Skill csharp-scripts
✓ VerificadoEjecuta aplicaciones de C# basadas en archivos usando la .NET CLI sin necesidad de crear una estructura de proyecto completa.
- Estrellas en GitHub
- 5942
- Archivos
- 1
- Último commit
- 11 nov 2026
- Licencia
- MIT
- Herramientas permitidas
- —
¿Qué hace la skill csharp-scripts?
csharp-scripts es una agent skill. Ejecuta aplicaciones de C# basadas en archivos usando la .NET CLI sin necesidad de crear una estructura de proyecto completa.
Resumen generado a partir del SKILL.md de la skill.
Sobre la skill csharp-scripts
Los desarrolladores que necesiten probar conceptos de C# o prototipar lógica sin la sobrecarga de una estructura de proyecto completa pueden usar este SKILL para ejecutar aplicaciones basadas en archivos. Permite la ejecución de aplicaciones de C# de un solo archivo o de varios archivos pequeños directamente a través de la .NET CLI. Un agente debería cargar esta herramienta cuando un usuario solicite experimentos de código C# o .NET, pruebas de API o la creación de pequeñas utilidades.
El flujo de trabajo se basa en el .NET SDK, específicamente la versión 10 o posterior, para ejecutar comandos como `dotnet filename.cs`. Utiliza directivas especiales que comienzan con `#:` para gestionar dependencias y configuraciones dentro del propio código. Estas incluyen `#:package` para referencias de NuGet, `#:property` para ajustes de MSBuild, y `#:include` o `#:exclude` para gestionar múltiples archivos fuente. Este enfoque es distinto porque evita la necesidad de archivos `.csproj` y permite una iteración rápida mediante builds en caché.
Lo que un agente puede hacer con ella
- 1Prototipar lógica de API en C#Crea una aplicación de un solo archivo para probar una característica específica del lenguaje C# o una API antes de integrarla en una base de código más grande.
- 2Gestionar dependencias de NuGet en líneaAñade paquetes NuGet específicos a un script usando la directiva package sin necesidad de un archivo de proyecto.
- 3Construir herramientas de utilidad multi-archivoOrganiza una pequeña utilidad incluyendo varios archivos de ayuda en una única compilación de punto de entrada.
- 4Configurar propiedades de MSBuild directamenteHabilita funciones avanzadas como bloques de código unsafe o versiones de lenguaje específicas mediante directivas en línea.
Escrito a partir del SKILL.md de la skill. Cada caso de uso se verifica con una cita del mismo.
Cómo instalar la skill csharp-scripts
Cada comando copia la carpeta de la skill al directorio de skills del cliente. Reinicia el cliente o inicia una nueva sesión para cargarla.Instalar la skill csharp-scripts en Plugin
/plugin marketplace add dotnet/skills /plugin install dotnet-advanced@dotnet-agent-skills
Instalar la skill csharp-scripts en Claude Code
~/.claude/skills/csharp-scripts/SKILL.md
$ npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts ~/.claude/skills/csharp-scriptsInstalar la skill csharp-scripts en Claude Code (project)
.claude/skills/csharp-scripts/SKILL.md
$ npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts .claude/skills/csharp-scriptsInstalar la skill csharp-scripts en Codex
~/.agents/skills/csharp-scripts/SKILL.md
$ npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts ~/.agents/skills/csharp-scriptsInstalar la skill csharp-scripts en Gemini CLI
~/.gemini/skills/csharp-scripts/SKILL.md
$ npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts ~/.gemini/skills/csharp-scriptsInstalar la skill csharp-scripts en Claude.ai
npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts csharp-scripts && zip -r csharp-scripts.zip csharp-scripts # claude.ai → Customize → Skills → + → Create skill → Upload a skill → csharp-scripts.zip
Verificaciones automáticas
Ejecutado 14 nov 2026Informe completo →Superó nuestras comprobaciones automáticas. No es una auditoría de seguridad: lee los scripts antes de dejar que un agente los ejecute. Cómo funcionan las verificaciones
- Repositorio de origen vinculado y accesibledotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts is public and reachablegithub.com/dotnet/skills/tree/HEAD/plugins/dotnet-advanced/s ↗Aprobado
- Licencia de código abierto (OSI)MITspdx.org/licenses/MIT.html ↗Aprobado
