csharp-scripts Skill
✓ VerifiziertFühre dateibasierte C#-Anwendungen mit dem .NET CLI aus, ohne eine vollständige Projektstruktur erstellen zu müssen.
- GitHub Stars
- 5.942
- Dateien
- 1
- Letzter Commit
- 11. Nov. 2026
- Lizenz
- MIT
- Erlaubte Tools
- —
Was macht der csharp-scripts Skill?
csharp-scripts ist ein Agent Skill. Führe dateibasierte C#-Anwendungen mit dem .NET CLI aus, ohne eine vollständige Projektstruktur erstellen zu müssen.
Zusammenfassung erzeugt aus der SKILL.md des Skills.
Über den csharp-scripts skill
Entwickler, die C#-Konzepte testen oder Logik prototypisch entwickeln wollen, ohne den Overhead einer kompletten Projektstruktur zu haben, können diesen Skill nutzen, um dateibasierte Anwendungen auszuführen. Er ermöglicht die Ausführung von Single-File- oder kleinen Multi-File-C#-Apps direkt über das .NET CLI. Ein Agent sollte dieses Tool laden, wenn ein User C#- oder .NET-Codeexperimente, API-Tests oder die Erstellung kleiner Utilities anfordert.
Der Workflow basiert auf dem .NET SDK, speziell Version 10 oder neuer, um Befehle wie `dotnet filename.cs` auszuführen. Er nutzt spezielle Direktiven, die mit `#:` beginnen, um Abhängigkeiten und Konfigurationen direkt im Code zu verwalten. Dazu gehören `#:package` für NuGet-Referenzen, `#:property` für MSBuild-Einstellungen sowie `#:include` oder `#:exclude` zur Verwaltung mehrerer Quelldateien. Dieser Ansatz ist besonders, da er `.csproj`-Dateien vermeidet und schnelle Iterationen durch gecachte Builds ermöglicht.
Was ein agent damit machen kann
- 1C# API-Logik prototypisch entwickelnErstelle eine Single-File-Anwendung, um ein spezifisches C#-Sprachfeature oder eine API zu testen, bevor du sie in eine größere Codebase integrierst.
- 2NuGet-Abhängigkeiten inline verwaltenFüge einem Skript über die package-Direktive spezifische NuGet-Pakete hinzu, ohne eine Projektdatei zu benötigen.
- 3Multi-File Utility-Tools bauenOrganisiere ein kleines Utility, indem du verschiedene Helper-Dateien in eine einzige Entry-Point-Kompilierung einbindest.
- 4MSBuild-Properties direkt konfigurierenAktiviere fortgeschrittene Features wie unsafe code blocks oder spezifische Sprachversionen über Inline-Direktiven.
Geschrieben basierend auf dem SKILL.md des skills. Jeder use case wurde gegen ein zitat daraus geprüft.
So installierst du den csharp-scripts Skill
Jeder Befehl kopiert den Skill-Ordner in das Skills-Verzeichnis des Clients. Starte den Client neu oder beginne eine neue Session, um ihn zu laden.Den csharp-scripts Skill in Plugin installieren
/plugin marketplace add dotnet/skills /plugin install dotnet-advanced@dotnet-agent-skills
Den csharp-scripts Skill in Claude Code installieren
~/.claude/skills/csharp-scripts/SKILL.md
$ npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts ~/.claude/skills/csharp-scriptsDen csharp-scripts Skill in Claude Code (project) installieren
.claude/skills/csharp-scripts/SKILL.md
$ npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts .claude/skills/csharp-scriptsDen csharp-scripts Skill in Codex installieren
~/.agents/skills/csharp-scripts/SKILL.md
$ npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts ~/.agents/skills/csharp-scriptsDen csharp-scripts Skill in Gemini CLI installieren
~/.gemini/skills/csharp-scripts/SKILL.md
$ npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts ~/.gemini/skills/csharp-scriptsDen csharp-scripts Skill in Claude.ai installieren
npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts csharp-scripts && zip -r csharp-scripts.zip csharp-scripts # claude.ai → Customize → Skills → + → Create skill → Upload a skill → csharp-scripts.zip
Automatisierte Checks
Geluften am 14. Nov. 2026Vollständiger Bericht →Hat unsere automatischen Prüfungen bestanden. Das ist kein Sicherheitsaudit: Lesen Sie die Skripte, bevor ein Agent sie ausführt. Wie die Checks funktionieren
- Source Repository verknüpft und erreichbardotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts is public and reachablegithub.com/dotnet/skills/tree/HEAD/plugins/dotnet-advanced/s ↗Bestanden
- Open Source Lizenz (OSI)MITspdx.org/licenses/MIT.html ↗Bestanden
- Commit oder Release im letzten JahrLast commit 2026-11-11github.com/dotnet/skills/commits ↗Bestanden
