Startup Scripts folder
- The ExtendScript Toolkit (ESTK) or any text editor can be used to write
.jsxfiles
Scripting Environment
Language and File Extensions
| Language | Extension | Platform |
|---|---|---|
| ExtendScript/JavaScript | .jsx, .js |
Windows, macOS |
| AppleScript | .scpt |
macOS only |
| VBScript | .vbs |
Windows only |
This skill focuses on ExtendScript/JavaScript as the cross-platform, most widely used option.
Executing Scripts
- Scripts menu: File > Scripts lists scripts from the application scripts folder
- Other Scripts: File > Scripts > Other Scripts to browse and run any
.jsxfile - Startup Scripts: Place scripts in the Startup Scripts folder to run automatically on launch
- Target directive: Begin scripts with
#target illustratorwhen running from ESTK or external tools #targetenginedirective: Use#targetengine "session"to persist variables across script executions- External invocation: Scripts are frequently launched from outside Illustrator — by shell scripts, task runners, CI jobs, ExtendScript Toolkit (
ExtendScript Toolkit.exe -run script.jsx), orBridgeTalkmessages from other Adobe apps. See External Invocation & Argument Passing.
Naming Conventions (JavaScript)
- Objects and properties use camelCase:
activeDocument,pathItems,textFrames - The
appglobal references theApplicationobject - Collection indices are zero-based:
documents[0]is the frontmost document - Use
typenameproperty to identify object types at runtime
Object Model Overview
The Illustrator DOM follows a strict containment hierarchy:
Application (app)
├── activeDocument / documents[]
│ ├── layers[]
│ │ ├── pageItems[] (all artwork)
│ │ ├── pathItems[]
│ │ ├── compoundPathItems[]
│ │ ├── textFrames[]
│ │ ├── placedItems[]
│ │ ├── rasterItems[]
│ │ ├── meshItems[]
│ │ ├── pluginItems[]
│ │ ├── graphItems[]
│ │ ├── symbolItems[]
│ │ ├── nonNativeItems[]
│ │ ├── legacyTextItems[]
│ │ └── groupItems[]
│ ├── artboards[]
│ ├── views[]
│ ├── selection (array of selected items)
│ ├── swatches[], spots[], gradients[], patterns[]
│ ├── graphicStyles[], brushes[], symbols[]
│ ├── textFonts[] (via app.textFonts)
│ ├── stories[], characterStyles[], paragraphStyles[]
│ ├── variables[], datasets[]
│ └── inkList[], printOptions
├── preferences
├── printerList[]
└── textFonts[]
Top-Level Objects
- Application (
app): The root object. Provides access to documents, preferences, fonts, and printers. Key properties:activeDocument,documents,textFonts,printerList,userInteractionLevel,version. - Document: Represents an open
.aifile. Key properties:layers,pageItems,selection,activeLayer,width,height,rulerOrigin,documentColorSpace. Key methods:saveAs(),exportFile(),close(),print(). - Layer: A drawing layer. Key properties:
pageItems,pathItems,textFrames,visible,locked,opacity,name,zOrderPosition,color.
Measurement Units and Coordinates
Units
All scripting API values use points (72 points = 1 inch). Convert other units:
| Unit | Conversion |
|---|---|
| Inches | multiply by 72 |
| Centimeters | multiply by 28.346 |
| Millimeters | multiply by 2.834645 |
| Picas | multiply by 12 |
Kerning, tracking, and aki properties use em units (thousandths of an em, proportional to font size).
