MCP server de BeatDesign
Commit 4 nov 2026Permite que un agente de IA gestione un lienzo infinito y un editor de video para construir flujos de trabajo de imagen y video de forma local.
También conocido como BeatAPI/BeatDesign
- Stars
- 357
- Herramientas
- —
- Descargas, 30 días
- —
- Última versión
- 0.2.1
- Último commit
- 4 nov 2026
- Licencia
- Apache-2.0
¿Qué es BeatDesign MCP?
BeatDesign es un MCP server. Permite que un agente de IA gestione un lienzo infinito y un editor de video para construir flujos de trabajo de imagen y video de forma local.
Resumen generado a partir del README del proyecto
Acerca del MCP server de BeatDesign
BeatDesign ofrece un espacio de trabajo local-first para crear contenido de imagen y video a través de un lienzo infinito y un editor nativo del navegador. Está diseñado para creadores que desean gestionar todo su flujo de trabajo creativo en su propia máquina en lugar de depender de plataformas basadas únicamente en la nube. Los usuarios pueden organizar prompts, medios y nodos en un lienzo para ramificar ideas y luego trasladar esos resultados a una línea de tiempo para recortar, mezclar audio y añadir subtítulos.
Los desarrolladores pueden conectar varios agentes con capacidad MCP como Claude Code, Cursor o Windsurf para interactuar con los mismos proyectos visibles en el navegador. El servidor ofrece hasta 38 herramientas MCP para gestionar skills, assets y operaciones del editor. Aunque la importación y edición local no requieren una clave de API, los usuarios pueden proporcionar una clave de BeatAPI para habilitar la generación y el análisis de medios. El sistema admite transportes tanto stdio como HTTP para la comunicación con el agente.
Qué puedes hacer con él
- 1Ensamblaje de video automatizadoPide a un agente de IA que tome clips específicos, los organice en una línea de tiempo y aplique una superposición de logo.
- 2Organización de flujos de trabajo visualesUsa el lienzo infinito para conectar diferentes nodos, comparar varias generaciones y reutilizar resultados.
- 3Edición de medios localTransforma los resultados del lienzo en una línea de tiempo para recortar clips, mezclar audio y exportar archivos MP4 directamente en el navegador.
Escrito a partir del README del proyecto. Cada caso de uso se verifica con una cita del mismo.
Verificaciones automáticas
Ejecutado 12 nov 2026Informe completo →Aún no verificado. Un servidor necesita una puntuación de 80, ningún hallazgo grave y suficientes datos para que podamos revisarlo. Cómo funcionan las verificaciones
- Repositorio de origen vinculado y accesibleAprobado
- Licencia de código abierto (OSI)Aprobado
- Commit o lanzamiento en el último añoAprobado
- El nombre del paquete no es similar a un paquete popularNo verificado
- El endpoint remoto usa HTTPSNo verificado
- Las herramientas destructivas están etiquetadasNo verificado
- Sin instrucciones ocultas para el modeloAprobado
- Sin avisos críticos en el paquete ni en sus dependenciasNo verificado
README
Ver en GitHubBeatDesign is an independent, open-source, local-first workspace for AI image and video creation. It is built for people who want the connected creative flow of tools such as Higgsfield, with a workspace they can run, inspect, and extend on their own machine.
Latest release — v0.2.5 · October 2026
Available in GitHub Release v0.2.5 and @beatapi/beatdesign-workbuddy@0.2.5. WorkBuddy marketplace review and availability are tracked separately.
For an existing source checkout, stop BeatDesign, run git pull --ff-only, pnpm install --frozen-lockfile, pnpm db:push, then restart pnpm dev:agent (or your usual UI/MCP commands). Keep your local data directory; no reinstall or project reset is needed.
- Project settings: edit names and descriptions, upload or select a cover, and reset to an automatic image or local video poster. A manual cover stays selected after later imports and generations. Open the settings icon on a project card or workspace header.
- Consistent generation versions: Canvas previews and Take selection agree on the latest successful output; manual selections and concrete timeline Assets are preserved.
- Faster project entry: choosing Canvas or Studio creates one project and opens it directly, with retry protection.
- Reliable audio export: MCP timeline rendering preserves clip gain across sequential shots, with peak protection for overlapping audio.
- 30 MCP tools: Agents can update project settings through the same revision-checked command path as the UI. Canvas undo/redo can save an intentionally empty canvas; Windows test portability and narrow-screen layout are improved.
Already available: tail-frame continuation, Canvas-to-Editor handoff, image overlays, styled SRT captions, browser-native MP4 export, and MCP timeline rendering. Browser export needs no system FFmpeg; MCP frame extraction needs ffmpeg, and MCP timeline rendering also needs ffprobe.
Change details · Project settings · Current scope and roadmap
Current source (unreleased) adds persistent Canvas groups and arrangement, Asset folders, exact-version Elements and reusable local workflow templates, with 38 MCP tools. These changes are not in the v0.2.5 npm package. Organization guide.
