Memungkinkan AI agent untuk melakukan cloud rendering, 3D modeling, pencarian asset, dan animasi karakter secara langsung di dalam workflow Blender.
Juga dikenal sebagai loopcut-ai/loopcut
- Stars
- 3
- Tools
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- Unduhan, 30 hari
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- Versi terbaru
- 0.3.0
- Commit terakhir
- 6 Nov 2026
- Lisensi
- GPL-3.0
Apa itu Loopcut MCP?
Loopcut adalah MCP server. Memungkinkan AI agent untuk melakukan cloud rendering, 3D modeling, pencarian asset, dan animasi karakter secara langsung di dalam workflow Blender.
Ringkasan dibuat dari README proyek
Tentang Loopcut MCP server
Loopcut menyediakan jembatan bagi AI agent untuk mengeksekusi tugas produksi 3D yang kompleks secara langsung di dalam workflow Blender. Ini memungkinkan developer yang menggunakan client seperti Claude Desktop, Cursor, atau Claude Code untuk melakukan cloud rendering pada GPU RTX 4090, mencari library asset gratis, dan membuat 3D model dari gambar atau teks. Server ini mengelola seluruh siklus hidup tugas kreatif, mulai dari memberikan estimasi biaya hingga mengunduh file akhir kembali ke lingkungan lokal Anda.
Pengguna dapat mengotomatisasi character rigging, melakukan remesh mesh menjadi geometri yang bersih, dan membuat animasi dari video atau deskripsi teks. Sistem ini menangani manajemen file dengan melakukan packing scene dan mengunggah asset yang diperlukan ke cloud. Semua operasi dikelola melalui sistem berbasis credit yang terhubung dengan akun Loopcut. Meskipun banyak tool berjalan di cloud, fungsi spesifik seperti motion application dapat berjalan secara lokal menggunakan instance Blender yang terinstal di perangkat Anda. Setup memerlukan uv dan dapat dikonfigurasi melalui login berbasis browser atau API key untuk lingkungan otomatis.
Apa yang bisa Anda lakukan dengannya
- 1Cloud rendering dari scene BlenderMinta estimasi harga untuk me-render file .blend menggunakan GPU cloud kelas atas.
- 2Automated character riggingMengubah karakter humanoid menjadi model ber-rig dengan nama bone Mixamo dan skin weights.
- 3Generating 3D model dari gambarMembuat 3D model bertekstur dengan memberikan prompt atau gambar referensi.
- 4Membuat animasi dari videoMengekstrak gerakan seluruh tubuh dari file MP4 atau MOV untuk digunakan pada digital rig.
- 5Mencari 3D asset gratisMenemukan material atau model dari library gratis seperti Poly Haven dan ambientCG.
Ditulis berdasarkan README proyek. Setiap use case diperiksa terhadap kutipan dari README tersebut.
Cara menginstal Loopcut MCP
Format diverifikasi 10 Nov 2026Instal Loopcut MCP di Claude Code
$ claude mcp add --env LOOPCUT_API_KEY=<YOUR_LOOPCUT_API_KEY> loopcut -- uvx loopcutInstal Loopcut MCP di Cursor
~/.cursor/mcp.json
{
"mcpServers": {
"loopcut": {
"command": "uvx",
"args": [
"loopcut"
],
"env": {
"LOOPCUT_API_KEY": "<YOUR_LOOPCUT_API_KEY>"
}
}
}
}Instal Loopcut MCP di VS Code
.vscode/mcp.json
{
"servers": {
"loopcut": {
"type": "stdio",
"command": "uvx",
"args": [
"loopcut"
],
"env": {
"LOOPCUT_API_KEY": "<YOUR_LOOPCUT_API_KEY>"
}
}
}
}Instal Loopcut MCP di Claude Desktop
claude_desktop_config.json
{
"mcpServers": {
"loopcut": {
"command": "uvx",
"args": [
"loopcut"
],
"env": {
"LOOPCUT_API_KEY": "<YOUR_LOOPCUT_API_KEY>"
}
}
}
}Instal Loopcut MCP di Codex
~/.codex/config.toml
[mcp_servers.loopcut] command = "uvx" args = ["loopcut"] [mcp_servers.loopcut.env] LOOPCUT_API_KEY = "<YOUR_LOOPCUT_API_KEY>"
Instal Loopcut MCP di Gemini CLI
~/.gemini/settings.json
{
"mcpServers": {
"loopcut": {
"command": "uvx",
"args": [
"loopcut"
],
"env": {
"LOOPCUT_API_KEY": "<YOUR_LOOPCUT_API_KEY>"
}
}
}
}Konfigurasi
LOOPCUT_API_KEYRahasiaA Loopcut API key (lc_...) from loopcut.org/account. Optional: without it, the loopcut_login tool signs in with a browser link.