Coordinate System
- For scripted documents, the origin
(0,0)is at the bottom-left of the artboard - X increases left to right; Y increases bottom to top
- The
positionproperty of a page item is the top-left corner of its bounding box as[x, y] - Maximum page item width/height: 16348 points
Art Item Bounds
Every page item has three bounding rectangles:
geometricBounds: Excludes stroke width[left, top, right, bottom]visibleBounds: Includes stroke widthcontrolBounds: Includes control/direction points
Working with Documents
Creating and Opening
// Create a new document
var doc = app.documents.add();
// Create with a preset
var preset = new DocumentPreset();
preset.width = 612; // 8.5 inches
preset.height = 792; // 11 inches
preset.colorMode = DocumentColorSpace.CMYK;
var doc = app.documents.addDocument("Print", preset);
// Open an existing file
var fileRef = new File("/path/to/file.ai");
var doc = app.open(fileRef);
Saving and Exporting
// Save as Illustrator format
var saveOpts = new IllustratorSaveOptions();
saveOpts.compatibility = Compatibility.ILLUSTRATOR17; // CC
doc.saveAs(new File("/path/to/output.ai"), saveOpts);
// Export as PDF
var pdfOpts = new PDFSaveOptions();
pdfOpts.compatibility = PDFCompatibility.ACROBAT7;
pdfOpts.preserveEditability = false;
doc.saveAs(new File("/path/to/output.pdf"), pdfOpts);
// Export as PNG
var pngOpts = new ExportOptionsPNG24();
pngOpts.horizontalScale = 300;
pngOpts.verticalScale = 300;
pngOpts.transparency = true;
doc.exportFile(new File("/path/to/output.png"), ExportType.PNG24, pngOpts);
// Export as SVG
var svgOpts = new ExportOptionsSVG();
svgOpts.fontType = SVGFontType.OUTLINEFONT;
doc.exportFile(new File("/path/to/output.svg"), ExportType.SVG, svgOpts);
Working with Paths and Shapes
Built-in Shape Methods
The pathItems collection provides convenience methods for common shapes:
var doc = app.activeDocument;
var layer = doc.activeLayer;
// Rectangle: rectangle(top, left, width, height)
var rect = layer.pathItems.rectangle(500, 100, 200, 150);
// Rounded rectangle: roundedRectangle(top, left, width, height, hRadius, vRadius)
var rrect = layer.pathItems.roundedRectangle(500, 100, 200, 150, 20, 20);
// Ellipse: ellipse(top, left, width, height)
var oval = layer.pathItems.ellipse(400, 200, 100, 100);
// Polygon: polygon(centerX, centerY, radius, sides)
var hex = layer.pathItems.polygon(300, 300, 50, 6);
// Star: star(centerX, centerY, radius, innerRadius, points)
var star = layer.pathItems.star(300, 300, 50, 25, 5);
Freeform Paths Using Coordinate Arrays
var doc = app.activeDocument;
var path = doc.pathItems.add();
path.setEntirePath([[100, 100], [200, 200], [300, 100]]);
path.closed = false;
path.stroked = true;
path.strokeWidth = 2;
Freeform Paths Using PathPoint Objects
var doc = app.activeDocument;
var path = doc.pathItems.add();
var point1 = path.pathPoints.add();
point1.anchor = [100, 100];
point1.leftDirection = [100, 100];
point1.rightDirection = [150, 150];
point1.pointType = PointType.SMOOTH;
var point2 = path.pathPoints.add();
point2.anchor = [300, 100];
point2.leftDirection = [250, 150];
point2.rightDirection = [300, 100];
point2.pointType = PointType.SMOOTH;
path.closed = false;
Path Properties
var item = doc.pathItems[0];
item.filled = true;
item.stroked = true;
item.strokeWidth = 1.5;
item.strokeCap = StrokeCap.ROUNDENDCAP;
item.strokeJoin = StrokeJoin.ROUNDENDJOIN;
item.opacity = 80;
item.closed = true;
Working with Colors
Color Objects
// RGB Color (values 0-255)
var red = new RGBColor();
red.red = 255;
red.green = 0;
red.blue = 0;
// CMYK Color (values 0-100)
var cyan = new CMYKColor();
cyan.cyan = 100;
cyan.magenta = 0;
cyan.yellow = 0;
cyan.black = 0;
// Grayscale (0-100, 0 = black)
var gray = new GrayColor();
gray.gray = 50;
// Lab Color
var lab = new LabColor();
lab.l = 50;
lab.a = 20;
lab.b = -30;
// No color (transparent)
var none = new NoColor();
Applying Colors
var item = doc.pathItems[0];
item.fillColor = red;
item.strokeColor = cyan;
// Gradient fill
var gradient = doc.gradients.add();
gradient.type = GradientType.LINEAR;
gradient.gradientStops[0].color = red;
gradient.gradientStops[1].color = cyan;
var gradColor = new GradientColor();
gradColor.gradient = gradient;
item.fillColor = gradColor;
Spot Colors and Swatches
// Create a spot color
var spot = doc.spots.add();
spot.name = "My Spot Color";
spot.color = red; // Base color definition
var spotColor = new SpotColor();
spotColor.spot = spot;
spotColor.tint = 100;
item.fillColor = spotColor;
// Access a swatch by name
var swatch = doc.swatches.getByName("PANTONE 185 C");
item.fillColor = swatch.color;
Working with Text
Text Frame Types
var doc = app.activeDocument;
// Point text
var pointText = doc.textFrames.add();
pointText.contents = "Hello World!";
pointText.position = [100, 500];
