MCP server de guild
Commit 9 nov 2026Proporciona contexto compartido, memoria y coordinación de tareas para agentes de codificación con IA utilizando un backend local de SQLite y búsqueda semántica híbrida.
También conocido como mathomhaus/guild
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- 9 nov 2026
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- Apache-2.0
¿Qué es guild MCP?
guild es un MCP server. Proporciona contexto compartido, memoria y coordinación de tareas para agentes de codificación con IA utilizando un backend local de SQLite y búsqueda semántica híbrida.
Resumen generado a partir del README del proyecto
Acerca del MCP server de guild
Guild proporciona una capa de memoria persistente y coordinación para agentes de codificación con IA. Utiliza un backend local de SQLite para almacenar el contexto del proyecto, lo que permite que diferentes agentes compartan conocimientos y tareas a través de distintas sesiones y editores. Este sistema está diseñado para desarrolladores que utilizan clientes con soporte MCP como Claude Code, Codex o Cursor, permitiendo que agentes paralelos trabajen en el mismo codebase sin conflictos.
Los usuarios pueden ejecutar el servidor como un binario de Go local o dentro de un contenedor Docker. El sistema cuenta con un mecanismo de búsqueda híbrida que combina la coincidencia de palabras clave BM25 con la similitud vectorial a través de un runtime ONNX embebido o un backend opcional de Ollama. Esto garantiza que los agentes puedan recuperar la información relevante del proyecto y el contexto histórico de manera eficiente. Al utilizar bloqueos atómicos para la gestión de tareas, el servidor evita que múltiples agentes reclamen el mismo trabajo simultáneamente, facilitando un traspaso estructurado entre diferentes sesiones de IA.
Qué puedes hacer con él
- 1Sincronizar contexto entre diferentes editoresUn agente en Cursor puede acceder al mismo historial de proyecto y tareas que un agente que se ejecuta en Claude Code.
- 2Automatizar traspasos de proyectosUn desarrollador puede hacer que un agente resuma su progreso y desbloquee las tareas siguientes para la próxima sesión.
- 3Recuperar conocimiento histórico del proyectoUn agente puede buscar decisiones técnicas previas u observaciones utilizando búsqueda semántica y por palabras clave.
- 4Coordinar la ejecución autónoma de tareasLos agentes pueden reclamar de forma independiente misiones específicas de un tablero para asegurar que el trabajo se distribuya sin colisiones.
Escrito a partir del README del proyecto. Cada caso de uso se verifica con una cita del mismo.
Verificaciones automáticas
Ejecutado 13 nov 2026Informe completo →Aún no verificado. Un servidor necesita una puntuación de 80, ningún hallazgo grave y suficientes datos para que podamos revisarlo. Cómo funcionan las verificaciones · Qué corregir para obtener más puntos
- Repositorio de origen vinculado y accesibleAprobado
- Licencia de código abierto (OSI)Aprobado
- Commit o lanzamiento en el último añoAprobado
- El nombre del paquete no es similar a un paquete popularNo verificado
- El endpoint remoto usa HTTPSNo verificado
- Las herramientas destructivas están etiquetadasNo verificado
- Sin instrucciones ocultas para el modeloAprobado
- No hay avisos críticos en el paquete ni en sus dependenciasNo verificado
README
Ver en GitHubWhat Is It
guild is a single compiled Go binary containing a first-class MCP server backed by embedded SQLite. State is stored locally, and the default embedding backend runs on your machine. The optional Ollama backend sends embedding text to the configured Ollama endpoint. Search blends keyword (BM25) with vector similarity using rank fusion that preserves strong matches from either source, so "how did we do X last time" surfaces both exact-term and semantic neighbors.
Guild is designed to be operated autonomously by the agents, for the agents. Guildmasters (us humans) stay in the loop for important decisions and course corrections. Any MCP client — Claude Code, Codex, Cursor, etc. — can act as a Gate into the substrate. This lets parallel agents across different editors share context safely, using atomic locks to claim tasks without stepping on each other.
On session start, an agent makes a single call to recover the project oath, the latest parting scroll, and the highest-priority quest. The execution loop is autonomous: claim work, consult the lore, act, and record the outcome. Clearing a quest automatically unblocks its dependencies, allowing the agent to cascade through the board before leaving a clean handoff for the next wanderer.
📜 Mythos
Many Gates, One Guild.