- Commit o lanzamiento en el último añoLast commit 2026-11-11github.com/dotnet/skills/commits ↗Aprobado
- Sin descargar y ejecutar ni robo de credenciales en los scriptsNo scripts in the skill folderAprobado
- Sin instrucciones ocultas en SKILL.mdNo override phrases, safeguard switches, credential requests or hidden charactersgithub.com/dotnet/skills/blob/HEAD/plugins/dotnet-advanced/s ↗Aprobado
- Las herramientas preaprobadas están acotadasNo pre-approved tools; the agent asks before using onegithub.com/dotnet/skills/blob/HEAD/plugins/dotnet-advanced/s ↗Aprobado
SKILL.md
Ver en GitHubFile-Based C# Apps
When to Use
- Testing a C# concept, API, or language feature with a quick file-based app
- Prototyping logic before integrating it into a larger project
- Building a small utility from one entry-point file and a few helper
.csfiles
When Not to Use
- The user asks for a language-agnostic quick script, throwaway computation, or shell/Python/PowerShell-style automation
- The user needs a full project, solution integration, or project references in an existing app
- The user is working inside an existing .NET solution and wants to add code there
- The app is large enough that project structure, build customization, tests, or publish configuration should live in a
.csproj
Inputs
| Input | Required | Description |
|---|---|---|
| C# code or intent | Yes | The code to run, or a description of what the file-based app should do |
Workflow
Step 1: Check the .NET SDK version
Run dotnet --version to verify the SDK is installed and note the full version, including the feature band. File-based apps require .NET 10 or later. #:include, #:exclude, and transitive directive processing require SDK 10.0.300 or later; SDK 10.0.100/10.0.200 builds can run single-file apps but do not support those multi-file directives. If the version is below 10, follow the fallback for older SDKs instead.
Step 2: Write the app file
Create an entry-point .cs file using top-level statements. Place it outside any existing project directory to avoid conflicts with .csproj files.
#!/usr/bin/env dotnet
// hello.cs
Console.WriteLine("Hello from a file-based app!");
var numbers = new[] { 1, 2, 3, 4, 5 };
Console.WriteLine($"Sum: {numbers.Sum()}");
Guidelines:
- Use top-level statements (no
Mainmethod, class, or namespace boilerplate) - Place
usingdirectives at the top of the file (after the#!line and any#:directives if present) - Place type declarations (classes, records, enums) after all top-level statements
Step 3: Run the app
dotnet hello.cs
Builds and runs the file automatically. Cached so subsequent runs are fast. Pass arguments after --:
dotnet hello.cs -- arg1 arg2 "multi word arg"
Step 4: Add directives (if needed)
Place directives at the top of the file (immediately after an optional shebang line), before any using directives or other C# code. All directives start with #:.
#:package — NuGet package references
Specify a version unless the app intentionally uses central package management. Use @* when the latest available package is acceptable (or @*-* for pre-release):
#:package Humanizer@2.14.1
using Humanizer;
Console.WriteLine("hello world".Titleize());
#:property — MSBuild properties
Set any MSBuild property inline. Syntax: #:property PropertyName=Value
#:property AllowUnsafeBlocks=true
#:property PublishAot=false
#:property NoWarn=CS0162
MSBuild expressions and property functions are supported:
#:property LogLevel=$([MSBuild]::ValueOrDefault('$(LOG_LEVEL)', 'Information'))
Common properties:
| Property | Purpose |
|---|---|
AllowUnsafeBlocks=true |
Enable unsafe code |
PublishAot=false |
Disable native AOT (enabled by default) |
NoWarn=CS0162;CS0219 |
Suppress specific warnings |
LangVersion=preview |
Enable preview language features |
InvariantGlobalization=false |
Enable culture-specific globalization |
#:project — Project references
Reference another project by relative path:
#:project ../MyLibrary/MyLibrary.csproj
#:ref — File-based app references
Reference another .cs file as a separate file-based app project when it should compile into a separate assembly instead of being included in the same compilation. Use #:include for ordinary helper files that should share the same assembly as the entry point; use #:ref when you want project-reference-like boundaries.
