Courtship MCP server
Commit 7 Nov 2026Menyediakan runtime MCP yang dikelola efisiensinya serta harness benchmarking untuk mengontrol dan menginspeksi game LOVE (Lua).
Juga dikenal sebagai grimmdev/Courtship
- Stars
- 0
- Tools
- —
- Unduhan, 30 hari
- —
- Versi terbaru
- 1.0.2
- Commit terakhir
- 7 Nov 2026
- Lisensi
- Apache-2.0
Apa itu Courtship MCP?
Courtship adalah MCP server. Menyediakan runtime MCP yang dikelola efisiensinya serta harness benchmarking untuk mengontrol dan menginspeksi game LOVE (Lua).
Ringkasan dibuat dari README proyek
Tentang Courtship MCP server
Courtship berfungsi sebagai runtime MCP khusus dan benchmarking harness yang dirancang untuk developer yang mengerjakan game LOVE (Lua). Tool ini bertindak sebagai proxy yang dikelola efisiensinya antara AI client, seperti Claude Desktop atau Cursor, dengan lingkungan game yang sedang berjalan. Dengan mengelola cara data dikirim ke agent, tool ini mencegah context bloat dan mengurangi biaya token melalui sistem response shaping yang memangkas graph entitas besar serta mengompres screenshot.
User dapat menjalankan ini sebagai binary statis native atau melalui Docker. Server ini menyediakan tools esensial untuk manipulasi game, termasuk Agent Joypad untuk mensimulasikan input keyboard, deterministic frame stepping untuk pengujian physics, dan diagnostik crash yang aman yang memungkinkan agent untuk pulih dari error tanpa kehilangan koneksi. Tool ini juga menyertakan indeks offline dokumentasi API LOVE 12 menggunakan SQLite FTS5 untuk pencarian cepat. Hal ini menjadikannya lingkungan yang komprehensif untuk automated game testing, debugging, dan development.
Apa yang bisa Anda lakukan dengannya
- 1Simulasi pergerakan playerAI agent dapat melakukan urutan keyboard berbasis waktu untuk menguji mekanik game seperti melompat atau berjalan.
- 2Debug crash pada gameSaat terjadi bug, agent dapat menginspeksi stack trace dan variabel lokal untuk menerapkan hot-fix.
- 3Verifikasi konsistensi physicsDeveloper dapat menggunakan fixed delta time stepping untuk memastikan physics platformer dan collision divalidasi tanpa adanya timing jitter.
- 4Mengurangi konsumsi tokenServer membatasi jumlah data yang dikirim ke AI dengan menghapus field kosong dan membatasi kedalaman object.
Ditulis berdasarkan README proyek. Setiap use case diperiksa terhadap kutipan dari README tersebut.
Cara menginstal Courtship MCP
Format diverifikasi 10 Nov 2026Tambahkan ke CursorTambahkan ke GooseInstal Courtship MCP di Claude Code
$ claude mcp add courtship -- docker run -i --rm ghcr.io/grimmdev/courtship:1.0.2Instal Courtship MCP di Cursor
~/.cursor/mcp.json
{
"mcpServers": {
"courtship": {
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"ghcr.io/grimmdev/courtship:1.0.2"
]
}
}
}Instal Courtship MCP di VS Code
.vscode/mcp.json
{
"servers": {
"courtship": {
"type": "stdio",
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"ghcr.io/grimmdev/courtship:1.0.2"
]
}
}
}Instal Courtship MCP di VS Code CLI
$ code --add-mcp '{"name":"courtship","type":"stdio","command":"docker","args":["run","-i","--rm","ghcr.io/grimmdev/courtship:1.0.2"]}'Instal Courtship MCP di Claude Desktop
claude_desktop_config.json
{
"mcpServers": {
"courtship": {
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"ghcr.io/grimmdev/courtship:1.0.2"
]
}
}
}Instal Courtship MCP di Codex
$ codex mcp add courtship -- docker run -i --rm ghcr.io/grimmdev/courtship:1.0.2Instal Courtship MCP di Codex config.toml
~/.codex/config.toml
[mcp_servers.courtship] command = "docker" args = ["run", "-i", "--rm", "ghcr.io/grimmdev/courtship:1.0.2"]
Instal Courtship MCP di Gemini CLI
$ gemini mcp add -s user courtship docker -- run -i --rm ghcr.io/grimmdev/courtship:1.0.2Instal Courtship MCP di Gemini settings.json
~/.gemini/settings.json
{
"mcpServers": {
"courtship": {
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"ghcr.io/grimmdev/courtship:1.0.2"
]
}
}
}Pengecekan otomatis
Berjalan 14 Nov 2026Laporan lengkap →Belum diverifikasi. Sebuah server memerlukan skor 80, tidak ada temuan serius, dan data yang cukup untuk kami periksa. Cara kerja checks · Yang perlu diperbaiki untuk menambah poin
- Source repository terhubung dan dapat dijangkaugrimmdev/courtship is public and reachablegithub.com/grimmdev/courtship ↗Lolos
- Nama paket mencantumkan repositori ini sebagai sumbernyaTidak diperiksa
- Provenance build (atestasi Sigstore)Tidak diperiksa
- Lisensi open source (OSI)Apache-2.0spdx.org/licenses/Apache-2.0.html ↗Lolos
- Ada commit atau release dalam satu tahun terakhirLast commit or release 2026-11-07github.com/grimmdev/courtship ↗Lolos
- OpenSSF ScorecardTidak diperiksa
- Nama package tidak mirip dengan package populerTidak diperiksa
- Tidak ada advisory kritis pada paket atau dependensinyaTidak diperiksa
- Tidak ada instruksi tersembunyi untuk model0 tool descriptions and the README read; no override phrases, credential paths or hidden charactersLolos
- Tools yang bersifat destruktif telah diberi labelTidak diperiksa
- Endpoint remote merespons handshake MCPTidak diperiksa
README
Lihat di GitHubThe protocol layer between your agent and your LOVE game.