// Area text (text inside a path)
var rectPath = doc.pathItems.rectangle(500, 100, 200, 100);
var areaText = doc.textFrames.areaText(rectPath);
areaText.contents = "Text inside a rectangle shape.";
// Path text (text along a path)
var curvePath = doc.pathItems.add();
curvePath.setEntirePath([[50, 300], [150, 400], [250, 300]]);
var pathText = doc.textFrames.pathText(curvePath);
pathText.contents = "Text on a path";
Character and Paragraph Formatting
var tf = doc.textFrames[0];
var textRange = tf.textRange;
// Character attributes
var charAttr = textRange.characterAttributes;
charAttr.size = 24; // Font size in points
charAttr.textFont = app.textFonts.getByName("ArialMT");
charAttr.fillColor = red;
charAttr.tracking = 50; // Em units
charAttr.horizontalScale = 100;
charAttr.verticalScale = 100;
charAttr.baselineShift = 0;
// Paragraph attributes
var paraAttr = textRange.paragraphAttributes;
paraAttr.justification = Justification.CENTER;
paraAttr.firstLineIndent = 0;
paraAttr.leftIndent = 0;
paraAttr.spaceBefore = 0;
paraAttr.spaceAfter = 0;
Accessing Text Content
var tf = doc.textFrames[0];
// Access sub-ranges
var firstChar = tf.characters[0];
var firstWord = tf.words[0];
var firstPara = tf.paragraphs[0];
var firstLine = tf.lines[0];
// Modify specific ranges
tf.words[0].characterAttributes.size = 36;
tf.paragraphs[0].paragraphAttributes.justification = Justification.LEFT;
Threading Text Frames
var frame1 = doc.textFrames.areaText(path1);
var frame2 = doc.textFrames.areaText(path2);
// Link frames so text flows from frame1 to frame2
frame1.nextFrame = frame2;
// Stories represent the full text across threaded frames
var storyCount = doc.stories.length;
var fullText = doc.stories[0].textRange.contents;
Working with Layers
var doc = app.activeDocument;
// Create a layer
var newLayer = doc.layers.add();
newLayer.name = "Background";
newLayer.visible = true;
newLayer.locked = false;
newLayer.opacity = 100;
// Access existing layers
var topLayer = doc.layers[0];
var layerByName = doc.layers.getByName("Background");
// Move items between layers
var item = doc.pathItems[0];
item.move(newLayer, ElementPlacement.PLACEATBEGINNING);
// Reorder layers
newLayer.zOrder(ZOrderMethod.SENDTOBACK);
Working with Selections
// Get current selection
var sel = app.activeDocument.selection;
// Iterate selected items
for (var i = 0; i < sel.length; i++) {
var item = sel[i];
// Check type using typename
if (item.typename === "PathItem") {
item.fillColor = red;
} else if (item.typename === "TextFrame") {
item.contents = "Modified";
}
}
// Select an item programmatically
doc.pathItems[0].selected = true;
// Deselect all
doc.selection = null;
Working with Symbols
// Place a symbol instance
var sym = doc.symbols.getByName("MySymbol");
var instance = doc.symbolItems.add(sym);
instance.position = [200, 400];
// Access symbol definition
var symDef = instance.symbol;
// Break link to symbol (expand to regular art)
instance.breakLink();
Transformations
var item = doc.pathItems[0];
// Rotate 45 degrees around center
item.rotate(45);
// Scale to 50% width, 75% height
item.resize(50, 75);
// Translate (move) by 100 points right and 50 points up
item.translate(100, 50);
// Using a transformation matrix
var matrix = app.getIdentityMatrix();
matrix = app.concatenateRotationMatrix(matrix, 30);
matrix = app.concatenateScaleMatrix(matrix, 150, 150);
item.transform(matrix);
Working with Artboards
var doc = app.activeDocument;
// Access artboards
var ab = doc.artboards[0];
var rect = ab.artboardRect; // [left, top, right, bottom]
// Create a new artboard
var newAB = doc.artboards.add([0, 0, 612, 792]); // Letter size
newAB.name = "Page 2";
// Set active artboard
doc.artboards.setActiveArtboardIndex(1);
Data-Driven Graphics (Variables and Datasets)
// Variables link document items to data fields
var v = doc.variables.add();
v.kind = VariableKind.TEXTUAL;
v.name = "headline";
// Link a text frame to the variable
var tf = doc.textFrames[0];
tf.contentVariable = v;
// Create datasets for batch content
var ds = doc.dataSets.add();
ds.name = "Version 1";
// Dataset captures current variable bindings
// Switch datasets to swap content
doc.dataSets[0].display();
Printing
var doc = app.activeDocument;
var opts = new PrintOptions();
opts.printPreset = "Default";
// Paper options
var paperOpts = new PrintPaperOptions();
paperOpts.name = "Letter";
opts.paperOptions = paperOpts;
// Job options
var jobOpts = new PrintJobOptions();
jobOpts.copies = 1;
jobOpts.designation = PrintArtworkDesignation.VISIBLELAYERS;
opts.jobOptions = jobOpts;
doc.print(opts);
User Interaction Levels
Control whether Illustrator shows dialogs during script execution:
// Suppress all dialogs
app.userInteractionLevel = UserInteractionLevel.DONTDISPLAYALERTS;
// Perform operations that might prompt dialogs...