LOOPCUT_BLENDERPath to the Blender executable used to pack scenes. Optional: found on PATH and in the usual install folders.
LOOPCUT_TEST_BLENDER
| Nama | Deskripsi | Tipe |
|---|---|---|
| LOOPCUT_API_KEY | A Loopcut API key (lc_...) from loopcut.org/account. Optional: without it, the loopcut_login tool signs in with a browser link. | Rahasia |
| LOOPCUT_BLENDER | Path to the Blender executable used to pack scenes. Optional: found on PATH and in the usual install folders. | |
| LOOPCUT_TEST_BLENDER | — |
Pengecekan otomatis
Berjalan 13 Nov 2026Laporan lengkap →Lolos checks otomatis kami. Ini bukan audit keamanan: baca kodenya dan berikan server akses paling terbatas yang dibutuhkannya. Cara kerja checks
- Source repository terhubung dan dapat dijangkauloopcut-ai/loopcut is public and reachablegithub.com/loopcut-ai/loopcut ↗Lolos
- Paket menyebut repo ini sebagai sumbernyaloopcut names loopcut-ai/loopcut as sourcepypi.org/project/loopcut/ ↗Lolos
- Provenance build (atestasi Sigstore)Sigstore attestation for loopcutpypi.org/project/loopcut/ ↗Lolos
- Lisensi open source (OSI)GPL-3.0spdx.org/licenses/GPL-3.0.html ↗Lolos
- Ada commit atau release dalam satu tahun terakhirLast commit or release 2026-11-06github.com/loopcut-ai/loopcut ↗Lolos
- OpenSSF ScorecardTidak diperiksa
- Nama package tidak mirip dengan package populerNo popular package one edit away from loopcutLolos
- Tidak ada advisory kritis di paket maupun dependensinya1 resolved dependencies checked; no critical advisoryosv.dev ↗Lolos
- Tidak ada instruksi tersembunyi untuk model0 tool descriptions and the README read; no override phrases, credential paths or hidden charactersLolos
- Tools yang bersifat destruktif telah diberi labelTidak diperiksa
- Endpoint remote menjawab handshake MCPTidak diperiksa
README
Lihat di GitHubloopcut
The connector for Loopcut, an open-source AI agent inside Blender: cloud render,
assets, images, 3D models, motion and audio for Claude Code, Codex, Cursor, Claude Desktop and the shell, and
as a hosted connector for claude.ai and ChatGPT. Render .blend files on cloud RTX 4090s, search free asset
libraries, make and edit images, turn images into 3D models, remesh meshes, rig characters, make sound effects and voice
lines, and turn a video or a sentence into character animation on your own rig. Results come back as files the agent imports with Blender's Python. Everything is paid from your
Loopcut account's credits. You don't need the Loopcut app; any Blender install packs the scene.