#:property ExperimentalFileBasedProgramEnableRefDirective=true
#:ref ../Shared/Formatter.cs
Console.WriteLine(Formatter.Title("hello world"));
Guidelines:
- The referenced file is compiled as its own virtual project and added as a project reference.
- If the referenced file is a library without top-level statements, put
#:property OutputType=Libraryin that referenced file. - Members that must be consumed by the referencing app should be public; internal members are not visible across the assembly boundary.
#:refis transitive: a referenced file can contain its own#:refand other#:directives.- Relative paths are resolved relative to the file containing the directive.
- Some SDK builds require
#:property ExperimentalFileBasedProgramEnableRefDirective=true; remove that property if the SDK accepts#:refwithout it.
#:sdk — SDK selection
Override the default SDK (Microsoft.NET.Sdk):
#:sdk Microsoft.NET.Sdk.Web
#:include and #:exclude — Multi-file apps
In .NET SDK 10.0.300 and later, file-based apps can include additional files in the same virtual project. Check the full dotnet --version output before using these directives; a 10.0.100 or 10.0.200 SDK is still .NET 10 but does not support them. Use #:include for helper source files and supported assets, and #:exclude to remove files from an include pattern or default item set.
#!/usr/bin/env dotnet
#:include Helpers.cs
#:include Models/*.cs
#:exclude Models/Generated/*.cs
Console.WriteLine(Formatter.Title("hello world"));
Guidelines:
- Treat the file passed to
dotnetas the entry point; put top-level statements there. - Put declarations such as classes, records, and enums in included
.csfiles. - Prefer explicit globs such as
Helpers.csorModels/*.csover broad recursive globs. - Paths are resolved relative to the file containing the directive.
- Include directives from non-entry-point C# files are processed too, so a helper file can declare its own
#:package,#:property,#:sdk,#:project,#:ref,#:include, or#:excludedirectives. - Avoid duplicate directives across included files unless the directive kind explicitly supports duplicates; duplicate
#:package,#:property,#:sdk,#:include, and#:excludeentries can fail. - When an app uses
#:include, add a shebang (#!/usr/bin/env dotnet) to the entry-point file on Unix-like systems to make the entry point clear to tools. UseLFline endings and no BOM for shebang files.
Example layout:
scratch/
hello.cs
Helpers.cs
Models/
Person.cs
#!/usr/bin/env dotnet
// hello.cs
#:include Helpers.cs
#:include Models/*.cs
var person = new Person("Ada");
Console.WriteLine(Formatter.Title(person.Name));
// Helpers.cs
static class Formatter
{
public static string Title(string value) => value.ToUpperInvariant();
}
// Models/Person.cs
record Person(string Name);
Step 5: Clean up
Remove the app files when the user is done. To clear cached build artifacts:
dotnet clean hello.cs
Unix shebang support
On Unix platforms, make a .cs file directly executable:
-
Add a shebang as the first line of the file:
#!/usr/bin/env dotnet Console.WriteLine("I'm executable!"); -
Set execute permissions:
chmod +x hello.cs -
Run directly:
./hello.cs
Use LF line endings (not CRLF) when adding a shebang. This directive is ignored on Windows.