Two creative modes, one Project
Infinite Canvas
Drop in prompts, images, video, and audio. Connect nodes, branch ideas, compare generations, reuse outputs, and keep the full visual workflow inside one project.
Video Editor
Turn Canvas results into a local timeline. Trim, split, move, mix audio, place and transform image overlays, style SRT captions, create alternate AI Takes, preview, and export MP4 in the browser.
Studio provides a focused generation surface. Assets keeps every imported and generated file available across Canvas, Editor, and MCP.
Why BeatDesign
- Local by default. Projects, media, Canvas state, timelines, and generation history stay in your local workspace.
- Canvas and Editor stay connected. A generated result becomes a reusable project Asset instead of disappearing inside one tool.
- Bring your own Agent. Codex, Claude Code, Cursor, and other MCP hosts can inspect and update the same Project you see in the browser.
- Bring your own generation access. BeatAPI is the built-in provider. Local importing, arranging, editing, previewing, and exporting do not require an API key.
- Fork-friendly foundations. Provider adapters, project storage, and the command layer are explicit extension points.
From idea to finished video
Prompt or local media
↓
Infinite Canvas ─── connect, generate, branch, compare
↓
Shared Assets ───── images, video, audio, extracted clips
↓
Video Editor ────── trim, arrange, preview, export MP4
↑
Any MCP Agent ───── works in the same local Project
Quick start
Requirements include Node.js 22+, pnpm 10+, and a current Chrome browser on macOS or Windows.
git clone https://github.com/BeatAPI/BeatDesign.git
cd BeatDesign
pnpm install
pnpm db:push
pnpm dev
Open http://127.0.0.1:3020.
Use the language menu to choose English, Chinese, or Japanese. Current source remembers the choice in this browser for 400 days, renewed on each visit, including when reopening an old localized link. Use the same local hostname; another browser, private session, or cleared site data needs a new choice.
Add your own BeatAPI API key only when you want to generate or analyze media, or use AI redo. Selecting a local file does not upload it to a provider.
Choose how to run BeatDesign
| Command | Starts |
|---|---|
pnpm dev |
The visual workspace |
pnpm dev:agent |
The visual workspace and local HTTP MCP endpoint |
pnpm mcp |
The stdio MCP server for coding Agents |
Use BeatDesign with an Agent
Current source exposes 38 local MCP tools (v0.2.5 packages expose 30) for Skills, Projects, Assets, Canvas, generation, and Editor operations, including built-in Skill discovery and authoritative MP4 timeline rendering. Agent changes use the same project services and become visible in the browser workspace.
After connecting your MCP host, you can ask:
Open my latest BeatDesign project, add these clips to a timeline, place the logo overlay, adjust the subtitles, and leave the Editor open for review.
Platform compatibility
| Coding Agent / platform | Status | Quick setup |
|---|---|---|
| Claude Code | ✅ Supported | Plugin or MCP config |
| Codex | ✅ Supported | Plugin setup |
| ZCode | ✅ Supported | MCP config |
| OpenCode | ✅ Supported | MCP config |
| Cursor | ✅ Supported | MCP config |
| Windsurf | ✅ Supported | MCP config |
| VS Code + GitHub Copilot | ✅ Supported | MCP config |
| Cline / Roo Code | ✅ Supported | MCP config |
| Qwen Code | ✅ Supported | MCP config |
| Gemini CLI | ✅ Supported | MCP config |
| Hermes Agent | ✅ Supported | MCP config |
| Kiro | ✅ Supported | MCP config |
| Trae | ✅ Supported | MCP config |
| WorkBuddy | ✅ Supported | Connector setup |
| QwenWork | ✅ Supported | HTTP connector |
| Doubao Work | ✅ Supported | HTTP connector |
Open the full Agent integration guide →
What works today
- Image and video generation plus Standard and Deep video analysis.
- Image, video, audio, generation, timeline, and text nodes on the Canvas.
- Project Assets shared across Studio, Canvas, Editor, and MCP.
- Non-destructive timeline editing with image, video, audio, movable image overlays, and styled SRT caption tracks.
- Local preview and browser-side H.264/AAC MP4 export with WebCodecs and Mediabunny.
- English, Chinese, and Japanese interfaces.
- Local stdio and Streamable HTTP MCP transports.
BeatDesign currently focuses on local, short-form creative workflows. Hosted collaboration, multiple named timelines, advanced transitions, speed controls, waveforms, and desktop packaging remain outside the current release.
See the complete shipped and planned scope →
Project guides
License
BeatDesign is licensed under Apache License 2.0. BeatAPI and BeatDesign trademarks, third-party model access, and bundled third-party components remain subject to their respective terms. See third-party notices and trademark policy.
Preguntas sobre BeatDesign MCP
¿Qué puede hacer un agente MCP con BeatDesign?
Los agentes pueden inspeccionar y actualizar proyectos, gestionar assets, usar herramientas de lienzo y realizar renderizado de líneas de tiempo para archivos MP4.
¿Necesito una clave de API para usar el editor?
No, la importación local, organización, edición, previsualización y exportación no requieren una clave de API.