It's one MCP server plus a CLI with the same verbs. The tools come from Loopcut's catalog, so a cloud tool that opens on Loopcut shows up without a new release.
| Tool | What it does | Result |
|---|---|---|
loopcut_login |
Signs in or switches account. Any tool does it by itself the first time: a browser opens, you approve, and the call carries on | |
loopcut_account |
Plan, credit balance, Private mode and no-generation settings, and which tools you can use | |
render_quote |
Packs the saved scene with headless Blender, uploads what the cloud lacks and prices the render | PNG frames and a QA report |
asset_search |
Searches Poly Haven, ambientCG and Physically Based. Free, and it runs at once | Matches with licence and download details |
image_generate |
Makes an image from a prompt, optionally guided by a reference image: concept art, backplates, textures (transparent background on request) | PNG |
image_edit |
Changes an existing image from an instruction, with an optional mask: a paint-over or restyle of a render | PNG |
image_to_3d |
Makes a textured model from a prompt, an image or both | GLB |
remesh |
Rebuilds a GLB mesh with clean quads or triangles and bakes its textures onto it | FBX (quads) or GLB (triangles) |
auto_rig |
Rigs a humanoid character in a saved .blend: a skeleton with Mixamo bone names and skin weights on the original meshes. Your Blender checks it first for free; the finished job binds the rig and saves the file |
the rigged .blend |
sound_effect |
Makes a sound effect from a description | WAV |
voice_line |
Speaks a line with a chosen voice and direction | WAV |
job_start |
Starts a quoted job, which spends credits. Calling it again returns the same job | |
job_status |
Waits for a job, or up to 10 at once (job_ids), and downloads the results, hash-checked and resumable. Running jobs say about how long is left |
|
job_cancel |
Cancels a job and refunds unspent credits |
Results are files the next tool takes: a generated image as image_to_3d's image, a model as remesh's
model, a rendered frame as image_edit's image. With a budget from you, the agent passes max_credits to a
paid tool, which starts a quote within it at once instead of returning it for job_start.
A character from a photo, rigged and animated: image_edit the photo into a T-pose with separated fingers,
image_to_3d from that with topology: "quads", import it and save the .blend, auto_rig it (20 credits),
then motion_from_text and motion_apply. auto_rig takes humanoids with clear arms, legs and fingers, up to
100,000 triangles; a rig that can't be bound is refunded automatically.
Motion
Two motion tools, with a free local tool to use their results:
| Tool | What it does | Price | Result |
|---|---|---|---|
motion_from_video |
Captures a person's whole-body motion, hands included, from a local MP4, MOV or WebM (NVIDIA GEM-X). One person, whole body in view, a mostly still camera; at most 60 s per job, chosen with start_s and end_s, from a file up to 200 MB |
3 credits per second captured, 2-second minimum | motion.bvh + motion.json |
motion_from_text |
Makes 2–10 s of body animation from a description of one simple physical action (NVIDIA Kimodo, Built with Meta Llama 3). Good at grounded motion (walks, dances, kicks, gestures, fighting in place); flips, spins in the air and big jumps come out small or missing. The fingers stay still; it isn't for faces, props or finger work | 2 credits per second of motion | motion.bvh + motion.json |
motion_apply |
Retargets a result onto the humanoid rig in a saved .blend with your Blender, headless, and saves the file. Mixamo, Rigify, Auto-Rig Pro, Unreal mannequin, or any humanoid by bone names; with no rig, SOMA's own skeleton with a simple body. Free and local |
free | the animated .blend |
motion.bvh is a rig-neutral SOMA 77-joint skeleton (standing T-pose rest, centimetres, Y up, 30 fps).
The connector measures the clip's length itself (MP4 and MOV from the file header, WebM with ffprobe
when it's installed) because the quote holds the seconds captured. target_armature and in_place on a
motion tool are kept on your machine for motion_apply and never sent to Loopcut. job_status returns
the result with three ways to use it: motion_apply (or loopcut motion-apply) for a saved .blend,
a short Python snippet for a Blender that's already open (for example through another Blender MCP),
and Blender's plain BVH import. The retargeting is the Loopcut add-on's own, so results match the app.