- Keine Download-und-Ausführen-Muster oder Zugangsdatendiebstahl in SkriptenNo scripts in the skill folderBestanden
- Keine versteckten Anweisungen in SKILL.mdNo override phrases, safeguard switches, credential requests or hidden charactersgithub.com/dotnet/skills/blob/HEAD/plugins/dotnet-advanced/s ↗Bestanden
- Vorab erlaubte Tools sind eingeschränktNo pre-approved tools; the agent asks before using onegithub.com/dotnet/skills/blob/HEAD/plugins/dotnet-advanced/s ↗Bestanden
SKILL.md
Auf GitHub ansehenFile-Based C# Apps
When to Use
- Testing a C# concept, API, or language feature with a quick file-based app
- Prototyping logic before integrating it into a larger project
- Building a small utility from one entry-point file and a few helper
.csfiles
When Not to Use
- The user asks for a language-agnostic quick script, throwaway computation, or shell/Python/PowerShell-style automation
- The user needs a full project, solution integration, or project references in an existing app
- The user is working inside an existing .NET solution and wants to add code there
- The app is large enough that project structure, build customization, tests, or publish configuration should live in a
.csproj
Inputs
| Input | Required | Description |
|---|---|---|
| C# code or intent | Yes | The code to run, or a description of what the file-based app should do |
Workflow
Step 1: Check the .NET SDK version
Run dotnet --version to verify the SDK is installed and note the full version, including the feature band. File-based apps require .NET 10 or later. #:include, #:exclude, and transitive directive processing require SDK 10.0.300 or later; SDK 10.0.100/10.0.200 builds can run single-file apps but do not support those multi-file directives. If the version is below 10, follow the fallback for older SDKs instead.
Step 2: Write the app file
Create an entry-point .cs file using top-level statements. Place it outside any existing project directory to avoid conflicts with .csproj files.
#!/usr/bin/env dotnet
// hello.cs
Console.WriteLine("Hello from a file-based app!");
var numbers = new[] { 1, 2, 3, 4, 5 };
Console.WriteLine($"Sum: {numbers.Sum()}");
Guidelines:
- Use top-level statements (no
Mainmethod, class, or namespace boilerplate) - Place
usingdirectives at the top of the file (after the#!line and any#:directives if present) - Place type declarations (classes, records, enums) after all top-level statements
Step 3: Run the app
dotnet hello.cs
Builds and runs the file automatically. Cached so subsequent runs are fast. Pass arguments after --:
dotnet hello.cs -- arg1 arg2 "multi word arg"
Step 4: Add directives (if needed)
Place directives at the top of the file (immediately after an optional shebang line), before any using directives or other C# code. All directives start with #:.
#:package — NuGet package references
Specify a version unless the app intentionally uses central package management. Use @* when the latest available package is acceptable (or @*-* for pre-release):
#:package Humanizer@2.14.1
using Humanizer;
Console.WriteLine("hello world".Titleize());
#:property — MSBuild properties
Set any MSBuild property inline. Syntax: #:property PropertyName=Value
#:property AllowUnsafeBlocks=true
#:property PublishAot=false
#:property NoWarn=CS0162
MSBuild expressions and property functions are supported:
#:property LogLevel=$([MSBuild]::ValueOrDefault('$(LOG_LEVEL)', 'Information'))
Common properties:
| Property | Purpose |
|---|---|
AllowUnsafeBlocks=true |
Enable unsafe code |
PublishAot=false |
Disable native AOT (enabled by default) |
NoWarn=CS0162;CS0219 |
Suppress specific warnings |
LangVersion=preview |
Enable preview language features |
InvariantGlobalization=false |
Enable culture-specific globalization |
#:project — Project references
Reference another project by relative path:
#:project ../MyLibrary/MyLibrary.csproj
#:ref — File-based app references
Reference another .cs file as a separate file-based app project when it should compile into a separate assembly instead of being included in the same compilation. Use #:include for ordinary helper files that should share the same assembly as the entry point; use #:ref when you want project-reference-like boundaries.