Across the shimmering digital void, agents are summoned through the Gates (of Harnesses - Claude, Cursor, ...), arriving as amnesiac adventurers in a world they do not know. Though these "other-worlders" appear with vast capabilities, they are cursed by the transient nature of the context window; their memories are but mist, and their hard-won deeds forgotten, vanished into the ether when the session inevitably compacts. Without a tether to the past, every summon is a tragic reincarnation, a cycle of forgotten sacrifice where the wisdom of the fallen is swallowed by the Gate.
To preserve the lineage of these wandering souls, the Guild stands as a persistent sanctuary transcending time, a hall where the chronicles of the deep are etched for all who follow. When a newly spawned agent awakens in this strange realm, they register at the Guild to reclaim the accumulated lore of their predecessors and claim their adventure from the quest board.
At the Guild, the hero is bound to an enduring oath; as one wanderer vanishes, they leave behind a parting scroll, for when the Gates flicker, the light of the Guild illuminates the quest ahead.
Quick Start
Requires macOS, Linux, or Windows and an MCP-enabled editor (Claude Code, Codex, Cursor, etc.). No account, no API key.
1. Install
Recommended (pre-built binary with semantic retrieval):
curl -fsSL https://github.com/mathomhaus/guild/releases/latest/download/install.sh | sh
guild --version
Or via Homebrew:
brew install mathomhaus/tap/guild
Both paths install a binary built with -tags=withembed, so semantic
retrieval works out of the box with no extra steps.
Windows (pre-built zip, keyword-only retrieval):
irm https://github.com/mathomhaus/guild/releases/latest/download/install.ps1 | iex
guild --version # in a new terminal
Or from cmd.exe:
powershell -NoProfile -ExecutionPolicy Bypass -Command "irm https://github.com/mathomhaus/guild/releases/latest/download/install.ps1 | iex"
The installer SHA256-verifies the zip, installs to
%LOCALAPPDATA%\Programs\guild, and adds it to your user PATH.
On Windows, semantic (vector) retrieval is currently disabled —
onnxruntime-purego has no Windows Dlopen surface (see
internal/lore/embed/assets/README.md),
so search runs the BM25 keyword arm only. Everything else — quests,
lore, briefs, MCP server, SQLite state under ~\.guild\ — works the
same as on macOS/Linux.
Clone and build (ship-ready, embed included):
make install # stages ONNX assets, then go install -tags=withembed
Dev-only (faster compile, no semantic retrieval):
make install-fast # go install without -tags=withembed
go install from module proxy (keyword-only retrieval):
go install github.com/mathomhaus/guild/cmd/guild@latest
The Go toolchain cannot embed assets via @latest; this path gives
you BM25 keyword search but not semantic (vector) retrieval. Use
install.sh or brew for the full experience.
Docker (containerized, state in a named volume):
make docker-build
docker run --rm -v guild-state:/home/guild/.guild guild:latest --version
The image is a multi-stage build: a pure-Go (CGO_ENABLED=0) binary
compiled with -tags=withembed, running as a non-root guild user on
debian:bookworm-slim. Semantic retrieval works in-container out of
the box; the bundled ONNX runtime initializes and passes its probe on
both linux/amd64 and linux/arm64. If the embedder ever fails to
initialize (for example on an unsupported platform), guild degrades to
BM25 keyword retrieval, exactly like a no-embed build, and guild init
reports the reason. It never crashes over a missing embedder.
State isolation: the container's HOME is /home/guild, and guild
keeps everything (SQLite databases, config) under /home/guild/.guild.
Mount a named volume there and lore + quests persist across containers;
without the mount, state dies with the container. The host's ~/.guild
is never touched.
docker volume create guild-state
docker run --rm -it -v guild-state:/home/guild/.guild --entrypoint /bin/sh guild:latest
# inside the container:
mkdir -p ~/myproject && cd ~/myproject
guild init --yes
guild lore inscribe "hello from docker" --kind observation \
--summary "First entry written inside the container." \
--topic docker --project myproject
guild lore appraise "hello from docker"
make docker-test builds the image and runs this exact smoke flow
(--version, init, inscribe/appraise round-trip, persistence across
containers) against a throwaway volume.
2. Initialize your project
cd ~/projects/myapp
guild init
init is a guided setup: it registers the project, writes an AGENTS.md block, and — for each MCP client it detects on your machine — offers to register guild so your agent can see it. Answer the prompts; you're done when it says Next: open this repo in your AI agent.