courtship (court) is an all-in-one, efficiency-governed MCP runtime and task-level benchmarking harness for LOVE game development. It natively encapsulates live-game inspection, code execution, Agent Joypad input simulation, safe crash recovery, and an offline LOVE 12 API docs index in a single zero-dependency static binary, while also capable of acting as a governing efficiency proxy in front of existing upstream servers.
1. Problem & Thesis
The LOVE Model Context Protocol (MCP) ecosystem is functional but ungoverned. Raw bridges emit monolithic game state objects, eager documentation dumps, and hundreds of unpruned keys on every interaction, causing context bloat and runaway token cost.
Courtship acts as the measurement and remediation layer, proving three foundational claims:
| Claim | Goal | Empirically Measured | Status |
|---|---|---|---|
| 1. Standing Context Tax | Cut standing schema context by >=70% | 76.5% reduction (340 vs 1,450 tokens) | Proven |
| 2. Response Shaping Spend | Cut per-task token spend by >=40% | 53.4% average reduction | Proven |
| 3. Unified Router Efficiency | Beat separate MCP servers for mixed tasks | -40% latency, -33% calls via local FTS5 | Proven |
2. Architecture
+-----------------+ MCP (stdio/HTTP) +--------------------------------+
| AI Client |<---------------------------->| court proxy |
| (Claude Code, | ~340 token | +- meta-tools (5 standing) |
| Cursor, IDE) | standing surface | +- heuristic router |
+-----------------+ | +- response shaper & cursors |
| +- session token ledger |
| +- upstream pool manager |
+---------------+----------------+
| MCP
+-------------------------+--------------------------+
| | |
v v v
LovePilot LOVE 12 Docs Custom Game Servers
| (SQLite FTS5)
v
LOVE Game
(TCP 12345)
The proxy operates as a daemon with an internal registry, not a dumb passthrough. Tool schemas remain daemon-side until hydrated on-demand, expiring after N inactive turns.
3. GitHub MCP Registry & Client Setup
Courtship is published to the official Model Context Protocol (MCP) Registry under the verified namespace:
io.github.grimmdev/courtship
Installation in VS Code / Cursor / Claude Desktop
Option A: Native Binary (Fastest)
Download the binary from Releases or build via cargo build --release --bin court.
Add to your MCP client configuration (mcp.json or claude_desktop_config.json):
{
"mcpServers": {
"courtship": {
"command": "court",
"args": ["proxy"]
}
}
}
Option B: Containerized via Docker / GitHub Packages
Run without installing local dependencies:
{
"mcpServers": {
"courtship": {
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"ghcr.io/grimmdev/courtship:latest"
]
}
}
}
4. Core Capabilities
4.1 Standing Surface (< 500 Tokens)
Only 5 compact meta-tools are exposed permanently in standing context (~340 tokens), keeping context clean while allowing the agent to discover or invoke any game tool on-demand:
discover_tools(query, limit): Fuzzy discovery without schema ingestion.load_tool_schema(name): Hydrates full JSON schema on-demand.call_tool(name, args): Executes tool through compression filters.love_task(goal, context): Intelligent intent router (docs vs inspect vs exec).report_usage(): Session token, call, and latency accounting.
4.2 Built-in Game Capabilities (Available via call_tool & discover_tools)
simulate_input(sequence): Agent Joypad: Dispatches timed keyboard inputs (press,keydown,keyup).step_frames(count, dt): Deterministic Frame Stepping: Advances physics by N ticks at fixed dt.get_last_crash(): Safe Crash Diagnostics: Non-fatal stack trace and locals recovery.clear_crash(): Resumes game loop after hot-patching.visual_diff(image_a, image_b): Visual Regression: Compares two screenshots and returns bounding boxes.get_objects(): Returns active entity coordinates and types in lean format.get_screenshot(): Returns downscaled, cropped PNG framebuffers.run_lua(code): Evaluates arbitrary Lua inside the game loop.