With no-generation on, motion_from_video stays available (it records the user's own performance) and
motion_from_text is hidden.
Price. 1 credit = $0.01. Every paid tool quotes first, for free, and the quote is the most a job can cost. Rendering costs 5 credits per GPU-minute on an RTX 4090 with a one-minute minimum; the other prices are on loopcut.org/pricing. Asset search, quotes, packing and the render QA report are free. Failed jobs are refunded. New accounts start with 100 credits.
Install
You need uv (it provides Python 3.10+), and Blender if you render or apply a
motion. To get uv: brew install uv or curl -LsSf https://astral.sh/uv/install.sh | sh on macOS and Linux,
powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex" on Windows.
claude.ai, ChatGPT and Claude Desktop, nothing to install: add https://loopcut.org/mcp as a connector and
sign in with Loopcut. In Claude: Customize → Connectors → Add custom connector. In ChatGPT: chatgpt.com/plugins →
+ → Add custom MCP server (custom servers with paid tools need a Business, Enterprise or Edu workspace
until Loopcut is in ChatGPT's plugin directory). The hosted connector has asset search, images, 3D models,
remeshing, motion from text, sound, voice and rendering from a script, and returns download links; one tool's
result feeds the next by its job:<job_id>/<name> ref. Rendering your own .blend and motion from a video
need the plugin below, because they read files on your computer.
Claude Code (plugin, which includes a skill that teaches the agent the tools and the habits that save credits)
/plugin install loopcut --marketplace loopcut-ai/loopcut
On Claude Code before 2.1.275, run /plugin marketplace add loopcut-ai/loopcut and then
/plugin install loopcut@loopcut. Or add only the MCP server:
claude mcp add loopcut -- uvx loopcut mcp
Codex (plugin, with the same skill)
codex plugin marketplace add loopcut-ai/loopcut
codex plugin add loopcut@loopcut
Or add only the MCP server:
codex mcp add loopcut -- uvx loopcut mcp
Every tool call returns within 50 s, under Codex's default 60 s tool timeout; long work carries on between
calls. Both plugins start the server with uvx loopcut==<release> mcp, pinned to the release they ship with; the
package has no dependencies beyond Python.
Cursor, VS Code, Claude Desktop and other MCP clients
{
"mcpServers": {
"loopcut": {
"command": "uvx",
"args": ["loopcut", "mcp"]
}
}
}
Apps opened from the Dock or Start menu may not see your shell's PATH. If the server doesn't start, use
the full path from which uvx as command.
The first call opens a browser to sign in, and the key is kept where only you can read it. Without a
browser (over SSH, say), the call returns the link for you to open. LOOPCUT_API_KEY skips all of this.
CLI
loopcut login # once per machine
loopcut account # plan, credits, settings
loopcut tools # the open tools and their inputs
loopcut render shot.blend --frames 1-120 --samples 256 --max-credits 300
loopcut run asset_search --input '{"query": "oak floor", "kind": "material"}'
loopcut run image_to_3d --input '{"prompt": "a brass desk lamp", "quality": "draft"}' --file image=lamp.png --max-credits 30
loopcut quote sound_effect --input '{"prompt": "a heavy wooden door slams", "duration_seconds": 2}'
loopcut run motion_from_video --file video=take.mp4 --input '{"static_camera": true}' --blend shot.blend --max-credits 60
loopcut run motion_from_text --input '{"prompt": "a person jumps over a puddle", "duration_s": 4}' --yes
loopcut motion-apply --blend shot.blend --bvh loopcut_outputs/JOB_ID/motion.bvh --armature Hero --in-place
loopcut motion-apply --bvh loopcut_outputs/JOB_ID --bpy # Python for a Blender that's already open
loopcut start QUOTE_ID | status JOB_ID --wait | fetch JOB_ID --out DIR | cancel JOB_ID
loopcut settings --private-mode off # or on; also --no-generation on|off
Install the command with uv tool install loopcut, or run any command without installing as uvx loopcut ….
run and render quote, then start only with --yes, under --max-credits N, or after you answer the
prompt. run of a motion tool with --blend also puts the motion on that scene's rig; motion-apply
saves over --blend (Blender keeps the previous file as .blend1) unless you give --out. Results print as JSON on stdout; progress goes to stderr. In CI, create a key on
loopcut.org/account and set LOOPCUT_API_KEY.