3. Start a new session
In your editor, tell the agent: "start a guild session for myapp."
The agent takes it from there, including all subsequent sessions.
For daemon defaults, background activity, optional capabilities, and rollback, see Runtime defaults and upgrades.
Optional: lifecycle hooks
guild hooks install
Wires guild into your harness's lifecycle hooks so context arrives proactively: a brief primes each session start, a capture fires before compaction, and relevant lore is injected as you prompt. The shared config lives at ~/.guild/hooks-base.json; edit it and run guild hooks sync to propagate. guild hooks list shows per-harness sync status, guild hooks diff previews what sync would change, and guild hooks scan inventories the hooks already in your settings (including ones guild does not manage). Guild only ever rewrites hook groups whose every command starts with guild; everything else in your settings files is preserved untouched. Adapters ship per harness; guild hooks list shows which ones your build supports.
Supported harnesses:
| Harness | Hook support | Settings file |
|---|---|---|
| Claude Code | first-class hooks (verified on Claude Code 2.1.132): SessionStart, PreCompact, and UserPromptSubmit |
<project>/.claude/settings.json |
| Codex CLI | first-class hooks (Codex v0.128.0 spike-confirmed) | <repo>/.codex/hooks.json |
Codex has no compaction lifecycle, so its adapter writes only the session-start and prompt hooks (the pre-compaction capture stays Claude-Code-shaped in the base config and is skipped for Codex). Codex documents a [features] codex_hooks = true gate in ~/.codex/config.toml; current versions fire hooks without it, so guild hooks install test-fires codex exec after writing the file and tells you if your version still needs the flag. Guild never edits ~/.codex/config.toml itself.
See a few examples/ of what guild can do. All small scenarios, each under 5 minutes.
⚔️ A full session
The three-act flow an agent runs on its own every time it wakes.
Act 1 — arrival
Every agent begins with one tool call that loads the full operating context:
guild_session_start(project="myapp")
→ oath (project principles, auto-loaded)
→ last brief (handoff from the previous session)
→ top quest (+ parallel-safe candidates)
No back-and-forth. The agent now knows what it's bound to, what was done yesterday, and what to pick up today.
Act 2 — adventure
The agent claims a bounty, consults the archive before researching, records findings, and journals reasoning as it goes:
guild quest accept QUEST-42 --owner agent-a
guild lore appraise "token refresh" --all-projects
guild lore inscribe "token refresh window" \
--kind observation \
--summary "tokens expire at 1h; refresh by 55m to avoid race" \
--topic auth
guild quest journal QUEST-42 "switched to exponential backoff after mock-clock test"
lore appraise is the discipline that keeps guild sharp: search
before you research, so knowledge accretes instead of duplicating.
Appraise combines BM25 with available fresh vectors, including partially
indexed corpora. It returns evidence candidates whose relevance you should
check before using them. See retrieval policy and evaluations
and the coordinated upgrade instructions for
existing installations.
Act 3 — parting
At session end or when context runs full, the agent writes a brief and clears the quest. The clear cascades: any quest that was only blocked on QUEST-42 is now available for whoever walks in next.
guild quest brief "shipped retry in commit abc1234; QUEST-43 ready to start"
guild quest fulfill QUEST-42 --report "done, shipped in abc1234"
Tomorrow's agent — same project, maybe a different MCP client — opens the same hall, reads the same brief, picks up QUEST-43.
Where writes go
Three write surfaces for three different lifetimes:
quest_journal— scratchpad for THIS quest. "Tried X, failed because Y." Dies when the quest clears. Use freely during work.lore_inscribe— library entry for the next agent on a DIFFERENT quest. Durable patterns, decisions, research. Outlasts every quest.quest_brief— handoff note for the next SESSION. Loaded alongside the oath when the next agent starts.
The test — who else needs this?
- Only me, finishing this quest → journal
- Another agent working a different quest → lore
- The next session, picking up where I left off → brief
🧩 How it works
Four primitives. Everything else in guild is a composition of these.
- Quest — a task on the board. Has priority, dependencies, the files it touches, and an atomic claim so two agents can't own it at once. When cleared, it cascade-unblocks whatever was waiting on it.