Source-generated JSON
File-based apps enable native AOT by default. Reflection-based APIs like JsonSerializer.Serialize<T>(value) fail at runtime under AOT. Use source-generated serialization instead:
using System.Text.Json;
using System.Text.Json.Serialization;
var person = new Person("Alice", 30);
var json = JsonSerializer.Serialize(person, AppJsonContext.Default.Person);
Console.WriteLine(json);
var deserialized = JsonSerializer.Deserialize(json, AppJsonContext.Default.Person);
Console.WriteLine($"Name: {deserialized!.Name}, Age: {deserialized.Age}");
record Person(string Name, int Age);
[JsonSerializable(typeof(Person))]
partial class AppJsonContext : JsonSerializerContext;
Converting to a project
When a file-based app outgrows this workflow, convert it to a full project:
dotnet project convert hello.cs
Fallback for .NET 9 and earlier
If the .NET SDK version is below 10, file-based apps are not available. Use a temporary console project instead:
mkdir -p /tmp/csharp-file-based-app && cd /tmp/csharp-file-based-app
dotnet new console -o . --force
Replace the generated Program.cs with the app content and run with dotnet run. Add NuGet packages with dotnet add package <name>. Remove the directory when done.
Validation
-
dotnet --versionreports 10.0 or later (or fallback path is used) - If the app uses
#:include,#:exclude, or transitive directives from included files,dotnet --versionreports SDK 10.0.300 or later - The app compiles without errors (can be checked explicitly with
dotnet build <file>.cs) -
dotnet <file>.csproduces the expected output - Multi-file apps include every required helper file and exclude unintended matches
- App files and cached artifacts are cleaned up after the session
Common Pitfalls
| Pitfall | Solution |
|---|---|
.cs file is inside a directory with a .csproj |
Move the app outside the project directory, or use dotnet run --file file.cs |
#:package without a version |
Specify a version: #:package PackageName@1.2.3 or @* for latest |
#:property with wrong syntax |
Use PropertyName=Value with no spaces around = and no quotes: #:property AllowUnsafeBlocks=true |
| Directives placed after C# code | All #: directives must appear immediately after an optional shebang line (if present) and before any using directives or other C# statements |
| Helper file is not compiled | Add #:include Helper.cs or an appropriate glob to the entry-point file |
| Shared file needs an assembly boundary | Use #:ref Shared.cs instead of #:include Shared.cs, and set #:property OutputType=Library in the referenced file if it has no entry point |
| Broad include pulls in unrelated files | Prefer narrow include patterns and use #:exclude for generated, backup, or experimental files |
| Duplicate directives in included files | Keep package, property, SDK, include, and exclude directives unique across the entry point and included C# files |
| Reflection-based JSON serialization fails | Use source-generated JSON with JsonSerializerContext (see Source-generated JSON) |
| Unexpected build behavior or version errors | File-based apps inherit global.json, Directory.Build.props, Directory.Build.targets, and nuget.config from parent directories. Move the app to an isolated directory if the inherited settings conflict |
More info
See https://learn.microsoft.com/en-us/dotnet/core/sdk/file-based-apps for a full reference on file-based apps.
Archivos de esta skill
1Preguntas sobre la skill csharp-scripts
¿Cómo instalo la skill csharp-scripts en Claude Code?
Ejecuta npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts ~/.claude/skills/csharp-scripts. Claude Code carga las skills desde ~/.claude/skills (todos los proyectos) o .claude/skills (un proyecto) y usa una skill cuando su descripción coincide con la tarea.
¿Qué clientes pueden usar la skill csharp-scripts?
Cualquier cliente que lea el formato Agent Skills: Claude Code, Codex, Gemini CLI y claude.ai (subir como ZIP). Los scripts de la skill se ejecutan solo donde el cliente permite la ejecución de código.
¿Cómo puedo añadir paquetes NuGet a una aplicación de C# basada en archivos?
Puedes añadir paquetes NuGet usando la directiva #:package al principio de tu archivo, especificando el nombre del paquete y, opcionalmente, una versión.
¿Qué debo hacer si mi .NET SDK es anterior a la versión 10?
Si el SDK es inferior a la versión 10, debes usar un método alternativo creando un proyecto de consola temporal mediante 'dotnet new console'.