Settings
| Variable | Meaning |
|---|---|
LOOPCUT_API_KEY |
A Loopcut key (lc_…) to use instead of the stored sign-in, e.g. in CI |
LOOPCUT_BLENDER |
The Blender executable used for packing and for motion_apply. Without it, the tool checks BLENDER, then PATH, then the usual install folders |
LOOPCUT_SERVICE_URL |
The service, https://loopcut.org by default |
LOOPCUT_CONNECTOR_HOME |
Where the sign-in, quotes, jobs and the last tool catalog are kept. Default: ~/.config/loopcut-connector, or %APPDATA%\loopcut-connector on Windows. It is separate from the Loopcut app's own files |
Private mode and no-generation. These account settings apply here too. Private mode (on by default on
paid plans) refuses tools whose provider may train on what it receives; today that is sound effects.
No-generation hides and refuses the generative tools. Change them in the Loopcut app or with
loopcut settings.
How it works
- Quote. Every tool goes through the same job API the Loopcut add-on uses. A quote prices the exact request and lasts ten minutes; an expired one is renewed at start, and the job goes ahead only if the price didn't change. Starting the same quote twice returns the same job.
- Files in. File inputs are local paths. They're checked (type and size), addressed by SHA-256, and only uploaded if the cloud doesn't already have them, straight to storage with presigned URLs. Big files go in parts, each retried on its own.
- Render packing. A background Blender (
-b --factory-startup --disable-autoexec) opens the saved.blendand runs the Loopcut add-on's own collector (addon/bundles.py, vendored). It copies every texture, library, cache and sequencer file into a bundle with relative paths. That Blender gets a private config folder and none of your environment's keys. The cloud never runs Python from your file, and the renderer has no internet access. - Files out. Results are checked against their hashes and saved into
loopcut_renders/<job_id>/next to the.blendfor a render, andloopcut_outputs/<job_id>/in the working folder for everything else (orout_dir). The working folder is the client's workspace root when it shares one; Codex starts plugin servers in the plugin's own folder, so there results go under your home folder instead. A render's QA report flags black, white, flat and transparent frames, fireflies, duplicate frames and exposure jumps. - Motion onto a rig.
motion_applystarts the same kind of background Blender on your saved.blendand runs the add-on's retargeter (addon/motion_retarget.py, vendored) throughloopcut/motion_blender.py: one whole-body rest alignment, limb-only direction alignment for A-pose rigs, the pelvis path scaled by leg length from the character's own standing height, and keys written parent first. A previous action on the rig is kept in a muted NLA track. Nothing leaves your machine and it costs nothing. - Rigging.
auto_rigruns the add-on's rigging code (addon/autorig.pyandrig_*.py, vendored) in a background Blender throughloopcut/rig_blender.py, once on each side of the cloud job: first it checks the named meshes and writes the upload (the meshes as a GLB and a rig task with their fingerprints) to the state folder, without changing the.blend; after the job it checks the character is unchanged, verifies the returned skeleton and weights against what was sent, binds them to the original meshes and saves.
If the catalog can't be read at startup, the server uses the last catalog it read from that service, then
the snapshot in src/loopcut/catalog.json.