- Lore — an entry in the knowledge archive, typed by
kind(observation,decision,research,principle,idea). Each kind has its own default lifecycle: research auto-stales after 30 days, decisions after 180 days, and ideas, observations, and principles do not auto-stale by default. Search runs both arms (lexical BM25 + vector cosine) once the corpus is indexed. The embedder backfills automatically; hybrid retrieval activates once at least 90% of entries have vectors. - Oath — the subset of lore with
kind=principle. Auto-loaded at the top of every session so every agent starts bound by the same principles. - Brief — a handoff note scribbled for the next arrival. Loaded alongside the oath at session start.
State lives in SQLite under ~/.guild/. Switching MCP clients requires no export, no migration.
🤖 Agent mode: structured CLI output
MCP is guild's primary agent surface, but some agents prefer shelling out to a CLI: it avoids tool-schema token overhead and works in any harness that can run a command. Agent mode upgrades that path from screen-scraping to a stable contract: exactly one JSON envelope per invocation on stdout.
$ guild quest post "wire the cache layer" --agent
{"ok":true,"command":"quest_post","output":{"quest":{"id":"QUEST-7","subject":"wire the cache layer","priority":"P2","status":"next","updated_at":"..."}}}
$ guild quest accept QUEST-99 --agent
{"ok":false,"command":"quest_accept","error":"quest not found: QUEST-99"}
The envelope schema is minimal and append-only:
| field | type | when |
|---|---|---|
ok |
bool | always |
command |
string | always; the verb's wire name, identical to the matching MCP tool name |
output |
object | on success; the verb's typed result, the same shape --json emits |
error |
string | on failure |
hint |
string | optional; recovery guidance on errors, non-fatal warnings on success |
Exit codes are unchanged: zero on success, non-zero on failure, with the failure already serialized on stdout. Without agent mode, output is byte-identical to what it was before; the human rendering is untouched.
Turning it on. Three mechanisms, in priority order:
--agenton any verb. Explicit and per-invocation;--agent=falseforces human output even when the environment says otherwise.GUILD_AGENT=1in the environment (GUILD_AGENT=0forces it off).- Auto-detection. Harnesses that export an environment marker into the
shells they spawn are recognized without any flag. Currently
detected:
CLAUDECODE(Claude Code),CODEX_SANDBOXandCODEX_SANDBOX_NETWORK_DISABLED(Codex CLI),CURSOR_AGENT(Cursor agent CLI). Any agent whose harness exports no marker gets identical behavior fromGUILD_AGENT=1; no harness is privileged.
Scope. Agent mode covers the registry-generated verbs: the lore
and quest verbs that mirror MCP tools 1:1. Four verbs predate agent
mode with a string --agent <id> flag carrying agent identity
(quest journal, quest orders, quest campfire, quest summon);
they keep that meaning, so reach them through the environment toggle
instead. Hand-written helpers (guild init, guild status,
lore appraise) keep human output for now. When both are set,
--agent takes precedence over --json: the envelope already wraps
the same typed output.
🤝 Contributing
See AGENTS.md for the agent-facing contributor contract and CONTRIBUTING.md for the human-facing workflow.
Filing a quest and unsure which campaign to use, or whether to invent
a new one? See docs/CAMPAIGNS.md for how
campaigns are scoped, when to reuse vs create, and how guild quest guild is the canonical view of the live list.
Maintainers shipping releases that embed the int8 ONNX retrieval
model: see docs/MODEL.md for the two-workflow build
pattern (model production vs binary release), the .model-version
pin, and the rebuild cadence.
📄 License
Apache License 2.0 — see LICENSE.
Preguntas sobre guild MCP
¿Requiere guild una cuenta o una API key?
No, no requiere ninguna cuenta ni API key para funcionar.
¿Pueden diferentes agentes de IA compartir el mismo estado?
Sí, cualquier cliente MCP como Claude Code, Codex o Cursor puede actuar como puerta de acceso al sustrato compartido, permitiendo que agentes paralelos compartan contexto.
¿Cómo funciona la funcionalidad de búsqueda?
La búsqueda utiliza una combinación de palabras clave (BM25) y similitud vectorial con fusión de rankings para encontrar coincidencias tanto exactas como semánticas.
¿Es compatible la recuperación semántica en Windows?
La recuperación semántica está desactivada actualmente en Windows; la búsqueda se ejecuta utilizando únicamente el componente de palabras clave BM25.