doc.close(SaveOptions.DONOTSAVECHANGES);
// Restore dialog display
app.userInteractionLevel = UserInteractionLevel.DISPLAYALERTS;
Working with Methods (JavaScript-Specific)
When calling methods with multiple optional parameters, use undefined to skip middle parameters:
// rotate(angle, [changePositions], [changeFillPatterns], [changeFillGradients], ...)
item.rotate(30, undefined, undefined, true);
External Invocation & Argument Passing
Illustrator scripts are routinely launched from outside the application —
shell scripts, schedulers, build pipelines, ExtendScript Toolkit, or
BridgeTalk messages from other Creative Cloud apps. The execution
environment under those launchers differs from the in-application File >
Scripts path in several ways that frequently break otherwise-correct code.
arguments[] Is Unreliable Under External Launchers
ExtendScript Toolkit's -run invocation and BridgeTalk.send() do not
forward arbitrary launcher arguments into the script's top-level
arguments[] array. In many configurations the array contains a single
[object BridgeTalk] element instead of the values the caller passed, as
demonstrated below:
// At top of script
var passed = (typeof arguments !== "undefined") ? arguments : [];
for (var i = 0; i < passed.length; i++) {
$.writeln("arg[" + i + "] = " + passed[i]);
// Often prints: arg[0] = [object BridgeTalk]
}
Do not rely on arguments[] for required inputs when the script is
launched externally. Use one of the following more reliable channels.
Sidecar File for Parameters
When a script fails under an external launcher and the source of the error is not obvious, fall back to a sidecar file: have the caller write a small text file at a known absolute path, and read it on startup. This works regardless of launcher quirks and is easy to inspect after a failed run.
var SIDECAR_PATH = "C:/Users/userName/job.args.txt";
function readSidecar(path) {
var f = new File(path);
if (!f.exists || !f.open("r")) return null;
var lines = [];
while (!f.eof) {
var ln = f.readln();
if (ln && !/^\s*$/.test(ln)) lines.push(ln);
}
f.close();
return {
input: lines[0],
output: lines[1],
mode: lines[2]
};
}
A key=value format is equally workable and avoids positional fragility:
input=C:/path/to/input.ai
output=C:/path/to/output.pdf
mode=preview
Environment Variables
$.getenv("NAME") returns environment variables visible to Illustrator's
process, not the launcher's. If the launcher needs Illustrator to see a
value, it must set the variable system-wide or in Illustrator's parent
environment before launching. For per-invocation values, prefer a sidecar
file.
$.fileName and File($.fileName).parent
Under in-application execution, $.fileName is the absolute path of the
running script and File($.fileName).parent yields the script's folder.
Under some external launchers (notably ESTK -run) $.fileName can be
empty, causing relative path resolution to silently fail.
// Fragile: returns null under some launchers
var here = $.fileName ? File($.fileName).parent : null;
var sidecar = here ? new File(here.fsName + "/job.args.txt") : null;
// Robust: hardcode a known absolute path or fall back to a stable location
var sidecar = new File("C:/Users/userName/job.args.txt");
if (!sidecar.exists) sidecar = new File(Folder.temp.fsName + "/job.args.txt");
Diagnostic Logging to an Absolute Path
Silent failures are common because dialogs are suppressed and the launcher
may not surface $.writeln output. Write a plain-text log to a known
absolute path so a run can be inspected after the fact. Create the parent
folder on demand so the first call cannot fail for a missing directory.
var LOG_PATH = "C:/Users/userName/logs/job.log";
function log(msg) {
try {
var f = new File(LOG_PATH);
try { if (!f.parent.exists) f.parent.create(); } catch (eDir) {}
if (f.open("a")) {
f.writeln("[" + new Date() + "] " + msg);
f.close();
}
} catch (e) {}
}
Wrap the Entry Point in try { ... } catch
Externally launched scripts often fail without any visible indication. A
top-level try/catch that writes the error to the log file converts
silent failures into a single inspectable line.