#:property ExperimentalFileBasedProgramEnableRefDirective=true
#:ref ../Shared/Formatter.cs
Console.WriteLine(Formatter.Title("hello world"));
Guidelines:
- The referenced file is compiled as its own virtual project and added as a project reference.
- If the referenced file is a library without top-level statements, put
#:property OutputType=Libraryin that referenced file. - Members that must be consumed by the referencing app should be public; internal members are not visible across the assembly boundary.
#:refis transitive: a referenced file can contain its own#:refand other#:directives.- Relative paths are resolved relative to the file containing the directive.
- Some SDK builds require
#:property ExperimentalFileBasedProgramEnableRefDirective=true; remove that property if the SDK accepts#:refwithout it.
#:sdk — SDK selection
Override the default SDK (Microsoft.NET.Sdk):
#:sdk Microsoft.NET.Sdk.Web
#:include and #:exclude — Multi-file apps
In .NET SDK 10.0.300 and later, file-based apps can include additional files in the same virtual project. Check the full dotnet --version output before using these directives; a 10.0.100 or 10.0.200 SDK is still .NET 10 but does not support them. Use #:include for helper source files and supported assets, and #:exclude to remove files from an include pattern or default item set.
#!/usr/bin/env dotnet
#:include Helpers.cs
#:include Models/*.cs
#:exclude Models/Generated/*.cs
Console.WriteLine(Formatter.Title("hello world"));
Guidelines:
- Treat the file passed to
dotnetas the entry point; put top-level statements there. - Put declarations such as classes, records, and enums in included
.csfiles. - Prefer explicit globs such as
Helpers.csorModels/*.csover broad recursive globs. - Paths are resolved relative to the file containing the directive.
- Include directives from non-entry-point C# files are processed too, so a helper file can declare its own
#:package,#:property,#:sdk,#:project,#:ref,#:include, or#:excludedirectives. - Avoid duplicate directives across included files unless the directive kind explicitly supports duplicates; duplicate
#:package,#:property,#:sdk,#:include, and#:excludeentries can fail. - When an app uses
#:include, add a shebang (#!/usr/bin/env dotnet) to the entry-point file on Unix-like systems to make the entry point clear to tools. UseLFline endings and no BOM for shebang files.
Example layout:
scratch/
hello.cs
Helpers.cs
Models/
Person.cs
#!/usr/bin/env dotnet
// hello.cs
#:include Helpers.cs
#:include Models/*.cs
var person = new Person("Ada");
Console.WriteLine(Formatter.Title(person.Name));
// Helpers.cs
static class Formatter
{
public static string Title(string value) => value.ToUpperInvariant();
}
// Models/Person.cs
record Person(string Name);
Step 5: Clean up
Remove the app files when the user is done. To clear cached build artifacts:
dotnet clean hello.cs
Unix shebang support
On Unix platforms, make a .cs file directly executable:
-
Add a shebang as the first line of the file:
#!/usr/bin/env dotnet Console.WriteLine("I'm executable!"); -
Set execute permissions:
chmod +x hello.cs -
Run directly:
./hello.cs
Use LF line endings (not CRLF) when adding a shebang. This directive is ignored on Windows.