4.3 Safe Crash Interception (love.errhand override)
Prevents the infamous LOVE "Blue Screen of Death" from crashing the process or severing the MCP bridge when an agent introduces a bug:
- Replaces
love.errhandto pause execution and render an in-game diagnostic HUD rather than terminating. - Extracts offending source file, line number,
debug.traceback(), and active local variables. - Keeps the TCP socket listener active so the agent can inspect the failure via
get_last_crash(), write a fix, and hot-reload.
4.4 Agent Joypad & Deterministic Physics Verification
Enables agents to test game mechanics that require time and movement:
- Input Sequencing: Dispatches timed action series (e.g. hold
Dfor 1.2s, pressSpace, release). - Frame Stepping: Advances
love.update(dt)by exact frame counts at fixed delta time (default1/60), eliminating wall-clock jitter when validating platformer physics and collisions.
4.5 8-Rule Response Shaper
Every tool return and notification passes through deterministic shaping:
- Field Projection: Prunes entity graphs to
{id, type, name, x, y}. - Null/Empty Stripping: Drops empty arrays, objects, and empty strings.
- Depth Capping: Deep object graphs (>3 levels) collapsed to
"<table: N keys>". - Array Slicing & Cursors: Arrays >50 items sliced with cursor hints stored in memory.
- Token Ceiling: Automatically truncates and budgets payloads exceeding
max_tokens. - Screenshot Compression: Region crop and bilinear downscaling (0.5 default) to prevent vision token blowouts.
- Delta Mode: Continuous streams (
watch_game_state) suppress identical ticks to 0 tokens. - Doc Pruning: Strips wiki navigation chrome and deduplicates code samples.
4.6 Zero-Instrumentation Launcher (court run)
Wraps any existing LOVE game dynamically:
court run ./mygame --mcp-port 12345
Automatically mounts source files and hooks love.update, love.draw, and the bridge without modifying your repository. For manual integration, court init generates the 5-line inline hook.
5. Benchmark Results
Running court bench --compare lovepilot,courtship on reference suites:
task tokens calls p95ms turns success
--------------------------------------------------------------
fix-double-jump 316 2 110 2 PASS
spawn-coin 307 2 110 2 PASS
--------------------------------------------------------------
TOTAL (per task) 311 2 110 2 2/2
vs lovepilot -54.3% -33% -40% - -
Reference Suites Breakdown
platformer(physics simulation + jump logic): -54.3% tokensui_heavy(draw call stress + minimap + HUD): -52.1% tokensmenu_nested(deep 6-level UI entity tree): -53.9% tokens
6. CLI Reference
Run the MCP Proxy
court proxy --port 12345
court proxy --eager # Fallback exposing full upstream tools
Run Benchmarks & CI Regression Gates
# Compare candidate against raw baseline
court bench --suite ./suites/platformer.yaml --compare lovepilot,courtship
# Enforce CI gate (fails if regression exceeds threshold)
court bench --suite ./suites/platformer.yaml --ci --max-regression 10.0
# Submit signed benchmark to community leaderboard
court bench --suite ./suites/platformer.yaml --compare lovepilot,courtship --submit
Launch LOVE Game
court run ./fixtures/platformer
court run ./fixtures/platformer --shim-only
Offline Documentation Index
court docs search "rectangle"
court docs search "love.physics.newWorld"
Environment & Token Tax Audit
court doctor
court doctor --ci
7. Configuration (courtship.toml)
[proxy]
port = 12345
max_response_tokens = 1500
evict_after_turns = 6
delta_notifications = true
eager = false
[upstream.lovepilot]
transport = "stdio"
command = "uvx"
args = ["--from", "./love-mcp", "love-mcp-server"]
shape = { get_objects = "lean", get_screenshot = "scaled" }
[upstream.docs]
transport = "builtin"
index = "./lua54-love12.sqlite"
[bench]
suite_dir = "./suites"
baseline = ".courtship/baseline.json"
max_regression = "10%"
8. License
Dual-licensed under either:
- MIT License (LICENSE-MIT)
- Apache License, Version 2.0 (LICENSE-APACHE)
Pertanyaan tentang Courtship MCP
Bagaimana cara menambahkan Courtship MCP ke Claude Code?
Jalankan claude mcp add courtship -- docker run -i --rm ghcr.io/grimmdev/courtship:1.0.2 di terminal Anda. Tambahkan --scope user agar tersedia di semua proyek.
Bagaimana cara menambahkan Courtship MCP ke Cursor?
Buka ~/.cursor/mcp.json dan tambahkan server di bawah mcpServers, menggunakan config Cursor yang ditunjukkan di bagian instalasi di atas.
Apakah Courtship dapat mencegah game crash saat proses development?
Ya, Courtship mengganti error handler standar untuk menjeda eksekusi dan menyediakan HUD diagnostik berisi stack trace serta variabel lokal alih-alih menghentikan proses secara paksa.