What it runs and connects to. uv, which provides Python (and downloads it if needed); your Blender,
headless, only to pack a scene for render_quote, to apply a motion with motion_apply and to check and bind a rig for auto_rig; ffprobe, if
installed, only to measure a WebM clip; and your browser, only to open the Loopcut sign-in
page. It connects to loopcut.org (the catalog, sign-in and job API) and to the presigned storage URLs
that API hands out for uploads and downloads. It sends no analytics.
Privacy Policy
Loopcut's privacy policy is at loopcut.org/privacy. For this connector:
- What it sends. The Loopcut key on every request, with the client's name and version. For a render,
the packed scene: the saved
.blendand every texture, library and cache it uses. For other tools, the inputs you or the agent give (prompts, settings) and the files named as inputs (images, meshes, videos). It reads nothing else from your machine: no other files, no environment keys besidesLOOPCUT_API_KEY, no open Blender session.motion_applyopens and saves the.blendyou name on your machine only, andtarget_armatureandin_placestay local too. Forauto_rigit sends the named meshes (as a GLB) and their fingerprints, not the.blend, and binds the result on your machine. - Where it's stored. Loopcut's database (Supabase, US) holds your account, quotes and jobs; uploaded files and results are kept in Cloudflare R2.
- Third parties. Each job goes only to the provider that runs it: today OpenAI, fal and the model developers it runs (Deemos for Rodin, Tripo), Google Cloud, ElevenLabs and RunPod. Providers' own retention terms are on the privacy page. Private mode, on by default for paid plans, refuses tools whose provider may train on what it receives (today, sound effects).
- Retention. Uploaded files are deleted 7 days after their last use and results 30 days after theirs. Account and billing records are kept while the account exists. Results you download are ordinary files on your machine.
- On your machine. The key, quotes, jobs and the last tool catalog are kept in
~/.config/loopcut-connector, readable only by you.loopcut logoutremoves the key. - Contact. hello@loopcut.org, also for exporting or deleting your account data.
Development
PYTHONPATH=src python3 -m unittest discover -s tests # MCP protocol and unit tests
LOOPCUT_TEST_BLENDER=/path/to/blender PYTHONPATH=src python3 -m unittest tests.test_blender_pack
python3 scripts/snapshot_catalog.py # refresh the fallback catalog before a release
The end-to-end tests run against Loopcut's contract mock, which lives in the service repository; they're
skipped here. addon/VENDORED.md explains how the add-on copies are kept in sync.
Released under the GPL-3.0-or-later. Loopcut is an independent project; Blender is a trademark of the Blender Foundation.
Pertanyaan tentang Loopcut MCP
Bagaimana cara menambahkan Loopcut MCP ke Claude Code?
Jalankan claude mcp add --env LOOPCUT_API_KEY=<YOUR_LOOPCUT_API_KEY> loopcut -- uvx loopcut di terminal Anda. Tambahkan --scope user agar tersedia di semua proyek.
Bagaimana cara menambahkan Loopcut MCP ke Cursor?
Buka ~/.cursor/mcp.json dan tambahkan server di bawah mcpServers, menggunakan config Cursor yang ditunjukkan di bagian instalasi di atas.
Berapa biaya untuk menggunakan Loopcut?
Biaya didasarkan pada credit di mana 1 credit setara dengan $0.01. Setiap tool berbayar akan memberikan estimasi harga gratis sebelum memulai pekerjaan.
Bisakah saya menggunakan Loopcut tanpa menginstal aplikasi terpisah?
Ya, Anda tidak memerlukan aplikasi Loopcut karena setiap instalasi Blender akan melakukan packing scene, dan ini berfungsi sebagai hosted connector untuk Claude.ai dan ChatGPT.
Apa yang terjadi jika pekerjaan gagal?
Jika pekerjaan gagal, credit Anda akan dikembalikan.
Bagaimana cara autentikasi ke server?
Pemanggilan pertama akan membuka browser untuk sign-in, atau Anda dapat menggunakan LOOPCUT_API_KEY untuk lingkungan seperti CI.