try {
main();
} catch (err) {
log("FATAL: " + err + (err && err.line ? " line=" + err.line : ""));
}
Suppress User Interaction
External callers cannot answer dialogs. Disable them before any DOM work
and avoid alert() / confirm() / prompt() entirely in scripts that may
be launched headlessly.
app.userInteractionLevel = UserInteractionLevel.DONTDISPLAYALERTS;
Save Explicitly
Closing or letting Illustrator return to its idle state does not save the
working file. After all DOM edits, call doc.saveAs(...) (or doc.save())
explicitly and log whether it succeeded.
var opts = new IllustratorSaveOptions();
opts.compatibility = Compatibility.ILLUSTRATOR17;
doc.saveAs(new File(doc.fullName.fsName), opts);
Common Patterns
Iterate All Page Items in a Document
function processAllItems(doc) {
for (var i = 0; i < doc.pageItems.length; i++) {
var item = doc.pageItems[i];
// Process based on type
switch (item.typename) {
case "PathItem":
// handle path
break;
case "TextFrame":
// handle text
break;
case "GroupItem":
// handle group (may contain nested items)
break;
}
}
}
Recursively Unlock Layers and Groups Before Editing
A locked layer or any locked ancestor (parent group, clip group, sublayer)
will cause edits to throw Error: Target layer cannot be modified. Walk the
full hierarchy and clear locked / hidden flags before performing DOM
modifications.
function unlockAll(doc) {
function visitLayers(layers) {
for (var i = 0; i < layers.length; i++) {
var lyr = layers[i];
try { lyr.locked = false; lyr.visible = true; } catch (e) {}
visitItems(lyr);
if (lyr.layers && lyr.layers.length) visitLayers(lyr.layers);
}
}
function visitItems(container) {
var items = container.pageItems;
for (var j = 0; j < items.length; j++) {
var it = items[j];
try { it.locked = false; it.hidden = false; } catch (e) {}
if (it.typename === "GroupItem") visitItems(it);
}
}
visitLayers(doc.layers);
}
Replacing the File Behind a Linked Image (Relink)
PlacedItem.file = newFile replaces a linked image while preserving the
parent, stacking order, and (after re-applying) the bounds. RasterItem
does not expose a writable file property, so when a placeholder is a
raster you must add a fresh PlacedItem in the same parent, copy the bounds,
then remove the original.
function relinkOrRebuild(item, newFile) {
var bounds = item.geometricBounds.slice();
var parent = item.parent;
var name = item.name;
if (item.typename === "PlacedItem") {
item.file = newFile;
item.geometricBounds = bounds;
return item;
}
// RasterItem path: rebuild as a linked PlacedItem in the same parent.
var fresh = parent.placedItems.add();
fresh.file = newFile;
fresh.geometricBounds = bounds;
if (name) try { fresh.name = name; } catch (e) {}
fresh.move(item, ElementPlacement.PLACEBEFORE);
item.remove();
return fresh;
}
Berkas dalam skill ini
5Pertanyaan seputar skill adobe-illustrator-scripting
Bagaimana cara install skill adobe-illustrator-scripting di Claude Code?
Jalankan npx degit github/awesome-copilot/skills/adobe-illustrator-scripting ~/.claude/skills/adobe-illustrator-scripting. Claude Code memuat skill dari ~/.claude/skills (semua proyek) atau .claude/skills (satu proyek) dan menggunakan skill saat deskripsinya cocok dengan tugas.
Client mana saja yang bisa menggunakan skill adobe-illustrator-scripting?
Client apa pun yang membaca format Agent Skills: Claude Code, Codex, Gemini CLI, dan claude.ai (unggah sebagai ZIP). Script dalam skill hanya berjalan di client yang mengizinkan eksekusi kode.
Bahasa pemrograman apa yang bisa digunakan untuk scripting Illustrator?
SKILL ini berfokus pada ExtendScript (JavaScript/JSX), namun AppleScript dapat digunakan di macOS dan VBScript di Windows.
Bagaimana unit pengukuran ditangani dalam script Illustrator?
Semua nilai API scripting menggunakan points, di mana 72 points sama dengan 1 inci. Unit lain seperti inci atau milimeter harus dikonversi secara manual.
Bagaimana cara menjalankan script di Adobe Illustrator?
Anda dapat menjalankan script melalui menu File > Scripts, menggunakan File > Scripts > Other Scripts untuk mencari file, atau dengan menempatkannya di folder Startup Scripts.