Source-generated JSON
File-based apps enable native AOT by default. Reflection-based APIs like JsonSerializer.Serialize<T>(value) fail at runtime under AOT. Use source-generated serialization instead:
using System.Text.Json;
using System.Text.Json.Serialization;
var person = new Person("Alice", 30);
var json = JsonSerializer.Serialize(person, AppJsonContext.Default.Person);
Console.WriteLine(json);
var deserialized = JsonSerializer.Deserialize(json, AppJsonContext.Default.Person);
Console.WriteLine($"Name: {deserialized!.Name}, Age: {deserialized.Age}");
record Person(string Name, int Age);
[JsonSerializable(typeof(Person))]
partial class AppJsonContext : JsonSerializerContext;
Converting to a project
When a file-based app outgrows this workflow, convert it to a full project:
dotnet project convert hello.cs
Fallback for .NET 9 and earlier
If the .NET SDK version is below 10, file-based apps are not available. Use a temporary console project instead:
mkdir -p /tmp/csharp-file-based-app && cd /tmp/csharp-file-based-app
dotnet new console -o . --force
Replace the generated Program.cs with the app content and run with dotnet run. Add NuGet packages with dotnet add package <name>. Remove the directory when done.
Validation
-
dotnet --versionreports 10.0 or later (or fallback path is used) - If the app uses
#:include,#:exclude, or transitive directives from included files,dotnet --versionreports SDK 10.0.300 or later - The app compiles without errors (can be checked explicitly with
dotnet build <file>.cs) -
dotnet <file>.csproduces the expected output - Multi-file apps include every required helper file and exclude unintended matches
- App files and cached artifacts are cleaned up after the session
Common Pitfalls
| Pitfall | Solution |
|---|---|
.cs file is inside a directory with a .csproj |
Move the app outside the project directory, or use dotnet run --file file.cs |
#:package without a version |
Specify a version: #:package PackageName@1.2.3 or @* for latest |
#:property with wrong syntax |
Use PropertyName=Value with no spaces around = and no quotes: #:property AllowUnsafeBlocks=true |
| Directives placed after C# code | All #: directives must appear immediately after an optional shebang line (if present) and before any using directives or other C# statements |
| Helper file is not compiled | Add #:include Helper.cs or an appropriate glob to the entry-point file |
| Shared file needs an assembly boundary | Use #:ref Shared.cs instead of #:include Shared.cs, and set #:property OutputType=Library in the referenced file if it has no entry point |
| Broad include pulls in unrelated files | Prefer narrow include patterns and use #:exclude for generated, backup, or experimental files |
| Duplicate directives in included files | Keep package, property, SDK, include, and exclude directives unique across the entry point and included C# files |
| Reflection-based JSON serialization fails | Use source-generated JSON with JsonSerializerContext (see Source-generated JSON) |
| Unexpected build behavior or version errors | File-based apps inherit global.json, Directory.Build.props, Directory.Build.targets, and nuget.config from parent directories. Move the app to an isolated directory if the inherited settings conflict |
More info
See https://learn.microsoft.com/en-us/dotnet/core/sdk/file-based-apps for a full reference on file-based apps.
Dateien in diesem Skill
1csharp-scripts Skill-Fragen
Wie installiere ich den csharp-scripts Skill in Claude Code?
Führe npx degit dotnet/skills/plugins/dotnet-advanced/skills/csharp-scripts ~/.claude/skills/csharp-scripts aus. Claude Code lädt Skills aus ~/.claude/skills (alle Projekte) oder .claude/skills (ein Projekt) und nutzt einen Skill, wenn seine Beschreibung zur Aufgabe passt.
Welche Clients können den csharp-scripts Skill nutzen?
Jeder Client, der das Agent Skills-Format liest: Claude Code, Codex, Gemini CLI und claude.ai (als ZIP hochladen). Skripte im Skill laufen nur dort, wo der Client Codeausführung erlaubt.
Wie kann ich NuGet-Pakete zu einer dateibasierten C#-App hinzufügen?
Du kannst NuGet-Pakete hinzufügen, indem du die #:package-Direktive am Anfang deiner Datei verwendest und dort den Paketnamen sowie optional eine Version angibst.
Was soll ich tun, wenn mein .NET SDK älter als Version 10 ist?
Wenn das SDK älter als Version 10 ist, musst du eine Fallback-Methode nutzen, indem du ein temporäres Console-Projekt mit 'dotnet new console' erstellst.